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Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Old 10-20-2013, 09:30 AM   #73
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Originally Posted by NFL_GREAT
You can't be serious. If Vick did not STEP UP into the POCKET he was going to get crushed by #93. I don't know about you, but I have never seen DE edge rush, and overall line play where hands, arms, guys getting low for leverage, none of that, ever in the madden series. Both sides of the ball too. For the first time in this franchise the trenches LOOK like the STRUGGLE it's supposed to be.

I'm looking forward to seeing more and more of this.
He was going to get crushed by a guy who had already been pushed to the ground? The only reason it looks like he got pressure is the falling animation takes so long. He was nowhere near Vick when he got pushed and he didn't impact the throw in any way.
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Old 10-20-2013, 09:35 AM   #74
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

I bet money that all offensive lines are the same, with the only difference being player ratings. I have a feeling weak offensive linemen will dominate good/great pass rushers. So expect all offensive lines to have chemistry like the NE Patriots with an occasional defensive linemen breaking through.
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Old 10-20-2013, 10:11 AM   #75
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Originally Posted by bc21045
He was going to get crushed by a guy who had already been pushed to the ground? The only reason it looks like he got pressure is the falling animation takes so long. He was nowhere near Vick when he got pushed and he didn't impact the throw in any way.
I agree with this. It looked good him getting out of his stance and exploding up the field like he did, but he did not sniff Vick. And that's one of the concerns you have to have if you really like playing defense. Will this animation play out ALOT? We know EA is notorious for having certain animations happen way too much.

Also, my question concerning the OL identifying the Mike. Well what if I have two rushers that will not be in the box, will the OL still automatically identify them? I like what I'm hearing about the OL, but this thing has to be balanced to where you can be deceptive in your pressure package and get to the QB. Or will pressure simply be about numbers?

And like what was said above, every OL is going to be the same. They will all block the same, which we all know is just not the case. I'm not sure how they do it, but going forward they need to develop a system of miscommunication. Maybe one of the ways that can happen is you attempt to run plays that your OL are just not good at. So you are trying to get them to run a blocking scheme they are not fitted for. This is what's wrong with the Ravens right now. Juan Castillo has completed confused these guys by trying to get them to run an outside stretch zone scheme. As a result, Ray Rice is averaging 2.7 ypc I believe. Absolutely atrocious.

They need something like this in the game to cut out everyone using the same playbook, and to cut out everyone getting the money plays out of the custom playbook editor. Sure go ahead get the plays you want. Some of them your line can execute well, but for the ones they can't, try to run them and you are F'ed. Same thing with the passing. They need to start implementing pass plays in the game that use Big on Big and others that use Zone. If your line is better at one scheme vs the other and you try to run what your OL is not good at, you should be F'd.
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Old 10-20-2013, 12:00 PM   #76
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Originally Posted by TombSong
The defensive line pass rush looks really good. If the AI behaves "as advertised" and the player movement has improved. The game will at least be interesting.

They need a trailer on what they have done for defensive pre snap looks (Have they added anything ?)

Do we have defensive hot routes that let us blitz a specific gap instead of having to micro manage everything ?

Is there still warping in the game ?

Have they done anything to the practice mode to mke it more like a real football practice ? ( Like practice with my offense againts a set of random plays that use specific coverages I may be having trouble against)

Does the offense still dictate how my defense behaves pre snap ? I think its stupid that the offense can fake a audible and it resets your defense.

When you press the protect the ball button when running does the ball carrier immediately cover up or is there a big delay before he does it like current gen ? That delay is causing a lot of fumbled balls.

Is that force field around the hb where you cant run towards him fixed in next gen ?

Because of the way they have defense programmed. Recievers with high agility can run away from their route and then move back to the spot where the ball is being thrown while the ballmis in the air. This causes the defender to run away from the area that needs to be defended and take itself WAY outnof the play. Has that been addressed ?

Are defenders aware of the first down marker and goaline so that they are not tackling ball carriers in such a way that HELPS the ball carrier get a first down or cross the goalline ?

