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NBA Live 14 - The Science of BounceTek

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Old 07-19-2013, 11:08 AM   #49
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by swaggedout
I don't think they are going to show 5 on 5 anytime soon for the fact that, we haven't seen much from Madden 25 yet. I don't recall getting much info on basketball before the football season starts.
Exactly plus we don't have locked down date to when PS4/XBOX1 will hit stores..
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Old 07-19-2013, 11:14 AM   #50
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Haven't seen much of Live 14 but at least this part of Live looks much better than the dribbling in 2k.
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Old 07-19-2013, 11:24 AM   #51
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by Sparkles
Why are we complaining about something that will make the look and feel good???? I think it's a great addition. Hope there's more to come
No one's complaining about that.

The question is why does EA want props for comparing a next gen game to a game that came out in 2009? And their own game at that. That may have been one of the stupidest "blogs" I've seen in a very long time.

Complete absence of logic.
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Old 07-19-2013, 11:43 AM   #52
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Re: NBA Live 14 - The Science of BounceTek

Because that game in 2009 is what they are improving upon from and building off of which every live fan has wanted.

I think it's still a better game then what 2k has to offer in 2013.
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Old 07-19-2013, 11:55 AM   #53
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by Steve_OS

EA Sports has posted an NBA Live 14 blog detailing BounceTek, their dribbling mechanic. The videos show that they have eliminated some of the flaws seen in the dribbling animations that were seen in NBA Live 10. They are looking to squash all of the canned animations and bring you more responsiveness.

Check out the blog and let us know what you think of BounceTek.
Decent preliminary tech demo video. Nice footplant. My concern with the video comes in at the 0:19 - 0:20 mark when the ball handler crosses the basketball between the legs. The ball "miscues" and "loses" contact with the hand, and appears the forearm helps complete the crossover. Or it could simply be another "animation glitch" that we're so use to. It didn't look right. Everything else was fairly solid at first glance.

I will say this: With new generation hardware (PS4/XB1), I am being cautiously optimistic that EA Sports (and all other sports' developers) will deliver better products that represent the respective sports.

For the sake of sports gamers, let's hope all sports' title get injected with a greater degree of realism.
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Old 07-19-2013, 12:00 PM   #54
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with the ball working seperate it should be more realistic in moving and if you get a hand in there on defense there should be more deflections
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Old 07-19-2013, 12:20 PM   #55
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by strawberryshortcake
My concern with the video comes in at the 0:19 - 0:20 mark when the ball handler crosses the basketball between the legs. The ball "miscues" and "loses" contact with the hand
To me it looked more like a palming of the ball and slight hesitation gather which is very realistic.
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Old 07-19-2013, 12:24 PM   #56
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Re: NBA Live 14 - The Science of BounceTek

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Originally Posted by Sirs
Because that game in 2009 is what they are improving upon from and building off of which every live fan has wanted.

I think it's still a better game then what 2k has to offer in 2013.
Where have they said that they are building off of Live 10?

And let's not act like FIFA didn't have these exact same comparison videos for the past 3+ years.

I guess EA is back in their proverbial "Year 1" phase yet again.

Quote:
Originally Posted by Sirs
To me it looked more like a palming of the ball and slight hesitation gather which is very realistic.
He is right. The ball goes off of the model's forearm.
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