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Madden NFL 25 Impressions (PS4)

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Old 11-16-2013, 01:12 PM   #177
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by Cutler23
Ok I have been on here complaing about the graphics but I may have spoke to soon.usually on my 60 inch Vizio I play on game mode but when I switched it to vivid it looks way more realistic kinda like ur watching real game on tv.I wish I knew how to capture screenshots
Same thing online 24th. I COULD ACTUALLY PLAY DEFENSE! I COULD ACTUALLY COVER KICKOFFS! I ACTUALLY GOT PRESSURE BRINGING 4! Won the game 23-20 on 8 minute quarters acc clock on





Quote:
Originally Posted by The 24th Letter
All i've been asking for for the past couple if years is improved line and secondary play...FINALLY defensive players are beating offensive lineman as varying rates....defense has been very fun to play...

Secondary play could still use some
Improvements but it's still an improvement over CG....I've been playing 2k all day not expecting much from this and I'll be damned...it's a good game if football..


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Old 11-16-2013, 01:17 PM   #178
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Re: Madden NFL 25 Impressions (PS4)

I'm quite surprised with all the positive stuff. Like said, I'll be interested to hear what people think in a couple months. From what I've read so far, it seems games are a little lower scoring. I'd like to be able to have a user played 15min quarter game end 7-6 or something. THAT would be cool.

Now...if only they'd bring Madden back to PC, I'd be happy.
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Old 11-16-2013, 01:35 PM   #179
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Re: Madden NFL 25 Impressions (PS4)

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Is the CPU still calling timeouts at 1:01? Also how is the late game AI play calling?

Doesn't look like it. Three games and they have not done it.
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Old 11-16-2013, 01:40 PM   #180
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Originally Posted by Rules
Doesn't look like it. Three games and they have not done it.
That's good to hear! How's the late game AI play calling? I really hope that's fixed
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Old 11-16-2013, 01:56 PM   #181
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Re: Madden NFL 25 Impressions (PS4)

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Originally Posted by jyoung
I really wish the precision modifier was an option that could be turned on or off like the vision cone used to be.

It makes no sense to have the success of all special moves dependent on whether or not you're holding down a trigger button.

Let the player ratings and the pursuit angles determine when special moves will work, not some arbitrary button.
there is potential to do some nice things with it, but right now they are on the fence where it could go either way. i hope they make it more practical and find ways to make it realistic. I like he concept of holding LT then speed bursting out of it. but CG it only worked in skillz trainer. it would be nice to have the ball carrier breakdown his steps while holding LT for a more effective speed bursts, spin or what have you vs just spinning while running, the trade off would be the loss of speed and momentum.

also it could be used to separate the different use of the same move. spin to elude defender vs spin to absorb hit and spin away after contact. High dive (catch some air) vs Low dive (extra yard)
the are kinda doing this a little already but like you said it isn't done in a sim way right now.
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Old 11-16-2013, 02:03 PM   #182
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Re: Madden NFL 25 Impressions (PS4)

it started with M25CG but more and more old school OS'ers are feeling madden again. If they continue to focus on gameplay then start to catch up with presentation I think they have the stage set to re take their status among the sports game community. they aren't there yet but it feels good to have decent football game again. cant wait to get my hands on NG.

I was starting to feel like a sell out LOL on the CG boards, nice to see more and more vets come on board. between 12 and 25 I have to give credit where credit is due
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Old 11-16-2013, 02:18 PM   #183
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Re: Madden NFL 25 Impressions (PS4)

*Sigh*

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Old 11-16-2013, 02:21 PM   #184
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Re: Madden NFL 25 Impressions (PS4)

Played a half as the Colts against the Falcons.

This is much better than CG, IMHO. Default All-Pro, Normal speed, Zoom camera. I was getting beat 17-7, and loved it. Ryan carved me up, but he also over threw a wide-open Harry Douglas and he under threw a pass when I got some pressure.

On the PS3, I thought M25 was a clear upgrade to M13. I think it makes a similar jump to NG.
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