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Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Old 08-13-2013, 11:49 PM   #513
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by kehlis
There have been several examples posted by reputable users of the CPU wasting timeouts when there was no need to resulting in the players getting the ball back with time for a final drive when it wasn't necessary.

If it were one example, I could brush it off. Not four though.


It's not about the definition, most of us know what good clock management is.

I think the bright side is that since it isn't happening to everyone, there is a chance that it isn't prevelant and maybe has been toned from last year.

Either way, I think that to say it's a matter of "definition" of poor clock management is pretty unfair to say about users here which you know as well as I do are a pretty intelligent group.
Happened to me. CPU had the ball at my 15 yd line w/ under a min to go. Used all 3 of their timeouts before kicking a go ahead FG which allowed me a shot to tie the game. I only had 1 timeout left btw so they could have just ran the clock down to 1 sec and won the game
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Old 08-13-2013, 11:51 PM   #514
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by kehlis
There have been several examples posted by reputable users of the CPU wasting timeouts when there was no need to resulting in the players getting the ball back with time for a final drive when it wasn't necessary.

If it were one example, I could brush it off. Not four though.


It's not about the definition, most of us know what good clock management is.

I think the bright side is that since it isn't happening to everyone, there is a chance that it isn't prevelant and maybe has been toned from last year.

Either way, I think that to say it's a matter of "definition" of poor clock management is pretty unfair to say about users here which you know as well as I do are a pretty intelligent group.
I think having a mix of good and bad AI clock management is a great thing. It adds a human element that the game sorely lacks (even if it isn't intentional...). As long as the absurdly poor cases of clock management are gone, having a coach blow a game because he misused his timeouts would be pretty awesome.
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Old 08-13-2013, 11:51 PM   #515
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by friscob
Happened to me. CPU had the ball at my 15 yd line w/ under a min to go. Used all 3 of their timeouts before kicking a go ahead FG which allowed me a shot to tie the game. I only had 1 timeout left btw so they could have just ran the clock down to 1 sec and won the game
That is an absurdly poor case of clock management AI there, wow.
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Old 08-13-2013, 11:52 PM   #516
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by kehlis
There have been several examples posted by reputable users of the CPU wasting timeouts when there was no need to resulting in the players getting the ball back with time for a final drive when it wasn't necessary.

If it were one example, I could brush it off. Not four though.


It's not about the definition, most of us know what good clock management is.

I think the bright side is that since it isn't happening to everyone, there is a chance that it isn't prevelant and maybe has been toned from last year.

Either way, I think that to say it's a matter of "definition" of poor clock management is pretty unfair to say about users here which you know as well as I do are a pretty intelligent group.
I know there are a great number of intelligent users here. I think i'm more interested in those claiming good time management. I would like to hear more about what the CPU did to give the human player the impression that the CPU is doing things like a real NFL coach.
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Old 08-13-2013, 11:52 PM   #517
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I'll be honest with you, the demo is much better than I expected. I am still not sure if it is better than NCAA 14, but not bad... Not bad...
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Old 08-13-2013, 11:56 PM   #518
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by friscob
Not sure how anyone played 13 that long. Game was a mess w/ one of the blandest "franchise" modes in the history of madden
I found that the Top Stories, NCAA stories, and Twitter feed was what kept me playing for so long. I loved the Draft and how we got commentary on the Draft Story players and the offseason in general was organized well.

With owner mode back in the game with M25, it will just add to the immersion for me.
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Old 08-13-2013, 11:56 PM   #519
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

So...the skills trainer.

What am I doing wrong? I'm doing precision moves but it keeps failing me. The ballhawk drill...the qb won't even snap it?
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Old 08-13-2013, 11:59 PM   #520
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

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Originally Posted by dorneydave866
So...the skills trainer.

What am I doing wrong? I'm doing precision moves but it keeps failing me. The ballhawk drill...the qb won't even snap it?
It's a known issue. I wouldn't spend too much time on it. I can't imagine this will be broken on release day.
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