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WWE 2K14 Season Pass and DLC Details

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Old 10-23-2013, 07:23 PM   #65
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Re: WWE 2K14 Season Pass and DLC Details

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Originally Posted by PVarck31
Let me preface this with what I'm about to say is not necessarily something I support.

This is the gaming world we live in. We better get used to it. COD charges for maps (I know that's different than charging for wrestlers that exist but it illiterates my point) NCAA football charges for uniforms, and plenty of other games charge for after-market content.

Once again, I'm simply pointing out the fact that games have gone the way of micro transactions. Not the fact that certain wrestlers are DLC.

Fair or not its not going away.
Yeah, I have no problem with DLC in general.

My gripe is with certain wrestlers that I believe arrived with more than enough time to be added to the core game or were in recently enough that their main assets are accounted for. DLC for guys that arrived late or are 'extra' (in the sense that they are legends that don't necessarily fit that year's focus)? Sign me up.
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Old 10-24-2013, 07:02 AM   #66
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Re: WWE 2K14 Season Pass and DLC Details

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Originally Posted by reyes the roof
I'm not exactly sure how the editing works, I know I won't be able to change his name, but will I able able to take Curt Hennig and make him lose the NWO attire or does it need to be one of the guys they have a superstar head for in order to be able to edit that stuff?

I'm thinking we should be able to change the color of his shirt and then make the logo and lettering the same color, making them invisible, but I don't know for sure.
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Old 10-24-2013, 07:43 AM   #67
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Re: WWE 2K14 Season Pass and DLC Details

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Originally Posted by reyes the roof
I'm not exactly sure how the editing works, I know I won't be able to change his name, but will I able able to take Curt Hennig and make him lose the NWO attire or does it need to be one of the guys they have a superstar head for in order to be able to edit that stuff?
I'm thinking we should be able to change the color of his shirt and then make the logo and lettering the same color, making them invisible, but I don't know for sure.
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Old 10-24-2013, 02:07 PM   #68
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Re: WWE 2K14 Season Pass and DLC Details

Don't know if this has already been discussed or brought up in here, but I noticed this while I was on the wwe.2k.com website, looking at the roster.

I have no issue with them making Kevin Nash and Scott Hall separate DLC, rather than just making them alternate attires for Diesel and Razor Ramon.

However, I do have a problem with them giving us 2 different Scott Hall and Kevin Nash DLCs, with one being Scott Hall (Outsiders) and the other being Scott Hall (NWO)(and Nash being the same way). Why they couldn't just make Kevin Nash and Scott Hall be DLC, and give them both alternate attires that you can also download is beyond me.
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Old 10-24-2013, 04:41 PM   #69
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Re: WWE 2K14 Season Pass and DLC Details

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Originally Posted by st0rmb11
Don't know if this has already been discussed or brought up in here, but I noticed this while I was on the wwe.2k.com website, looking at the roster.

I have no issue with them making Kevin Nash and Scott Hall separate DLC, rather than just making them alternate attires for Diesel and Razor Ramon.

However, I do have a problem with them giving us 2 different Scott Hall and Kevin Nash DLCs, with one being Scott Hall (Outsiders) and the other being Scott Hall (NWO)(and Nash being the same way). Why they couldn't just make Kevin Nash and Scott Hall be DLC, and give them both alternate attires that you can also download is beyond me.
I thought the same thing, and was very annoyed by it. But, I think if you buy the season pass you get the outsiders day one, and Hall and Nash get released later down the line. While its annoying, I 'll take my outsiders day one, rather than wait until probably mid January.
What would have been GOLD would have been a NWO/DX pack...Henning, Steiner, and road dogg and billy gunn, and Syxx/Xpac....
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Old 10-24-2013, 05:17 PM   #70
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Re: WWE 2K14 Season Pass and DLC Details

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Originally Posted by xman2k
Yeah really, how can they tell you what's DLC BEFORE the game even releases?? That means they are finished and could have been included but were held off to make more money and announcing it so people would know about it to jump on and buy it.
The truth is, this is what the majority of dlc actually is. Developers make games and then chop them up and sell them to us in pieces. It's sad, but since the video game industry has almost no regulations, they can pretty much do what they want.

I've got know problem with folks being excited about the dlc because the content seems to be really good, but I just wish the loyal customers weren't being shamelessly milked like this.
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Old 10-24-2013, 05:21 PM   #71
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Re: WWE 2K14 Season Pass and DLC Details

Look at it this way. The alternative is probably a major rise in the base price of games.
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Old 10-24-2013, 11:04 PM   #72
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Re: WWE 2K14 Season Pass and DLC Details

This might have been said already, and I think it applies to all games and no necessarily this game, but here goes.

I think charging for DLC has benefits in the longevity of support for games. This generation of games has a constant demand for support, patches, and updates. That requires someone or multiple someones to be on a game's payroll to support these updates. I think that DLC is a way for publishers to continue to support a game long after it's release date, which is a jump from previous consoles where you got the game at release and that was it --bugs, glitches, and all.

And games this generation need a lot more work from a design and development perspective. If you wanted to make the argument that No Mercy had a completely up to date roster the day of release, you need to realize it took much less time to throw together a rough mock up of a wrestler and throw him into the game. Now, you have probably (and I'm totally throwing a made up number out here) about 60-100 hours of payroll you have to pump in to getting a wrestler into the game.

So I'd argue DLC is a perk of this generation, even if it seems like it's providing pieces that most consumers think should be in the game to begin with. It provides more support for games and, in an economy where companies are watching expenses and struggling to keep finances in the black, it's probably one of the only things allowing some games from being able to be developed.
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