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Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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Old 08-05-2013, 04:43 PM   #177
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

just realized this thread should be deleted. 2k teamup is over
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Old 08-05-2013, 06:08 PM   #178
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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just realized this thread should be deleted. 2k teamup is over
Is it really? No news about anything yet?
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Old 08-05-2013, 06:16 PM   #179
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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Is it really? No news about anything yet?
they are currently under a NDA and cannot speak until 2k tells them to
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Old 08-05-2013, 06:17 PM   #180
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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Originally Posted by Vni
Is it really? No news about anything yet?
I dont think they were allowed to say anything. Supposed to be BIG announcement coming soon.
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Old 08-05-2013, 06:30 PM   #181
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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Originally Posted by thedream2k13
they are currently under a NDA and cannot speak until 2k tells them to
That's kinda messed up what has youtube became. Every big company invites youtubers and use them to market their game. I doubt this kind of things will last forever.

The worst of them beeing activision definately. What I hate about this is that some of theses guys just promote the game. They put their voice, and they don't warn their audience that they are basically doing commercials and helping company to sell the games. Theses kids are kinda hostages of all this.
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Old 08-05-2013, 08:09 PM   #182
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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Originally Posted by lockdownD
I would just like to know if some of the most frustrating gameplay elements were fixed/improved at all for 2k14:


Player movement

Are the player movement animations quicker/more responsive? Or do you still feel held back at times by the animations? Is player movement more precise and do you feel like you have more control or is there still what feels like sliding/skating/floating on the court?


Defensive animation delay examples: Simply trying to turn around, close out on shooters, or in the defensive stance trying to keep up with another human ball handler dribbling back and forth can be very challenging due to the delayed/sluggish animations.


Bumping animations without the ball was it toned down? I felt like I was literally in a bumper car in 2k13 with all the annoying bumping animations that held you back from simply moving or jumping inside the paint at times.


Was the extremely annoying automatic walking animation removed from the game, when you try changing directions quickly on defense?


Contact/Collision Physics


Have the contact/collision physics and animations on defense been improved a lot more?


On dunks, up 'n' unders, and other combo moves, does defensive positioning matter this year or are you still slid, pushed, moved back just so the dunk or move can complete?


On occasion can a great shot blocker actually block a dunk with his hands?


On-ball defense are the contact animations still there were your defender will sometimes slip and fall to the ground allowing the ball handler to pass?


Do ball handlers warp by your on-ball defender still at times?


What about when you run into the ball handler inside the paint from the side/back does your defender still sometimes do that animation where he puts his arm against his chest as if he just had a heart attack and stops dead in their tracks?


What about on defensive contact inside the paint on layups and other moves in the air are defenders forced sometimes into animations where the defenders body goes completely limp and you can't move for a couple seconds afterwards?


Are ball handlers still able to recklessly turbo and keep ramming into on-ball defender without at least picking up their dribble or lossing the ball more?


Passing


Is there still excessive bobbling of catches to open cutters or players standing wide open?


Do receivers still sometimes get slid further back or get pulled farther away from the basket unrealisticly?


Is the ball thrown behind the cutting receiver still too much?


Is passing logic any better? For instance most passes thrown into the paint are bounce passes even if there is heavy traffic leading to turnovers/kicked balls.


Are full court passes over defenders heads still completed too much?


Is passing speed increased any more or are there still too many floaty passes?


Rebounding



When trying to boxout is your players movements more precise? In 2k13 I felt like I was floating/sliding too much when trying to boxout.


Does the CPU boxout any better and actually jump when they should for rebounds?


Does it look and feel like players can actually grab rebounds any better without so much unnecessary tipping at times and balls going off hands or other body parts?


Are there still kicked balls when going for rebounds?


Are players more aware of loose balls and able to go after the ball any better?


CPU A.I. Movements and Spacing


Is the A.I. Movements on the court more logical and intelligent? In 2k13 the A.I. made a lot of unnecessary cuts and movements which led to them just getting in your way or clogging up the paint.


Do CPU off-ball defenders still get stuck or glued to their man too much and unable to react quickly to ball handlers going inside the paint?


Are CPU defenders still able to close out unrealisticly too fast on the perimiter on catch and shoots?


Rewarding good decision making/skill more


In 2k13 the goal was to make the game more accessible both on offense and defense – promoting over dribbling and rewarding too many bad shot selections (contested and fadeaway shots especially when combined with signature skills is rewarded just as much as someone taking wide open shots). Pretty frustrating on defense when you don't feel like your being rewarded enough for playing great defense. Has any of this been improved in 2k14, so that bad decision making & shots is actually punished more or is the game continuing its trend of being casual friendly?


On defense with the addition of auto-contest people can contest and block shots automatically without even timing their jumps. On defense has the auto-contest been toned down or taken out, so that people have to actually time their jumps themselves to play better defensively?


Misc


Has blocks on pump fakes been removed?


Has the following gimmicky/arcade features introduced in 2k13 either been toned down or removed?


Self Alley-Oops


Signature Skills


Step Back Eurostep Move


I would also like to know if CPU ball handlers still pass out of shots in the paint excessively and successfully under heavy defensive pressure?

Its so annoying having the cpu go up for a shot in the paint and your ready to defend/block it only for them to pass it out to someone at the last second.
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Old 08-05-2013, 08:42 PM   #183
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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Originally Posted by JerzeyReign
I just want a realistic basketball game, I don't care who makes it. Unless 2K has some "sim news" under its sleeve I think I will reserve my excitement. I've been playing this game a lot online lately and it amazes me that this actually fooled me into thinking its a realistic game. I know people will always find ways to win but these things are just little details that completely ruin the sim experience.

I've tried to remain the "cool guy" and give 2K a pass. I respect the company but I'm sick and tired of being sick and tired.

Save that hype train for the casuals. Its time to #GetBack2Sim
lol.

Sim community will be VERY happy this year.
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Old 08-05-2013, 09:01 PM   #184
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up



Can we have flames though? Just a little bit when Lebron dunks.
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