Can we call stunts for the defensive line seperate fro the play call ?
Great post. Can we show defense the much needed love it deserves!

And the only reason it looks like that DE got pressure on Vick is because Vick's "play sense" had him take one step forward because HIS tackle was about to bump into him. That DE was not a threat. That would be considered pretty good pass blocking if you can push your DE pass the QB and knock him off his feet at that.
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Old 10-20-2013, 12:23 PM   #77
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Originally Posted by bc21045
He was going to get crushed by a guy who had already been pushed to the ground? The only reason it looks like he got pressure is the falling animation takes so long. He was nowhere near Vick when he got pushed and he didn't impact the throw in any way.
Did you or did you not see Vick FORCED to step UP and INTO the pocket? The only reason the pass rusher "fell" is because he got low and ripped under the OT. Had Vick not stepped up and into the pocket, yes, he was a second from getting crushed.

That has never been a factor in madden. DEs in current gen, and in every other EA football game ever would run into the OT and play paddy cakes. QBs with speed would always wait for the pre determined engage, the sprint out.

What we saw in that video has never been in the madden series. Go back and watch every individual defensive lineman vs offensive lineman battle. I'm seeing the defensive line use their hands and body and fighting. There was actual struggle there from both the offensive lineman and defensive linemen.

What I'm seeing is light years better than anything we've seen yet. Some of you guys just want to hate and be negative for the same of it now. No way anyone can watch those videos and not see clear improvement and difference to what we have been playing up until now.
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Old 10-20-2013, 12:27 PM   #78
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

Wonder how this plays out with a coach mode setting where someone doesn't control the players on the field. Wonder if the QB will usually get the ball away or if we will see 50 sacks in a game.

If things play out realistically in a coach mode, then awareness could finally mean something in that more aware QB's would identify the D faster and get the ball out quicker.

As much as we all need to actually SEE significant footage before forming any real accurate opinions, I'm at least impressed that EA/Tib are talking about things that COULD be really significant and not just insignificant, back of the box, through it away next year stuff.
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Old 10-20-2013, 01:35 PM   #79
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Originally Posted by NFL_GREAT
Did you or did you not see Vick FORCED to step UP and INTO the pocket? The only reason the pass rusher "fell" is because he got low and ripped under the OT. Had Vick not stepped up and into the pocket, yes, he was a second from getting crushed.

That has never been a factor in madden. DEs in current gen, and in every other EA football game ever would run into the OT and play paddy cakes. QBs with speed would always wait for the pre determined engage, the sprint out.

What we saw in that video has never been in the madden series. Go back and watch every individual defensive lineman vs offensive lineman battle. I'm seeing the defensive line use their hands and body and fighting. There was actual struggle there from both the offensive lineman and defensive linemen.

What I'm seeing is light years better than anything we've seen yet. Some of you guys just want to hate and be negative for the same of it now. No way anyone can watch those videos and not see clear improvement and difference to what we have been playing up until now.
I see at 18 seconds the OT push the DE when he's about 3 yards away from Vick. At that point the DE has zero chance of sacking Vick or influencing the pass because he spends the rest of the play in a falling animation then on the ground. Are you saying that after the push you would still have complete control of the DE, be able to avoid falling and turn upfield to get a sack on Vick? I would hope so but I sincerely doubt it.

Nobody is saying it doesn't LOOK better, the question is if it ONLY looks better. I'm not going to give EA the benefit of the doubt because they haven't earned it and if you're showcasing o-line AND d-line interaction then we should see videos of the defense winning as well.

Last edited by bc21045; 10-20-2013 at 01:38 PM.
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Old 10-20-2013, 01:48 PM   #80
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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When? Maybe I missed it but at no point in any of those vids did I see the QB in danger of being sacked/forced to leave the pocket/forced to make a throw with pressure in his face.
Ok, you are adding a bit more that what I was thinking on my end.

All the poster said was I want to see pressure with all 4 of the front four. Now, you are adding in the face pressure.

I was thinking upfield pressure, which I haven't seen at all with Madden. It's mostly the paddy cake animations with the front 4.
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