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Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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Old 08-05-2013, 03:37 AM   #169
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Defense and player movement, really need some work... Transition D and players bumping into each other are ******** and need massive upgrades... almost everything about defense needs tweaks. I hope they focus on defense more cuz defensive teams should really feel more defensive (pacers, grizzlies, bulls...) imo
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Old 08-05-2013, 05:14 AM   #170
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

FIX THE ONLINE ASSOCIATION !!

the mode is flawed with glitches and bugs (1year 0$glitch, players disapearing from the league)
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Old 08-05-2013, 07:11 AM   #171
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

Quote:
Originally Posted by kongemeier
Please make the AI atleast somewhat decent with team management. We shouldn't have to run 30 team control to get realistic smart decisions. I hate CPU teams drafting PGs in the first round 3 years in a row.

Also, like real life, a small market team like the Jazz are forced to build through the draft while teams like the Lakers can attract the big starts in free agency. This would be awesome to have in the game as well.
This. Should of been the first priority for the dev team this year considering it is NOT a hard feature to fix compared to graphics and gameplay, yet it adds so much more to association.
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Old 08-05-2013, 07:54 AM   #172
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

1. Change steal to a button other than the shoot button
The amount of times I've stolen the ball and not instantly realised I've knocked it loose, and my player had thrown the ball from the other side of the court because square is both steal and shoot. Here's an idea - map steal to Circle and take charge to Square.

2. Deepen Total Sim Control, and make it more noticeable.
I just can't tell if this is a placebo feature or not. If I make someone the first option on offence, he sure as hell should be the leading scorer on his team. Flesh it out with further options. You could even integrate the broken coach profiles into it

3. Speaking of coach profiles, the ones like Size - Speed, Forwards - Guards etc need to either be described in full what they influence or removed because I just can't see what they effect

4. Fix the run plays slider

5. Make association records more true to life - I shouldnt be mid season with more than half the league at or around .500 and stacked teams like the clippers and Knicks sitting at something like 10-25

6. Just plain spend more time on association. It's been needing an overhaul for years. Games like live '06 on onwards had a lot of useful gm/scouting/FA/trade mechanisms that would be simple to recreate and use effectively

7. Update player personalities ie: loyalty, play for contender etc
Add different types as well. I can think of in addition to the 3 existing:
Play for contender: existing
Loyalty: existing
Money: existing
Playing time:
Play for good coach:
Play in big market:
Etc etc

8. Similar to live 10. Make it so you can set a teams season goal from: Rebuilding, Contending, Playoff push, etc

9. Hopefully, full dleague integration and correct CBA rules and exceptions.

10. Include things like S&Ts, contract buyout dates, guaranteed vs non guaranteed contracts. 10 day contracts that actually work, and those players stats are recorded as games played unlike this year. Players sitting in free agency should be more willing to accept a 10 day contract for certain teams...you can barely even offer a guy like Damion James a 10 day contract because even though he's rated about 66 ovr and not sitting on a roster currently, because of his age and potential and wants $4m a year.

11. Sim stats need to be looked at critically....no way does chris Paul average only 5 assists a game with the team he has now.
Blocks, assists and rebounds really need to be addressed

Edit:

12: on a lesser note, I want to actually see the team and player records section of association updated to reflect the last 3 years. It seems it hasn't been touched since 2k11 for example: in the 2011 playoffs, Jason Terry tied the NBA record for most three in a playoff game with 9. Now, he shouldn't override the previous occupant, but on the Dallas Mavicks single playoff game slide, he should be the Mavs' record holder for that stat. Also Nik Vucevic's overtaking Shaq for Orlandos most rebounds

13: if you're going to allow us to start the season half way through the season with real life stats, things like season highs should be shown instead of not at all. If this is an easy fix it should be implemented. Eg: it shows Nikola Vucevic's 29 rebounds in his recent games slide, but in season high it is whatever then next simmed or user played game high is. Kinda deflates an awesome performance if a) you can't reflect on it, and b) no way can you replicated 29 boards in 2k basketball.

