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NBA Live 14 - The Science of BounceTek

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Old 07-22-2013, 07:43 PM   #81
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by dghustla
One of the core fundamentals of Basketball is dribbling.

I thought the blog was informative. I would have liked to have seen a player loosing his dribble to further demonstrate that indeed the ball and the player are separate.
While i agree, if you notice... every time the player dribbles the ball there is a calculation in red that shows where the ball's projected path
since the player is in control of the ball...it resets every time he dribbles
Not sure what the green arc was tho, saw that for a split second.
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Old 07-23-2013, 12:42 PM   #82
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Re: NBA Live 14 - The Science of BounceTek

Don't really care much for it seeing that its EA.

They talked about the same stuff last year.

Hope they'll be able to prove me wrong though.
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Old 07-23-2013, 02:25 PM   #83
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by Nathan_OS
Don't really care much for it seeing that its EA.

They talked about the same stuff last year.

Hope they'll be able to prove me wrong though.
If Rosé can come back so can NBA LIVE.
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Old 07-24-2013, 01:28 AM   #84
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Re: NBA Live 14 - The Science of BounceTek

To be fair, and im trying to be...I'll wait until defenders are present until I pass judgement.
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Old 07-24-2013, 10:43 AM   #85
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by Earl1963
If Rosé can come back so can NBA LIVE.
Oden might be the best comparison since he was out multiple years.
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Old 07-24-2013, 01:45 PM   #86
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by strawberryshortcake
My concern with the video comes in at the 0:19 - 0:20 mark when the ball handler crosses the basketball between the legs. The ball "miscues" and "loses" contact with the hand, and appears the forearm helps complete the crossover. Or it could simply be another "animation glitch" that we're so use to. It didn't look right. .
Good catch! It was hard for me to see at first but it seems like the direction change caused an issue with the "dribble hand release" and it released the ball to physics too early.

It really bothers me when they miss things like that, especially for a marketing video. I hope that separating the ball from the hand didn't cost more resource/development time than just deeply optimizing the animations and response/break points. Otherwise we may be in for a few more of those miscues.
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