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NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Old 07-06-2013, 09:47 PM   #65
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Originally Posted by I Djm
i think the most important thing with live ball is it has to work the same across all difficultly levels 2k12 was pain to play on HoF when it worked fine for you but the cpu could do anything and not be punished

After listening to that Scott O'Gallagher video I think I have formed my opinion that BounceTek is normal dribbling add in advance moves plus signature dribbling plus physics of the ball, dribbler and defender. I think the ball will be live. Meaning you choose the wrong move at the wrong time you will set yourself up for a turnover or deflection. The physics part is the real key. Most think of physics as in contact but I think they are trying to get a hold of momentum, acceleration and foot planting which is also physics but more in line with how elite ball handlers break down a defender. The one on one dribbler to defense interaction has not been represented well in any game yet. We will see come this fall/winter on next gen how successful they are but I must admit it sounds good.
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Old 07-07-2013, 12:49 PM   #66
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Originally Posted by quehouston
If you watch an NBA game, you dont see players constantly doing crossovers all game, trying to beat their man. You have to pick your spots, which is a sign of simulation to me. The intangibility of the ball in 2k is extremely frustrating, especially when you time your steal perfectly.

But of course, some people love just being able to unload an insane amount of dribble moves without consequence. For those people, there will always be 2k (Unless they are doing something different, but I wouldn't bank on it). If Live actually gets this and the physics right, it could be the future of basketball games.

Well to be honest, on 2k if you boost the steal success to 60 and the steal success to 55 then the ball basically becomes "live". For steal attempts anyway. But for it to be completely "live" or independent, i think it would be a much larger undertaking.

Just thinking about all the measures i take to protect the ball when i actually play vs the number of contextual animations it would require to convey that just seems like a massive task. Not to mention that these animations have to be smooth, realistic, concise and evenly transition into other crossover and footwork animations.... yikes
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Old 07-07-2013, 01:05 PM   #67
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Originally Posted by 2_headedmonster
Well to be honest, on 2k if you boost the steal success to 60 and the steal success to 55 then the ball basically becomes "live". For steal attempts anyway. But for it to be completely "live" or independent, i think it would be a much larger undertaking.

Just thinking about all the measures i take to protect the ball when i actually play vs the number of contextual animations it would require to convey that just seems like a massive task. Not to mention that these animations have to be smooth, realistic, concise and evenly transition into other crossover and footwork animations.... yikes
I feel like there's a possibility that it could be built into the Ignite Engine.

I watched the Ignite trailers, and they are saying that players are aware of each other on the court. They brace themselves for interaction before it happens. So could this mean that players would automatically protect the ball, due to the engine?
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Old 07-07-2013, 03:29 PM   #68
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Originally Posted by quehouston
I feel like there's a possibility that it could be built into the Ignite Engine.

I watched the Ignite trailers, and they are saying that players are aware of each other on the court. They brace themselves for interaction before it happens. So could this mean that players would automatically protect the ball, due to the engine?
At this point, at least for me, its just a tagline tied to a prerendered video. I need to see it in live action to see what it actually does and if it can apply.
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Old 07-07-2013, 11:13 PM   #69
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Originally Posted by Boilerbuzz
First, if you think this "live ball" talk from EA will extend uninhibited to all of gameplay, you're fooling yourself. Secondly, isn't there a discussion about the horrors of "live ball" in a video game?
live ball worked in 2k12 its just people werent ready for it. If a bodypart hits the ball it should react thats why its called " LIVE". People just complained because hey were having to many turnovers.
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Old 07-08-2013, 12:06 AM   #70
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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The game's on the screen during the interview.
Reread my post. There was another demo of the actual tech. Not what was in the video.
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Old 07-08-2013, 12:08 AM   #71
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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live ball worked in 2k12 its just people werent ready for it. If a bodypart hits the ball it should react thats why its called " LIVE". People just complained because hey were having to many turnovers.
That's exactly my point and I have no reason to believe we - as an audience - is anymore ready for it now. The problem is that Joe User wants to plow his way to the basket. He doesn't get tired and he feels no pain; so if he wants to just go to the hole, why should dribbling the ball off of a teammate's foot be an issue?
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Old 07-08-2013, 12:22 AM   #72
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Originally Posted by quehouston
Fifa has had live ball for years, and it is arguably the best sports game on the market, so it is possible. However, of course that is soccer. This is basketball.

I feel like if this is implemented correctly, this would be the ultimate feature of a basketball simulation. In real life, you cant just dribble all willy nilly and not expect consequences. If you are up against a great defender and you are showing them the ball all game, then of course they are gonna take it from you. You have to protect the ball. That brings up the point made by 2 Headed Monster a couple posts earlier. If they are gonna have live ball, then we have to have some kind of protect button to put bodies between the man and the ball. Plus this brings up the possibility of inadvertent loose balls, but doesnt that happen in 2k now, even with the coded ball?

I just feel bounceTek is gonna open up ample opportunities on the offensive side as well as the defensive side of the ball. I feel like taking care of the the ball is gonna be challenging, as it is in real life. If you watch an NBA game, you dont see players constantly doing crossovers all game, trying to beat their man. You have to pick your spots, which is a sign of simulation to me. The intangibility of the ball in 2k is extremely frustrating, especially when you time your steal perfectly.

But of course, some people love just being able to unload an insane amount of dribble moves without consequence. For those people, there will always be 2k (Unless they are doing something different, but I wouldn't bank on it). If Live actually gets this and the physics right, it could be the future of basketball games.
The fact that 2K12 opened up the "live ball" aspect should be a clue that it is an independent entity. They just pick moments to manipulate the ball to get back to the hand or to ignore collision with feet. Other than that, from what I've seen, NBA 2K can give everything promised in bounceTek. But the point is - do we REALLY want that? Well, sure we WANT it. But are really ready to play the game in a way that is required to respect such a feature. Frankly, I say "no". I don't see a user wanting to control THAT many aspects of dribbling, while at the same time, think about setting up shots and passes on a 8 button, 2-stick controller. That's just my opinion. The interface to a basketball game is quite muddy as it is.

The average space between a soccer player with the ball versus another player on EITHER side, is MUCH larger than in basketball. Soccer works because there is less chance of the ball inadvertently hitting someone else. It's not the same game and certainly has nowhere near the same issues seen in a basketball game. Again - 2k12 gave us glimpses of that.

I'm sure we both agree that if done well, it would be a nice addition to a basketball game. We can also agree that some sort of interface breakthrough would be needed to give users the control needed to manage it as well. Otherwise, there will be a LOT of kicked balls.

I'm VERY curious to see how far EA actually takes this IF it's all that they are seem to be implying that it is. Or is that just over-zealous fans reading too much into what they have said. Something that's very common out of some EA fans, that's for sure. It's also very common for EA to over-hype certain features as well too. I'm still waiting for real *game planning* in Madden...
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