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The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Old 08-21-2013, 11:57 AM   #73
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Originally Posted by Melbournelad
True, but it's more the mid level guys that need to be traded and aren't actually. All the trades are involving players that never have any game time. If they can't code star player's to be traded occaionally without it happening too often, at least code it so role player's and starter's are more frequently. I have rarely ever seen a player traded that was more then a 10th man.
That's not all together true as garbage players are moved quite a bit. Especially in a salary dump situation. But my example still stands. How do you get those other trades without the risk of the one I mentioned?

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Old 08-21-2013, 12:49 PM   #74
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I just really don't like Ronnie Singh... Something about him. I dunno
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Old 08-21-2013, 12:56 PM   #75
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I just really don't like Ronnie Singh... Something about him. I dunno
I don't like him cuz he hypes every little thing for nba2k

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Old 08-21-2013, 01:10 PM   #76
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Gman 18
I don't like him cuz he hypes every little thing for nba2k

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LOL THAT is his JOB!
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Old 08-21-2013, 02:00 PM   #77
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by RyanFitzmagic
I think that's kinda the point. If they worked to fix all those problems in one cycle, they might not be able to include new features that will attract the largest part of their fanbase.
it's just amazing to me that people were anti 2k releasing on a 2yr cycle when people can clearly list out issues like the previous posts.

i'd much rather pay for a game that was rock solid and had less fluff than to keep paying for a bug filled 2k13 again. i can't even count the amount of times i've lost mycareers due to inexplicable game freezes when trying to play the next game. rookie contract extension freezing the game in mycareer mode? no fixes for this stuff. but we have a really weird disjointed all star game weekend dlc (or pre-order content), thanks.

technology is changing with console gaming and everything is downloadable. why not make a core nba 2k game and then have DLC addons? but the point isn't about putting out a great product, it's about making money with a so-so product and since they're used to getting that money once a year (and now with VC, which i'm sure everyone underestimates how much they've made from that), why bother changing?

and please, you're telling me blacktop mode / myteam brought in a few million EXTRA sales? right.

i'd just like the devs to get more time to make something incredible. i'm not saying that they're terrible at their jobs or anything. i know what it's like working under time constraints and having to sacrifice to put something out, but at some point someone up top has to draw the line.

all i can say is that i truly hope that nba live comes out and lights a big fire (hopefully it doesn't light itself on fire, haha). maybe developing for 1 architecture will help them out so they don't have to port games. who knows!
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Last edited by ryantheplague; 08-21-2013 at 02:06 PM. Reason: added bs.
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Old 08-21-2013, 03:09 PM   #78
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

Quote:
Originally Posted by iNolaNightmare
I just really don't like Ronnie Singh... Something about him. I dunno
I don't like him, either.

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Old 08-21-2013, 03:32 PM   #79
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by ryantheplague
it's just amazing to me that people were anti 2k releasing on a 2yr cycle when people can clearly list out issues like the previous posts.

i'd much rather pay for a game that was rock solid and had less fluff than to keep paying for a bug filled 2k13 again. i can't even count the amount of times i've lost mycareers due to inexplicable game freezes when trying to play the next game. rookie contract extension freezing the game in mycareer mode? no fixes for this stuff. but we have a really weird disjointed all star game weekend dlc (or pre-order content), thanks.

technology is changing with console gaming and everything is downloadable. why not make a core nba 2k game and then have DLC addons? but the point isn't about putting out a great product, it's about making money with a so-so product and since they're used to getting that money once a year (and now with VC, which i'm sure everyone underestimates how much they've made from that), why bother changing?

and please, you're telling me blacktop mode / myteam brought in a few million EXTRA sales? right.

i'd just like the devs to get more time to make something incredible. i'm not saying that they're terrible at their jobs or anything. i know what it's like working under time constraints and having to sacrifice to put something out, but at some point someone up top has to draw the line.

all i can say is that i truly hope that nba live comes out and lights a big fire (hopefully it doesn't light itself on fire, haha). maybe developing for 1 architecture will help them out so they don't have to port games. who knows!
Ryan I have no idea what you have read but it has been discussed here many times that 2 years cycles can't happen because it is a requirement of the license to release a game every year.

Even if they wanted to. At this point they could not it.
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Old 08-21-2013, 05:28 PM   #80
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Da_Czar
Ryan I have no idea what you have read but it has been discussed here many times that 2 years cycles can't happen because it is a requirement of the license to release a game every year.

Even if they wanted to. At this point they could not it.
yeah, i get that. it's just unfortunate for the developers and for the people that buy the games. it really is. i just don't like being told i'm playing an alpha or beta build of a game when i paid $60 for it.

regardless, i'm still probably going to buy 2k14 because i'm sure that it'll be better than last year and play it a ton and then get tired of it at the same point because of bugs or half finished ideas in modes.

btw, why was live able to go a couple of years without a release if they're both licensed with the nba? i mean, what constitutes a 'release'? i'm just being a jerk about it at this point and don't really need a reply but it seems like 2k needs to have it's own 'CBA' with the NBA to get some quality under control. who else would take up the NBA license, no one?
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Last edited by ryantheplague; 08-21-2013 at 05:31 PM.
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