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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-24-2013, 12:01 PM   #1129
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by PVarck31
AA I tried you sliders and really like them, but the only problem I'm seeing is the ridiculously easy passes over the middle. I could literally run slants up and down the field and maybe get stopped once.

Its like the only thing that really bothers me.

If anyone has any ideas on this please let me know.
I'd reiterate what Ben said in that you'll probably want to keep Human QB acc at 0 to make it tougher to complete those slants and also make it more dangerous.

Personally, I haven't had the issue of being unstoppable in that regard, but if you are, I'd go with less accuracy for the Human QB. At 0..you'll have a lot of wild passes by the QB, and a wild pass on a slant can easily turn into an INT for the "bad guys".
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Old 06-24-2013, 12:04 PM   #1130
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by jmik58
I've been tinkering around with the game speed the last few games. Originally I was pretty sold on the "slow" speed, but I'm getting the feeling that normal speed is a little better this year.

It seems as if the animations don't slow down enough on slow speed. For example, an out route gets jumped more for/against me on slower speeds than it does on normal speed. The players move slower, the pass is slower, but the interception or pass coverage animation doesn't slow down enough to compensate.

With the same settings and sliders I'm getting different results on Normal than on Slow in regard to the passing game.

Also on Normal speed the defense doesn't feel as controlled as they do on slow speed so there are less "mistakes" made in pursuit from my observation.

Anyone else seeing similar things, or maybe it's time to put the demo down before I start telling myself things are there when they aren't?
Agreed. I tried slow...it was nice...but just too slow for my taste. Part of the difficulty in football and being a QB is having to make quick decisions. At slow speed, it felt as though I had a bit too much of a "comfort zone" to make a decision.

I am a big fan of a speed threshold at 20 though to open some things up between the burners and the slower guys on the field.

I'll reiterate what seasprite said....this demo is a TON of fun. Forget all the intricate detailing of what works/doesn't work, etc. The bottom line is the fun factor and this demo has it in spades.
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Old 06-24-2013, 12:06 PM   #1131
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I've played a few games on the demo and it may be just me but the speeds seem more noticeable on varsity than the higher levels. It also might be I just have lanes where I can hit the accelerate trigger on varsity. Either way I was having fun on all difficulty levels.


And I still can't get over how the 34 was actually effective in the demo


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Old 06-24-2013, 12:19 PM   #1132
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Bama QB just went 2 of 17 co/att, sacked 1 time with these settings on CPU v CPU.


All-American
Default threshold and speed

QB Accuracy:0
WR catch: 35
Int: 0
Pass Cov: 75

Still testing but with slider at 0 this QB was all over the place, good sign. I will post more numbers later. Scrambling qb's get sacked more, but seem more accurate with above settings.
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Old 06-24-2013, 12:25 PM   #1133
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Swamp Swagger
The thing I hate about using sliders is they effect my online play to much. Don't get me wrong a good set of sliders can do wonders, but I hate getting used to something to only go online and realize half the stuff I'm used to running doesn't work or work as well on default sliders.
Thats why I adjust my sliders so that Im either decreasing user sliders and or increasing cpu sliders. From my experience, this actually makes online a little easier. Ex. if I put ser QBA at 5. When I go online, that default 50 QBA feels like Aaron Rodgers. Another example. User RBLK at 25. The running lanes are easier to find after you've been playing with lessened attributes once you're online with that value back at 50. I hope that makes sense.
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Old 06-24-2013, 01:06 PM   #1134
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Finally got a chance to play the demo (PS3). Overall, a fun experience.

All-American was too easy so I bumped it up to Heisman, and that is where I'll stay.

Usually play on Slow speed but am going to try Normal. Too easy to read the defense on Slow.

Read option is a lot of fun and it is nice to see the CPU be able to run it.

Zoom camera is great! Wide and Coordinator cameras are nice but give the User even more of an advantage over the CPU.

Graphics are nice. Fields look sharp and uniform colors pop.

All in all, I'm looking forward to release.
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Old 06-24-2013, 01:44 PM   #1135
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Matt10
I had QBA for User/CPU on zero and it was kind of hit or miss. Definitely not accurate for the user - but was for the CPU. Did not mess with PCV sliders though.
I haven't read through this entire thread, was just wondering what you have found regarding last year's dreaded db glitch.
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Old 06-24-2013, 02:24 PM   #1136
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Brilliant demo, but I can't seem to stop any offense I face I blitz, they throw a quick short pass. I play zone they run it, I play man to man, they go deep.

I'm coming from NCAA 11 though, so I might have my work cut out for me.
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