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Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Old 08-13-2013, 11:40 PM   #505
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by roadman
It's been a mixed bag of results. I haven't had any issues as of yet, but others have had issues.

Strange, weird and not good.
I think the issue is that all members may not have the same definition of "Good Clock Management". We would need to run test and control groups based on a single definition of that phrase to get a definitive answer.
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Old 08-13-2013, 11:40 PM   #506
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

That's their halftime show? Wow...Madden 13.5
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Old 08-13-2013, 11:41 PM   #507
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by kehlis
Several posters have posted examples that are contradicting to this.

Disappointing to hear.
I've seen mixed results. The worst was with Rodgers from his own 40 with 30 seconds before halftime, running the play clock down all the way and then completing a 20 yard pass and a quick time out. There was 5 seconds left in the half and they only had time for a hail mary.

They execute the hurry up really well though, that part is impressive.
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Old 08-13-2013, 11:42 PM   #508
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sorry if there has been a post about this already, but does anyone know why default all-madden has the slider for wr catching at 50 instead of 25?

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Old 08-13-2013, 11:43 PM   #509
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by adamshpe
That's their halftime show? Wow...Madden 13.5
Please explain as to why a 13.5 is a bad thing. I think that is the reason why I'm loving the demo. Madden 13 was the only football game that I played for 12 straight months.
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Old 08-13-2013, 11:46 PM   #510
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Does this Madden play better look better and is likely more refined than M13?
Yes

Has Madden caught up to what 2K could do on old hardware 9 years ago or what they did on current hardware 6 years ago?
Nope

Seriously the Cut scenes, pregame show, halftime reports etc are so canned they are stale even when viewing the first time.
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Old 08-13-2013, 11:46 PM   #511
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by jaymee13
I think the issue is that all members may not have the same definition of "Good Clock Management". We would need to run test and control groups based on a single definition of that phrase to get a definitive answer.
There have been several examples posted by reputable users of the CPU wasting timeouts when there was no need to resulting in the players getting the ball back with time for a final drive when it wasn't necessary.

If it were one example, I could brush it off. Not four though.


It's not about the definition, most of us know what good clock management is.

I think the bright side is that since it isn't happening to everyone, there is a chance that it isn't prevelant and maybe has been toned from last year.

Either way, I think that to say it's a matter of "definition" of poor clock management is pretty unfair to say about users here which you know as well as I do are a pretty intelligent group.
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Old 08-13-2013, 11:47 PM   #512
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by jaymee13
Please explain as to why a 13.5 is a bad thing. I think that is the reason why I'm loving the demo. Madden 13 was the only football game that I played for 12 straight months.
Not sure how anyone played 13 that long. Game was a mess w/ one of the blandest "franchise" modes in the history of madden
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