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NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Old 06-26-2013, 04:33 PM   #49
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

So excited
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Old 06-27-2013, 12:53 PM   #50
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

Honestly I thought everything looked smooth and animated well in that video, glad they are going back to the practice gym like Live 06 - 09. Cloth effects on jerseys' looked much better.

And he moved very smooth and body style didn't look so bad with the slim players.
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Old 06-27-2013, 10:03 PM   #51
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

Quote:
Originally Posted by JrueToTheGame
I assure you it won't be, just look at the player models -__-
I'm going to give you the benefit of the doubt and assume that was tongue in cheek.
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Old 06-28-2013, 04:05 AM   #52
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Too bad that video didn't actually show the actual demo of it that was in the booth. Oh well. Word of caution guys: don't get caught up in buzzwords and don't expect more than what's been said. Again: when you start expecting too much, you only set yourself up for disappointment that gets unfairly reflected back on EA.
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Old 06-28-2013, 05:58 AM   #53
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

Quote:
Originally Posted by Boilerbuzz
Too bad that video didn't actually show the actual demo of it that was in the booth. Oh well. Word of caution guys: don't get caught up in buzzwords and don't expect more than what's been said. Again: when you start expecting too much, you only set yourself up for disappointment that gets unfairly reflected back on EA.
The game's on the screen during the interview.
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Old 06-29-2013, 07:41 PM   #54
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

if the ball is TRUELY independent of the players hands this will be a great advancement. One of my problems with 2k13 is the spamming of crossovers due to just pushing stick back and forth to wiggle past sliding defenders to get open shots. I would like to see dribbling more about timing when it comes to doing crossovers.
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Old 06-29-2013, 10:31 PM   #55
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Quote:
Originally Posted by thedream2k13
if the ball is TRUELY independent of the players hands this will be a great advancement. One of my problems with 2k13 is the spamming of crossovers due to just pushing stick back and forth to wiggle past sliding defenders to get open shots. I would like to see dribbling more about timing when it comes to doing crossovers.
I don't think anyone of us, who aren't programmers, actually understand what a "live" ball means. I'm not a programmer and i don't understand exactly what it means. From my point of view, a "live" ball isn't a big achievement. From what I've understood, the ball in 2K is somewhat live. You can bounce it of feet and you can tip the game ball after a rebound since the ball is "live".

So my point is; why do we think that is a great thing?

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What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769

My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/
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Old 06-30-2013, 11:21 AM   #56
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Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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Originally Posted by KyotoCarl

So my point is; why do we think that is a great thing?

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Live ball changes the whole on ball defense 1 on 1 defense interaction. A live ball changes how loose balls are animated and canned. It impacts everything from deflections, blocks and reaction to the balls being loose or up for grabs. The reason you don't realize the impact is because no basketball game has fully implemented the amount of "live" the ball can be in any situation shoot not even in just dribbling alone. Right now in 2K you can dribble through multiple defenders the dribbling and ball is not impacted at all more often than not. So if they can balance it so that you can't spam the elite dribble moves without giving the offense an advantage meaning there is a chance you can lose the ball and you have to know how to setup a cross over then that is real basketball.
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