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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-26-2013, 06:02 PM   #1209
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Originally Posted by Schwart
Was it too big or too small before?
It was too big
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Old 06-26-2013, 06:10 PM   #1210
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Well, as a fan of EA football from the cradle up to this point, absolutely loving the PS2/XBOX versions and in general being disappointed with damn near all of the current gen iterations I have to give the dev team on this one.

The game feels a little more organic than the previous versions, bringing back the illusion of weight to the players somewhat. Key word somewhat, as the swerving, zig zag is still present in more situations than I'm cool with actually. The little bit of weight thats implemented kiiiind of offsets/cancels out my disappointment. My scale is balanced now instead of weighted towards the disgruntled side.

There are a few things that would complete this game and provide the immersion thats been missing:

1. Camera cuts. The angles need to be raised up a few degrees. I cant figure out why the devs will not provide the correct broadcast angles across the board. You can tell that they are capable of accomplishing this because some of the angles are spot on this year, but then you'll see the same strange ground angles on the next play which completely destroys the immersion. There was one replay where the camera was directly behind and up under the RB (like a sled was tied to him and he was dragging the camera), I mean just COMPLETELY out of whack and bizarre.

2. Some kind of life needs to be added to the avatars themselves. If a cutscene doesn't play, they still walk around like stiff marionettes bumping into each other. Kind of reminds me of those creepy marionettes in those sci fi sitcoms walking around looking all weird. Kills my immersion immediately. A "walk" animation needs to be added for in between plays. The way that the players move and interact in the cutscenes needs to be the way the avatars move in between plays. I know it can be done because I already see small animations from them such as clapping, celebrating, etc. You'll catch it if you pay attention before a cutscene kicks in.

3. Finally, all of the correct equipment and details needs to be implemented. I'm not one of the guys who button through intros, outros, replays, etc. I play the game as if I'm watching a game on television i.e. every replay, every camera cut, whatever, I watch. With that being said, I see the avatars up close and personal just as much as I see them in the standard camera while I'm controlling them. You guessed it, eye black, different head models, mouthpieces, face masks, etc all have to be locked on.

Those three issues, if resolved would put this game in my top 5 EASY.

Oh, and the line interaction is GREATLY improved!! Definitely going to have to tweak some sliders because as of right now it seems like the run game is a bit overpowered.

Last edited by kingsofthevalley; 06-27-2013 at 06:39 PM.
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Old 06-26-2013, 06:22 PM   #1211
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^^ Yeah, hasn't EA said for a few years that they can't fix the size of the football? I didn't even bother checking in the demo because of that.
They've said they would have to redo a lot of the animations but it looks like a lot of the running animations are different so maybe they fixed it when they turned those over.
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Old 06-26-2013, 06:48 PM   #1212
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

really enjoyed the demo, if you can perfect the running, then you'll be unstoppable with all the cuts, looking forward to the release
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Old 06-26-2013, 07:16 PM   #1213
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It was too big
That's what she said.

Come on, someone had to say it.

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Old 06-26-2013, 08:13 PM   #1214
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I want them to make a QB kneel that comes with an animation of the QB tossing the ball to the ref and jumping into his RB's arms in celebration.

And penalty flags visibly being thrown by refs.
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Old 06-26-2013, 08:17 PM   #1215
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I want them to make a QB kneel that comes with an animation of the QB tossing the ball to the ref and jumping into his RB's arms in celebration.

And penalty flags visibly being thrown by refs.
I think a kneel down inside of 40 seconds when the opponent has no timeouts should produce an ending set of cutscenes of the winning team celebrating, coaches going to shake hands, etc
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Old 06-26-2013, 08:18 PM   #1216
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I think a kneel down inside of 40 seconds when the opponent has no timeouts should produce an ending set of cutscenes of the winning team celebrating, coaches going to shake hands, etc
Boom. Do it EA! Lol
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