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Will People Adjust to the Pocket in Next-Gen Madden?

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Old 11-07-2013, 02:05 PM   #33
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Re: Will People Adust to the Pocket in Next-Gen Madden?

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Originally Posted by SageInfinite
The problem I see happening with Madden next gen is not enough realistic elements combining with the new line play. The db's still moving unrealistically to defend plays. Receivers not running better routes or fighting for the ball with more realistic catch animations. QB's still throwing at receivers and not spots, also being too accurate. Just too many missing elements to make a good difference this year.
Bottom line, the game is unbalanced, but they are going to balance it out.
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Old 11-07-2013, 02:06 PM   #34
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Re: Will People Adjust to the Pocket in Next-Gen Madden?

That's really what I was getting at lol. I didn't want to say it but .......lol. I remember years ago when I use to use motion to help ID the coverage then felt like I had to do a quick read right at the snap, then go through progressions. If I wanted to go deep, reading the safeties was a must. I just haven't felt like video game demanded this in a long time.

Lol I hope the DB coverage is as good as they say because I will be in FB heaven but the gaming community as a whole I'm not so sure.

Oops, meant to quote hoopvillan from previous page

Last edited by TeeDogg; 11-07-2013 at 02:39 PM.
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Old 11-07-2013, 02:17 PM   #35
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Re: Will People Adust to the Pocket in Next-Gen Madden?

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Originally Posted by wech
Do you care to share your sliders? I'd be interested in seeing them. Thanks.
I just used these sliders

http://www.operationsports.com/forum...5-sliders.html

Turned false start down to 1 to help the defenders get a better jump on the oline. If you want to help the pass rush on your sliders raise offesides, lower false start. the problem with lowering pass block too much is that your players will lose the ability to even attempt blocking. It's a struggle to try and find some balance.
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Old 11-07-2013, 02:17 PM   #36
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Re: Will People Adjust to the Pocket in Next-Gen Madden?

Stopped reading after I saw a section title "Simulation Gamer". EA/Madden is the only NFL game on the market and basically the only football on major consoles that releases every year. Everyone who buys the game will adjust because they have no choice but to.

I hate the constant segregation of Simulation and Non-Simulation gamers. I think all parties invested want the most realistic football video game possible sans things like fumbled snaps, or unforced errors which could unbalance the game. I've never met anyone "causal or sim" who said they wanted unrealistic line play, unrealistic throws and catches, and broken penalties. Ppl abused QB drop backs because they could. One thing about cheesers is that they will always find a way.

Last edited by dghustla; 11-07-2013 at 02:19 PM.
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Old 11-07-2013, 02:23 PM   #37
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Re: Will People Adjust to the Pocket in Next-Gen Madden?

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Originally Posted by GiantBlue76
I've never understood this whole, "but what about the casuals?" crap. As someone who has been playing football games since the days of the ATari 2600, I've seen all types. Tiburon needs to stop with this delusion that they need to appeal to the "tournament" crowd or "casuals". These people couldn't care less about how the game is implemented. They will play it either way and they will figure it out. Those are the people who will buy Madden no matter what just because its madden.

I don't understand why there is so much concern over tourney players. They are the madden addicts that play the game simply because it's a head to head game. No matter how its implemented they will still play it. There is a larger base of people than you think that want a realistic simulation. The sales that they are losing are the folks who want more realism. Those are the folks who will not simply buy the game every year no matter what.

The whole issue with tournament play and other nonsense should not even be brought up in development at Tiburon. You are making an NFL simulation game (supposedly). Not a head to head game loosely based on NFL football (which is what we have right now). I was excited about things until that interview when I heard the reasoning behind no bad snaps. "What if you are in a tournament for 100k you lose on a bad snap?". Give me a break. Things haven't changed there as much as they say they have. I don't hear Mike Wang saying that they've removed missed jump shots in NBA 2k.

After seeing what 2k has done with basketball and now what the Show has done (they've enabled you to continue your franchise to the next release of the game), I look at Madden and I simply shake my head. My favorite sport had to be completely destroyed by greed and incompetence. To think of what NFL 2k football would be like right now is enough to make me depressed for a good while. These games are really moving to next gen level, meanwhile with football, we get coach glass and partial fixes to player movement and running.
This, its overblown and nauseating. Games like Gears of Wars don't care if their causal fans can't beat "Hardcore Mode". It's only for the elite of the elite players. Growing up I use to play my dad in tecmo and madden and qb club, and get spanked because I didn't understand the game. You will play what's in front of you and learn how play in the frame work of the system. I hate to bring up 2k but their basketball game has proven that "Sim and Non-Sim" gamers what the same thing. Which is realism. Cheesers will find a way to cheese it up regardless and have their cheesy fun.
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Old 11-07-2013, 02:24 PM   #38
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Re: Will People Adust to the Pocket in Next-Gen Madden?

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Originally Posted by TeeDogg
I think we are actually on the same page. I play my game exactly like you described. What I was getting at is with life like pressure from the DEs forcing quick reads and panic throws by "Gamers" should lead to a lot of picks. Until you learn to read cvgs go through progressions quickly, make sound desicions in split seconds. That's going to cause the things I mentioned. And if you hold the ball too long you get sacked. People will have to adjust if they implement it right or deal with high picks and sacks.
IF its implemented right.
Word. I hope it is. This is how it should be. The difference in the NFL is the QB play. Those QBs that panic and cant read defense struggle and their team struggles. Teams with weaker passing attacks/QBs have to avoid obvious passing downs. 3rd and long should be trouble.

We have an unfair advantage playing madden in that we can see the whole field from the top down view. So before the play starts you get a perfect view of the defense. For me its pretty easy to decide where to go before the play starts. As long as my QB has decent accuracy the passing game is way too easy for me.

I am looking forward to football skills playing into Madden. If you don't know where to attack when you see a single high safety then you should door poorly passing until you learn.
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Old 11-07-2013, 02:27 PM   #39
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Re: Will People Adust to the Pocket in Next-Gen Madden?

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Originally Posted by hoopvillian
You guys are crazy if you think they're going to make you do pre-snap reads and have to throw within 2 seconds when 80%+ of the player base has no clue how to read defense!


Reading a defense should be in Skills Trainer 101.

For example, I don't know anything about soccer. But FIFA's tutortials taught me how to play the game and I enjoy it for it. When I just started playing without doing them I had no idea what was going on and I sucked. Then I learned and got better. I hope Madden follows suit.

If people find it too hard, turn it to rookie. All-Pro should be realistically difficult.
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Old 11-07-2013, 02:29 PM   #40
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2k Players will have no problem adjusting as this is how it was supposed to be in the 1st place and 2K did it like this years ago. No running backwards to throw a forward pass as it would gimp your passer rating and having a pocket actually collapse to allow the Defense a chance to at least harass the passer.

Sim Madden players will also have no problem with this adjustment and for all its about time. With the update to the run blocking maybe the fun part of the game you know the defense vs offense battle and good play calling and execution as opposed to trick plays will get back into the game
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