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Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Old 10-19-2013, 11:35 PM   #65
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

Yea, again maybe I'm just being TOO cynical but that de was never close to beating the tackle and based on my past experience with madden I don't see that as a situation where the user has any control. That jumps out at me as the devs saying this LOOKS real so let's put it in and say pass rushing is fixed.
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Old 10-20-2013, 12:06 AM   #66
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

Quote:
Originally Posted by bc21045
Yea, again maybe I'm just being TOO cynical but that de was never close to beating the tackle and based on my past experience with madden I don't see that as a situation where the user has any control. That jumps out at me as the devs saying this LOOKS real so let's put it in and say pass rushing is fixed.
Yea I definitely need to see more convincing footage
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Old 10-20-2013, 12:59 AM   #67
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

Looks to me like in all these video's that EA is up to it's same ole casual fan tricks and making this game for the tourny players and not the sim player's. Looks like it is all about offense and to hell with an effective defense and useless special teams. We haven't seen anything on special teams or a real focus on defense yet in any of these vids. They may come but somehow I doubt it.
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Old 10-20-2013, 03:46 AM   #68
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Originally Posted by bc21045
Yea, again maybe I'm just being TOO cynical but that de was never close to beating the tackle and based on my past experience with madden I don't see that as a situation where the user has any control. That jumps out at me as the devs saying this LOOKS real so let's put it in and say pass rushing is fixed.
You can't be serious. If Vick did not STEP UP into the POCKET he was going to get crushed by #93. I don't know about you, but I have never seen DE edge rush, and overall line play where hands, arms, guys getting low for leverage, none of that, ever in the madden series. Both sides of the ball too. For the first time in this franchise the trenches LOOK like the STRUGGLE it's supposed to be.

I'm looking forward to seeing more and more of this.
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Old 10-20-2013, 04:07 AM   #69
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Originally Posted by NFL_GREAT
You can't be serious. If Vick did not STEP UP into the POCKET he was going to get crushed by #93. I don't know about you, but I have never seen DE edge rush, and overall line play where hands, arms, guys getting low for leverage, none of that, ever in the madden series. Both sides of the ball too. For the first time in this franchise the trenches LOOK like the STRUGGLE it's supposed to be.

I'm looking forward to seeing more and more of this.
See that's the thing I'm not completely sure about. I mean the player did get in Vick's space on his rush but, it also seemed like no matter what he would have gotten sent to the floor by the OL.
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Old 10-20-2013, 05:51 AM   #70
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

Just saw something. When you look at the feel it trailer, you can see pretty much the same animation happen to D Ware that happens to #93 in the pass rush vid. It happens at about 0:41.



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Old 10-20-2013, 07:56 AM   #71
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

"Pass rushers now force QB’s to step up into the pocket and throw the ball on time – or pay the consequences. All of the new animation coverage, which also includes engaged interactions, really bring the physical nature of the trenches to life and make the offensive and defensive lines a real key to success just like in the NFL."

I hope this is the case. I really hope that the interior get way more pressure than these videos show.

The passing lanes and space for the QB to step up into are enormous and are every QBs dreams. Tom Brady would be envious of them.

I need to see the C and Guards get pushed back into the QBs face while the ends close in much tighter, forcing the QB to take small careful steps to give the space to throw.

Personally I feel that these new pockets are far too clean and are used to mask the long standing fundamental issues of QB movement in the pocket and the absence of QB footwork animations.

I really wanna see every QB get a rating for their footwork which would work as a tiered system separating guys like Manning who are slow as hell but can move very carefully, accurately and smoothly in the pocket, as opposed to a Blaine Gabbert who doesn't move much differently than madden QBs do currently.
This would also separate 'fast' QBs from QBs with great footwork and would make the marriage of the two deadly, allowing them to move I. The picket quickly and then once a rushing lane presents itself exploit that hole with their speed.
Currently a fast QB can be used to sprint to a lane, either stop and throw (if not knocked over by an OL) or run full pelt and try and get yardage. Tom Brady and Manning are just complete statues currently and that needs to be addressed.

I also hope footwork will impact drop back speeds, helping QBs get set quicker and helping then get the ball out before the pass rush destroys them.

If this new system and AI makes 10 yard drop backs a thing of the past though, I'll be happy. I do need to see EA progress on these advancements though and really work on all the elements that are impacted by these apparent improvements.
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Old 10-20-2013, 07:57 AM   #72
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

The defensive line pass rush looks really good. If the AI behaves "as advertised" and the player movement has improved. The game will at least be interesting.

They need a trailer on what they have done for defensive pre snap looks (Have they added anything ?)

Do we have defensive hot routes that let us blitz a specific gap instead of having to micro manage everything ?

Is there still warping in the game ?

Have they done anything to the practice mode to mke it more like a real football practice ? ( Like practice with my offense againts a set of random plays that use specific coverages I may be having trouble against)

Does the offense still dictate how my defense behaves pre snap ? I think its stupid that the offense can fake a audible and it resets your defense.

When you press the protect the ball button when running does the ball carrier immediately cover up or is there a big delay before he does it like current gen ? That delay is causing a lot of fumbled balls.

Is that force field around the hb where you cant run towards him fixed in next gen ?

Because of the way they have defense programmed. Recievers with high agility can run away from their route and then move back to the spot where the ball is being thrown while the ballmis in the air. This causes the defender to run away from the area that needs to be defended and take itself WAY outnof the play. Has that been addressed ?

Are defenders aware of the first down marker and goaline so that they are not tackling ball carriers in such a way that HELPS the ball carrier get a first down or cross the goalline ?

Can we call stunts for the defensive line seperate fro the play call ?
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