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NBA 2K14 Video - Gameplay Developer Insight

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Old 09-19-2013, 06:50 PM   #89
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Re: NBA 2K14 Video - Gameplay Developer Insight

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Originally Posted by JasonWilliams55
I hear ya on giving casuals a bad rap... but really, if they are not looking for info, do they care? If info comes across them (say instagram videos, w/e 2k releases) and all you see across the comments are "looks the same" "shoes are terrible" "headband not right" etc etc etc.... how can one not assume that the avg casual 2ker doesnt care about the nitty gritty.

I just asked Tuesday night at the gym, had been meaning to from the another thread were I said I was gonna ask next time I was hooping. (my sample size is roughly 40 people, ages 7-30+)

All of these peeps casually play NBA2K, when I brought up 2K and asked what needs to be done... first thing out of the mouth was shoes and accessories. They know already that the gameplay is good, its about the details (visually) for them, again small sample size, but completely random people.

They want to crossover, dunk and get easy buckets while looking good. They could careless about Assoc. mode, they play MyPlayer/Blacktop and Online Quick match. Only a few guys played Assoc, almost all played MyPlayer though while 2 guys (def. over 20yrs old) only played online.

If 2Ks consumer base is 90%+ casual players (ie not OS typers) why would a company go against the grain on what they wanted?

I agree on ReelMaker though... was better than what is there now... cant stand the camera replay... give me a free floating camera where I can position anywhere, I KNOW y'all got the ability to do it.

edit: for what its worth, out of all the quick matches i have played, i would wager < 10% of all of them did I see someone pause to change def. settings and/or coach sliders (can be done during t/o tho), barely anyone ran plays... most people cheese... so what does that say about the user base? IF they cared about playbooks, coach settings, etc... wouldnt they use them?
I feel where you're coming from. And again, if that's truly who 2K is increasingly catering toward (as seems the case), that will not bode well for me.

But specifically regarding my previous post, I was mostly just speaking toward how the "casual gamer" tends to get lumped in this big pile of awfulness all the time. It seems like every terrible tendency or wish ever is attributed to the entirety of casual gamers, haha.

Then again, it's probably just semantics. I've spoken at length lately on 2K's direction. It certainly seems influenced by somebody, but I just don't know who. It feels like it's a majority-rule thing and if the majority are casual folk, then I suppose they may unfortunately hold the greatest influence.

Optik mentioned this earlier today, but if 2K's direction really is more about adhering to the largest fan demands, sensible to an NBA simulation's mission or not, I'm not sure if I support that. And by "not sure if I support that" I mean I really don't support that at all.

Last edited by VDusen04; 09-19-2013 at 06:52 PM.
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Old 09-19-2013, 07:00 PM   #90
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Re: NBA 2K14 Video - Gameplay Developer Insight

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Originally Posted by VDusen04
I feel where you're coming from. And again, if that's truly who 2K is increasingly catering toward (as seems the case), that will not bode well for me.

But specifically regarding my previous post, I was mostly just speaking toward how the "casual gamer" tends to get lumped in this big pile of awfulness all the time. It seems like every terrible tendency or wish ever is attributed to the entirety of casual gamers, haha.

Then again, it's probably just semantics. I've spoken at length lately on 2K's direction. It certainly seems influenced by somebody, but I just don't know who. It feels like it's a majority-rule thing and if the majority are casual folk, then I suppose they may unfortunately hold the greatest influence.

Optik mentioned this earlier today, but if 2K's direction really is more about adhering to the largest fan demands, sensible to an NBA simulation's mission or not, I'm not sure if I support that. And by "not sure if I support that" I mean I really don't support that at all.
Most def. on that bold.

Yeah everything gets attributed to the 'random avg gamer' cause truly they shape where games go.. NBA2K, FPS's, w/e game doesn't matter... in the world of money... #s talk... if you can get an extra 1M to buy ya game cause you threw Jay-Z/MJ/LeBron on the cover (or w/e it is) its gonna happen.

I said this week that I'm not worried about where the game is gonna go, cause I know visuals only go so far w/o gameplay to match. If the game looks real but yet people are not getting realistic gameplay you will have a backlash... so as graphics continue to increase gameplay has to be stride for stride with it.
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Old 09-19-2013, 07:38 PM   #91
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Re: NBA 2K14 Video - Gameplay Developer Insight

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Originally Posted by Optik
That's weird. That doesn't happen me through preferred matchup or through the defensive matchups in the timeout menu.

This has given me an idea though. To make the preferred matchup feature deeper, they could give us up to 3 players for preference, 1st being the most preferred defender and 3rd being the least preferred. Hopefully this would stop instances that for a possession you have Novak defending LeBron when your best defender is out.
I don't mean you have to move him to that position. I meant that say i put pg on lebron. the game will automatically play him at the 3. But maybe i just messed up or something, i'll try it again later.
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Old 09-19-2013, 07:57 PM   #92
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Re: NBA 2K14 Video - Gameplay Developer Insight

For those that have absolutely no interest in current gen you should probably stay out of threads covering current gen so you won't be underwhelmed..
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Old 09-19-2013, 08:57 PM   #93
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Re: NBA 2K14 Video - Gameplay Developer Insight

From all the videos I've seen the game seems to play a nice brand of basketball. I'm looking forward to getting this current gen. I don't think I'll be able to get a PS4 anytime soon. The game looks a little more fluid this year. I can't wait to play this!!!!
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Old 09-19-2013, 09:05 PM   #94
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Re: NBA 2K14 Video - Gameplay Developer Insight

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Originally Posted by NINJAK2
For those that have absolutely no interest in current gen you should probably stay out of threads covering current gen so you won't be underwhelmed..
But how would they let us know they're underwhelmed and not buying current gen?
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Old 09-20-2013, 02:42 AM   #95
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Re: NBA 2K14 Video - Gameplay Developer Insight

I feel I need to refine/add more to my claim that you can only assign position vs position in defensive matchup. So here is the example:

1.) Miami (user) Vs Bulls (cpu)
2.) As Miami did in playoffs I assign LeBron to guard Rose
3.) All other defensive matchups stays on default
4.) Everything is OK (LeBron plays on his position (PF) in offense and also covering Rose in defense)
5.) Substitution occurs, let's say Rose is substituted by Hinrich.
6.) LeBron is now covering Hinrich instead of his default matchup (let's say Boozer)
7.) Even worse, let's say Rose is in the game and LeBron is substituted by Haslem. Now Haslem is covering Rose instead of his default matchup.

That's why I said that in 2k13 you can only assign position to cover other position rather than players vs player.
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Old 09-20-2013, 02:58 AM   #96
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Re: NBA 2K14 Video - Gameplay Developer Insight

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Originally Posted by magicman32
From all the videos I've seen the game seems to play a nice brand of basketball. I'm looking forward to getting this current gen. I don't think I'll be able to get a PS4 anytime soon. The game looks a little more fluid this year. I can't wait to play this!!!!

Same here, I have been impressed with what I have seen. I dont have the money to buy a new console, and even if I did I would wait a while before buying a new console anyway to make sure they have all the bugs worked out of the new console. The gameplay really looks like it has been tighten up this year. I cant wait to play the game, last year the lack of being able to block shots at a realistic rate was annoying. Im a Pacer fan, and I would rarely be able to get blocks with Hibbert at a realistic rate.
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