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Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Old 08-14-2013, 04:30 PM   #657
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Armor & Sword
In regards to the penalty system on this gen. I really believe there is a code flaw this gen when it comes to penalties. Something with this engine is not triggering the penalties properly.

I truly believe there is no fix....and that is why you never...ever here it talked about from the Tiburon team. Otherwise I truly believe they woul have addressed this long ago. It must be something deep in the engines core and they can't fix it to be where we would like it.


I have moved on from it....in fact I did after Madden 10. It is what it is. And other than that.......this demo IMO has me super pumped up for M25. And I depsised M13.....it was dreck compared to this far cleaner and far better tuned game.


I am going to play some more games tonight and tinker around with the sliders on All-Pro Slow speed and check out very slow as well.
Thanks for an honest answer, can't stand when people use tired cliche lines as their impression. I understand if the game hasn't improved enough, but tell us why it hasn't in your opinion, what you would like to see different. Same goes for those who think it's amazing but don't say why. Good or bad, give us an honest impression to help the sim community.
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Old 08-14-2013, 04:42 PM   #658
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I've played 3 different games now were the offensive players disappear on the field usually 2 lineman, QB, RB and WR.. All you can see is the shadow running around on the field.. What's up with that??? It's funny for the Demo but it wont be for the real game..
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Old 08-14-2013, 04:48 PM   #659
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

I do think the commentary is better. It can be exciting at times, although a bit robotic. I also feel that the overlays and flow from play calling to play is nice.

I just can't get into the demo though. There a few few positives in gameplay but this engine is just too flawed at this point.
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Old 08-14-2013, 04:48 PM   #660
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My only issue with Madden and NCAA this year is a HB dive or any running play with straight on blocking is an automatic 4+ yd gain. Besides that the games play great.


Also Maddens standard camera is horrible. Starting with zoom way out and then zooming way in is an eye sore

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Old 08-14-2013, 04:54 PM   #661
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

I despise the accelerated clock function.

By the way, has anyone been a victim of the phantom swats/tackles? I threw a pass to Vernon Davis wide open and it looked like he just flat dropped it, but on the replay there was a defender that swatted it away lol. He wasn't even on my screen in real time. Also, I broke a long run with Kaepernick and was in the clear about to walk in the endzone and I was tackled. Again on the replay there's a defender but there wasn't one on the field.

Ghost defenders baby.
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Old 08-14-2013, 04:55 PM   #662
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Played another game trying all my tried and true stuff and lost again. Losing is actually a good thing. This game played flawless. Aaron Rodgers was killing me. No complaints. Was feeling like i was starting to dominate the cpu and find holes but they bounced back and won 2 in a row dominating each game for the most part.

Best madden yet......
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Old 08-14-2013, 04:58 PM   #663
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

I did the skills trainer scenarios and played one game w/o accelerated clock last night. It's about what I expected, but it's hard to judge from a small sampling of the game. I like how the Infinity Engine is shaping up, player movement seems somewhat improved, and I think running & screens could be really fun if blocking is tuned by retail and/or with adjusted sliders. It's far too powerful at the demo default.

The default game speed is still too fast for me, which hurts my overall impression of the gameplay. I need to find a comfort zone with slow or very slow. I find it hurts me more on defense, as I'm prone to overreacting after I switch and generally playing out of control... haste makes waste, if you will.

I saw some good and bad AI decisions late in my game. I was down 17-13 with about 1:30 left following a turnover on downs in their end of the field. The CPU runs on 1st & 2nd down (good), which I stuff for minimal gains and call my last two timeouts. Rodgers drops back to pass on 3rd & long from his own 30 or so (questionable) and is swarmed by my blitz. The CPU lines up to punt and runs the playclock down before snapping (good), but doesn't kick to the sideline (bad), allowing me to pick up 15 or so on the return out to my 40.

Gameflow called a deep pass play and to my surprise, up four with maybe 30 seconds left, Green Bay comes out with only one safety over the top. Rice beats the CB and I drop a perfect throw between the DBs, who then get in each other's way to allow Rice to take it to the house. I'm not sure exactly what the coverage was (cover 3? man/1 deep?), but there was no cushion, let alone the kind of all-out deep zone/prevent look a real D would run.

Anyway, I'm looking forward to trying roadman's sliders and playing some more games. I'm a casual enough football fan that I don't get hung up on some of the stuff that others can't overlook.

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Old 08-14-2013, 04:59 PM   #664
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by jpdavis82
Thanks for an honest answer, can't stand when people use tired cliche lines as their impression. I understand if the game hasn't improved enough, but tell us why it hasn't in your opinion, what you would like to see different. Same goes for those who think it's amazing but don't say why. Good or bad, give us an honest impression to help the sim community.
I can appreciate your comments JP, but lines become "tired and cliche" after they get repeated year after year because EA refuses to address certain aspects of the game but repeatedly used tired/cliche lines in their annual marketing blitz.

I will agree that there is some sort of programming glitch in the game that is not allowing penalties to trigger. However, knowing that penalties are a huge part of the game EVERY SUNDAY and MONDAY NIGHT, I would think that a developer that is trying to develop a realistic game would put a little effort into this part of the game at some point over the last eight years.

What I think is hilarious as well contradictory and downright lame are when people(not you specifically) will defend the game when they do something correct, and use the no game is perfect and/or it's just a video game when something needs to be addressed.
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