14: since I'm such a stat whore, I understand if CAP players, or hidden players later added to the roster can't have their real life season stats applied to them, but maybe somehow make it so for example, if Alan Anderson is added to the roster after tye game releases, his real life statistics should be attached to his name, and perhaps his birth date (ie: data that is concrete and can't be altered in game).
That way, stats are mapped to each respective player, regardless of how they are put in the game.
There is little excuse why guys like Prigioni, Copeland, Anderson, M. James, G. temple couldn't have had their stats reflected in 2k13 if the game had recognised their name and a second data set to apply stats to.

It just makes association more realistic when you can jump in halfway and 99% of the stats you want to see are there. I can excuse user added CAPs, but 2ks added players should also have this functionality

Last edited by dragula15; 08-05-2013 at 10:26 AM.
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Old 08-05-2013, 08:03 AM   #173
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

Quote:
Originally Posted by dragula15
1. Change steal to a button other than the shoot button
The amount of times I've stolen the ball and not instantly realised I've knocked it loose, and my player had thrown the ball from the other side of the court because square is both steal and shoot. Here's an idea - map steal to Circle and take charge to Square.

2. Deepen Total Sim Control, and make it more noticeable.
I just can't tell if this is a placebo feature or not. If I make someone the first option on offence, he sure as hell should be the leading scorer on his team. Flesh it out with further options. You could even integrate the broken coach profiles into it

3. Speaking of coach profiles, the ones like Size - Speed, Forwards - Guards etc need to either be described in full what they influence or removed because I just can't see what they effect

4. Fix the run plays slider

5. Make association records more true to life - I shouldnt be mid season with more than half the league at or around .500 and stacked teams like the clippers and Knicks sitting at something like 10-25

6. Just plain spend more time on association. It's been needing an overhaul for years. Games like live '06 on onwards had a lot of useful gm/scouting/FA/trade mechanisms that would be simple to recreate and use effectively

7. Update player personalities ie: loyalty, play for contender etc
Add different types as well. I can think of in addition to the 3 existing:
Play for contender: existing
Loyalty: existing
Money: existing
Playing time:
Play for good coach:
Play in big market:
Etc etc

8. Similar to live 10. Make it so you can set a teams season goal from: Rebuilding, Contending, Playoff push, etc

9. Hopefully, full dleague integration and correct CBA rules and exceptions.

10. Include things like S&Ts, contract buyout dates, guaranteed vs non guaranteed contracts. 10 day contracts that actually work, and those players stats are recorded as games played unlike this year. Players sitting in free agency should be more willing to accept a 10 day contract for certain teams...you can barely even offer a guy like Damion James a 10 day contract because even though he's rated about 66 ovr and not sitting on a roster currently, because of his age and potential and wants $4m a year.

11. Sim stats need to be looked at critically....no way does chris Paul averaging only 5 assists a game with the team he has now.
Blocks, assists and rebounds really need to be addressed
I wish i could like a post more than once.
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Old 08-05-2013, 08:08 AM   #174
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

I can see why they don't include a lot of the technical CBA contractual exceptions and stuff like that: for the casual player it's a bit jarring to have to micromanage all this stuff that some 12 year old kid doesn't understand.

That said, if they really care, they could make a "sim" association mode, and have the current dumbed down mode available to play alongside season mode.
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Old 08-05-2013, 01:11 PM   #175
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

Need to fix the passing lanes in this game. Passing is nowhere near it's real life counterpart. Especially on the perimeter. Also strength needs to come into play more, if I am using a guy like Carmelo, LeBron, or Muscle Chestbrook and I am guarded by a guy that I am heavier than and stronger than, I should be able to dominate him in the post and on the drive. It seems like there is way too much resistance from weaker guys on drives and post ups.
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Old 08-05-2013, 04:00 PM   #176
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Don't have the CPU take a timeout after the first stoppage in the game after your my player gets on the court after being on bench.



Tweak offensive rebounds so you

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