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Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Old 08-14-2013, 03:38 PM   #649
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by therizing02
Used these sliders and it was the first time in about 5 games that I would say the game play was tolerable. CPU QB Rogers was still 16-20 but at least I was able to get pressure with 4 and sacked him 5 times.

*sigh* This game still has a long way to go before I believe that the direction is down the SIM road. Zone defense is HORRIBLE for the most part with players still standing around. I have never seen this many wide open receivers in a game since the "wide open game play" nonsense that was NCAA '09. Richard Sherman had 98MCV and 97PRS and you'd never know it. There are still...STILL way too many WWF hits in this game and overall the game just lacks polish and believability.

Sick and tired of hearing the "if it's on Sunday" bs from EA. Penalties? A conscious decision by the devs not to include them. Ratings? A few of them are meaningful. Physics? Are you serious? I would say that true physics are represented in this game about 10% of the time. Stop with the nonsense. Please. And finally, for the X year in a row, the late game management from the CPU leaves a ton to be desired. Yet another VITAL area of the game that the devs have skimmed/glossed over. Sick and tired of the laziness, complacency, arrogance and excuses. Every....freaking...year. Whatever, I can set the price of a hot dog and move the Cowboys to Berlin.

Maybe....maybe with some major overhauls with sliders this game will be playable. Really glad I have Season Ticket.
It's just a demo! The retail won't be like this! Plus sliders, patches and tuners will make the game better!

(Copied and pasted from M09,10,11,12,..... threads)

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Old 08-14-2013, 03:53 PM   #650
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Just thought I'd chime in and say I absolutely loved the demo.

Not a fanboy or anything. I'm your average Madden fan.

Adjusted the sliders and it played great. Rodgers was 12/17 with two picks. I was satisfied with that sim.

I say, Good work EA.
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Old 08-14-2013, 03:56 PM   #651
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I hope the next gen version has a whole new lighting engine, this one has to be the worst of all the sports games. looks muddy, dark, not clean and realistic at all. I wish it could have The Show's, I find that lighting engine to be very realistic. an underrated part of a sports game's look, especially when you are going to be playing hundreds of games...different times of day and cloud cover can really add some much needed variety to sports games.

time for 80% of these cut scenes to go too, the hump back coaches look so weird...yet I think the player body models look good. so its jarring when the coaches are shown, immediately reminds you you are playing Madden and a video game.

Also, please don't have cut scenes with non-play-calling coaches holding laminated play calling sheets. leave that only for coaches that handle the offensive coordinator duties. really ruins the immersion.

I had some fun with the demo once I turned the speed down, crazy that they default it with a speed that makes their own game look bad. I know kids like things COD fast these days, but it really makes the product look worse than it actually is.

The new ball carrier moves were much needed, but I wish they were more realistic. I had an AI receiver catch the ball on an out route right as he was going out of bounds, do a spin move against his momentum to come back into the play and then immediately spin in the opposite direction while a defender flew by. All 3 moves were impossible in the laws of physics...but not EA physics. some of the jukes are a little too much too, Barry can't even jump cut like these moves can. I wish they were a little more sutle, but they can be fun and open up the game play when you break a run and get into the secondary.

I really look forward to what the next gen version looks like, I hope there is a demo on xbox one on day 1 -- as that will probably dictate whether I will be picking up Madden 25 or not...by that time it should also have any fixes needed for this current gen version's patches...
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Old 08-14-2013, 04:00 PM   #652
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

In regards to the penalty system on this gen. I really believe there is a code flaw this gen when it comes to penalties. Something with this engine is not triggering the penalties properly.

I truly believe there is no fix....and that is why you never...ever here it talked about from the Tiburon team. Otherwise I truly believe they woul have addressed this long ago. It must be something deep in the engines core and they can't fix it to be where we would like it.


I have moved on from it....in fact I did after Madden 10. It is what it is. And other than that.......this demo IMO has me super pumped up for M25. And I depsised M13.....it was dreck compared to this far cleaner and far better tuned game.


I am going to play some more games tonight and tinker around with the sliders on All-Pro Slow speed and check out very slow as well.
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Old 08-14-2013, 04:01 PM   #653
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Ok played one more game. Was ready to throw the demo out and not buy it. CPU gave me a much better battle this game and actually won time of possession and beat me 24-21. Some really questionable late game AI but the cpu was able to move the ball and run it on my defense. 17 seconds left in the half they were up 7-0 squib kicked it. i got hte ball at the 50 and drove down and scored in 2 plays. 2nd half was good overall until the end. The ravens had the ball with plenty of time went into no huddle crazy mode and scored and took the lead but left a minute on the clock. i threw an int and they went up 10. drove down and scored. the clock didnt stop on and out of bounds play and wasn't left with enough time to do an onside kick.

The game is definately better but the end game stuff really takes you out of the game in ways. Still concerned about time of possession but there is definately more randomness to the gameplay.

I've played 5 games now and there is definately some horky stuff with this game but it's improved.

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Old 08-14-2013, 04:23 PM   #654
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by therizing02
Used these sliders and it was the first time in about 5 games that I would say the game play was tolerable. CPU QB Rogers was still 16-20 but at least I was able to get pressure with 4 and sacked him 5 times.

*sigh* This game still has a long way to go before I believe that the direction is down the SIM road. Zone defense is HORRIBLE for the most part with players still standing around. I have never seen this many wide open receivers in a game since the "wide open game play" nonsense that was NCAA '09. Richard Sherman had 98MCV and 97PRS and you'd never know it. There are still...STILL way too many WWF hits in this game and overall the game just lacks polish and believability.

Sick and tired of hearing the "if it's on Sunday" bs from EA. Penalties? A conscious decision by the devs not to include them. Ratings? A few of them are meaningful. Physics? Are you serious? I would say that true physics are represented in this game about 10% of the time. Stop with the nonsense. Please. And finally, for the X year in a row, the late game management from the CPU leaves a ton to be desired. Yet another VITAL area of the game that the devs have skimmed/glossed over. Sick and tired of the laziness, complacency, arrogance and excuses. Every....freaking...year. Whatever, I can set the price of a hot dog and move the Cowboys to Berlin.

Maybe....maybe with some major overhauls with sliders this game will be playable. Really glad I have Season Ticket.
Rizing, I've always appreciated your input on EA's football games.

Some changes I've made.

I've lowered QBA to 15 for both CPU and User. I tried to lower to 10, and Rodgers all of a sudden became a weakling throwing short to his left, intercepted once. Lowered Int's to 35, was seeing too many. Also, lowered PBLKG to 25 increase the rush. Wilson 58% 2 int's, Rodgers 57% with 1 int.

Sacked Wilson three times and the last sack, Mathews edged rushed and knocked the ball out of Wilson's hands.

25 threshold and slow speed for my taste.

No way you can play this demo on default and call it a good game, no way.

Last edited by roadman; 08-14-2013 at 04:28 PM.
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Old 08-14-2013, 04:23 PM   #655
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I put QBA on 5 for CPU and they were brutal. There several passes off target. The slider works without queation
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Old 08-14-2013, 04:29 PM   #656
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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I put QBA on 5 for CPU and they were brutal. There several passes off target. The slider works without queation
Yeah, works much better than NCAA's when lowered.
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