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Madden NFL 25 Impressions (PS4)

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Old 11-16-2013, 06:35 PM   #201
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by KingV2k3
For M25 (current gen) they took "run defense" and "run reaction" out and now only have "tackling" for run defense and they used to be a third running slider to go along with the current "fumbles" and "run blocking" on offense...

THANKS!

Also:

Are Auto Subs working and are Formation Subs for O / D / ST back?
Yeah,for sliders it is the same on NG as it is on CG. I am having a little trouble getting the CPU to stop the run just like I did on CG....still trying though....
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Old 11-16-2013, 06:37 PM   #202
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by KingV2k3
For M25 (current gen) they took "run defense" and "run reaction" out and now only have "tackling" for run defense and they used to be a third running slider to go along with the current "fumbles" and "run blocking" on offense...

THANKS!

Also:

Are Auto Subs working and are Formation Subs for O / D / ST back?
Same sliders. Haven't really played with Auto Subs, but I will this afternoon. Formation subs appear to be same as CG, where you have to do them within the formation in the playcalling screen.
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Old 11-16-2013, 06:41 PM   #203
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by The JareBear
Yeah,for sliders it is the same on NG as it is on CG. I am having a little trouble getting the CPU to stop the run just like I did on CG....still trying though....
UGH, but THANKS for the confirmation...

Reducing Holding (strength / duration of blocks) MAY help...

I'm using 40 (current gen) and that's about as high as that can go...

There's currently 3 sliders for passing and pass defense, but in the run game it's 2 (O sliders) to 1 (D sliders)...

Which makes ZERO sense...
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Old 11-16-2013, 06:43 PM   #204
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by KingV2k3
UGH, but THANKS for the confirmation...

Reducing Holding (strength / duration of blocks) MAY help...

I'm using 40 (current gen) and that's about as high as that can go...

There's currently 3 sliders for passing and pass defense, but in the run game it's 2 (O sliders) to 1 (D sliders)...

Which makes ZERO sense...
I will say this, I find the interior run game to be far more balanced in the NG version than CG in the games I have played. I think the ability to hold blocks on the edge is a little overdone so it's a little to easy to bounce outside a little too often than it should be.

Bear in mind, I've played a total of like 4 games.
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Old 11-16-2013, 07:15 PM   #205
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Re: Madden NFL 25 Impressions (PS4)

Each team seems to represent their real life play style.

Just wondering if the score ticker for other games is missing or is it supposed to be there and it's a known bug?

Last edited by Rules; 11-16-2013 at 07:18 PM.
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Old 11-16-2013, 07:22 PM   #206
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by Rules
Each team seems to represent their real life play style.

Just wondering if the missing score ticker for other games is missing or is it supposed to be there and it's a known bug?

I don't think that was implemented. Someone correct me if I'm wrong. I'm pretty sure CG didn't have this feature as well.

Lets hope for the next NG version(M15) they will revamp the presentation and include this as well as highlights of other games in you're CCM franchise.
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Old 11-16-2013, 07:35 PM   #207
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Re: Madden NFL 25 Impressions (PS4)

"Coach is coming. If I get blacker maybe he'll put me in." LOL

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Old 11-16-2013, 07:36 PM   #208
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Re: Madden NFL 25 Impressions (PS4)

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"Coach is coming. If I get blacker maybe he'll put me in." LOL
CREEPY!!!

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