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NBA 2K14 Next-Gen Review (IGN)

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Old 11-12-2013, 11:32 AM   #233
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Re: NBA 2K14 Next-Gen Review (IGN)

I guess I was expecting a different gameplay experience, as this game was "all-new". Oh well.
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Old 11-12-2013, 11:41 AM   #234
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Re: NBA 2K14 Next-Gen Review (IGN)

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Originally Posted by bateman11
I guess I was expecting a different gameplay experience, as this game was "all-new". Oh well.
Wow you've played the game!?! Tell us more!!!
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Old 11-12-2013, 11:45 AM   #235
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Re: NBA 2K14 Next-Gen Review (IGN)

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Originally Posted by bigeastbumrush
The broadcast gameplay looked beautiful. Shame on 2K for not showing it off prior to this. Acting scary for no reason.

I have no interest in MyGM or the Park. Cousins miming his thoughts was

The amount of loose balls is excessive. I don't think in your average NBA game you don't see it constantly. We've seen it in pretty much every video so far. Hopefully sliders can tune that.

Beyond that, the expectations for this game were way too high. Hopefully in 2K15 they can finally fix all of these legacy issues because the game does play a very good brand of basketball. They just need some fine tuning in gameplay areas such as control (we need more of it), rebounding and player movements.
You mean MyCareer right? That's what Cousins was "speaking" in.

I'm sure you have some interest in MyGM.

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Old 11-12-2013, 11:48 AM   #236
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Where did it say you couldnt edit (rosters?) in MyGM?
It's been announced that there's no 30-team control in the game. Therefore I can't edit other rosters for other teams.
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Old 11-12-2013, 11:50 AM   #237
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Originally Posted by tsbmolina
If Madden 25 scores higher or remotely close to NBA 2K14 next gen I'm going to throw up and vow to forever be done with IGN reviews. They will have earned zero credibility with me.
Why if it turns out being a better game?
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Old 11-12-2013, 11:55 AM   #238
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Re: NBA 2K14 Next-Gen Review (IGN)

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Originally Posted by swiftychampleone
It's been announced that there's no 30-team control in the game. Therefore I can't edit other rosters for other teams.
I think it may depend upon what you mean by "edit". Even when I controlled just one team in my previous Associations, I could still edit players on other teams. I just wasn't able to make trades and more or less "control" the other teams.
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Old 11-12-2013, 11:58 AM   #239
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I know people are saying 8.9 is a good score, but these guys gave Madden a 8.5.

So you're telling me that NG NBA 2K is just slightly better than Madden? Lol.
We'll find out when we play them both.
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Old 11-12-2013, 12:03 PM   #240
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Wish Mike or one of the marketing guys would give a bit more insight into the body models (primarily arms) varying so much with the game-play videos and trailers that have been released in the last 3 weeks or so.

The game-play videos from Bug had players resembling the thin models that were in 2k8 (if you have the game check for yourself). The Real Voice trailer trailer appeared to show the same when players would be in the super man pose during the half time or post game interview. All of the arms looked quite thin. But when you go back and watch the Gamespot preview video with game-play from the HEAT/Warriors matchup players like Bogut, Curry, Lee, Bosh, Wade, and LeBron have varying upper body types. The same can be noticed immediately in the current IGN review as well. The upper body types vary once again in a GOOD way!

So why the difference in the version that was playable at the location where Bug was capturing gameplay? Just wondering about the peculiarity given the time frame.

PS--I know Mike already stated that at least one player (Rose) would be addressed.
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