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The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Old 08-20-2013, 11:50 PM   #57
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Goffs
Wait, wait...you mean there are more than one person other than Wang and Jones working on the game?!

Jeez it must get annoying for those guys.....Mike is pretty much the gameplay guru and I remember when he posted here and a Crewbie came in complaining about the lack of crew in game....now we are going to hear it from ASSociation guys....smh....

How about we wait about association news before saying they did nothing and if it remains the same THEN complain ffs....

Wait for Association news? I don't think you understand, in 4 years they have added a barebones TSC. All the issues which are just code related (meaning they should take less time than art related development) are still glaring. There was no mention of it in the features list. The obvious thing to assume would be that it still hasn't been fixed with no mention of it. You don't think 4 years (most likely 5) is being patient? Association players get left out EVERY year. We have been very patient.

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Old 08-20-2013, 11:55 PM   #58
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Boilerbuzz
Jones and Wang's group don't do franchise mode. So why assume the groups work the same way and also assume nothing's been done with franchise. It is like you guys want to convince yourself to complain about something. Don't you get tired of operating on ignorance?

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Who does work on "franchise" then? Convince yourself to complain about something? I have never complained about anything in 2k unlike most people until now. Because all the issues which you would of thought would of been fixed a year after they were apparent haven't been. Let alone new features. We just want the basic issues to at least be fixed. It's been like this since 2k9.
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Old 08-21-2013, 12:00 AM   #59
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

After hanging out with the guys at 2K a couple of times, I honestly think they do excellent work with the small amount of time they have to produce a product. They have to prioritize the changes they want to make to gameplay figure out what they want to add to the feature list and hope they don't break something while they are doing it....

In one cycle, they just don't have the time to do "everything" we would like for them to do. Really, those little DVD's can only hold so much information and taking the time to patch stuff in, takes time away from the new dev cycle and costs big money to implement after release. Some of the decisions they make work and others... well, let's just say, they leave us saying... "What tha.... why did they waste time doing that?". At the end of the day, someone, somewhere had been crying for that "WTF? Feature" in the game and so they put it in. All the people, including Mike's group, have some big choices to make each year and have very little time to make it happen. Most of us are big critics until we see what it takes to make it all happen and the small margin for error it carries with it.
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Old 08-21-2013, 12:02 AM   #60
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

^ I absolutely understand what you are saying, but what about 4 (5?) cycles? Is that not enough time to fix an issue?
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Old 08-21-2013, 12:20 AM   #61
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Association guys definitely have legit gripes. Especially when most of their concerns can be fixed with some logic and code and doesn't require art assets.

Most decent programmers with basketball knowledge could start making a dent in the mode in a relatively short amount of time I'd think.
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Old 08-21-2013, 12:56 AM   #62
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Melbournelad
^ I absolutely understand what you are saying, but what about 4 (5?) cycles? Is that not enough time to fix an issue?
The issue you want fixed could be "low priority" in relation to demands and overall direction of the franchise.
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Old 08-21-2013, 01:12 AM   #63
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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The issue you want fixed could be "low priority" in relation to demands and overall direction of the franchise.
So association players should never see any association issues fixed? Because if it is still "low priority" after 4 years then it will never get fixed. How can a whole mode be "low priority" for 4 years in a row?

It's not just "one issue" in association. There are many of them and code related development should take much less time than art related development.
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Old 08-21-2013, 01:29 AM   #64
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Melbournelad
It's not just "one issue" in association. There are many of them and code related development should take much less time than art related development.
I think that's kinda the point. If they worked to fix all those problems in one cycle, they might not be able to include new features that will attract the largest part of their fanbase.
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