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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-24-2013, 02:04 AM   #1121
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

AA I tried you sliders and really like them, but the only problem I'm seeing is the ridiculously easy passes over the middle. I could literally run slants up and down the field and maybe get stopped once.

Its like the only thing that really bothers me.

If anyone has any ideas on this please let me know.
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Old 06-24-2013, 02:54 AM   #1122
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The thing I hate about using sliders is they effect my online play to much. Don't get me wrong a good set of sliders can do wonders, but I hate getting used to something to only go online and realize half the stuff I'm used to running doesn't work or work as well on default sliders.
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Old 06-24-2013, 03:23 AM   #1123
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by PVarck31
AA I tried you sliders and really like them, but the only problem I'm seeing is the ridiculously easy passes over the middle. I could literally run slants up and down the field and maybe get stopped once.

Its like the only thing that really bothers me.

If anyone has any ideas on this please let me know.
It's really odd that you used his slider set and are still seeing that. AA's sliders look a lot like the ones I was using and I tested an entire game of slants out - and I couldn't complete anything. I'd say the route was open about 50% of the time. Sometimes my QB would fit the pass in there if my WR wasn't open, but more often than not, it would just turn into an INT or incompletion.

One thing you could try is boosting CPU coverage back up to 45 and HUM QBA at 0 or 5. It also depends on what team you are playing as, I think. I was up against Alabama's secondary, which I'm sure didn't help.

Something to remember is that slants/plays over the middle are called in real life a lot for a reason: it's an incredibly hard play to defend. The downside as an offense should be increased interception risk (and if you have QBA at 0, there should be a lot of overthrows right into the safeties that would make you think twice about over the middle passes) and the risk of leading your receiver into a gigantic hit. But those plays are going to be completed in that 60-75% chance range.

Something you may want to try is to just abuse the middle an entire drive with a lower QBA and see if you can score consistently that way.
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Old 06-24-2013, 04:07 AM   #1124
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by BenGerman
It's really weird that you used his slider set and were still seeing that. AA's sliders look a lot like the ones I was using and I tested an entire game of slants out - and I couldn't complete anything. I say the route was open 50% of the time. Sometimes my QB would fit the pass in there if my WR wasn't open, but more often than not, it would just turn into an INT or incompletion.

One thing you could try is boosting CPU coverage back up to 45 and HUM QBA at 0 or 5. It also depends on what team you are playing as, I think. I was up against Alabama's secondary, which I'm sure didn't help.

One thing to remember is that slants/plays over the middle are called in real life a lot for a reason: it's an incredibly hard play to defend. The downside as an offense should be increased interception risk (and if you have QBA at 0, there should be a lot of overthrows right into the safeties that would make you think twice about over the middle passes) and the risk of leading your receiver into a gigantic hit. But those plays are going to be completed in that 60-75% chance range.

Something you may want to try is to just abuse the middle an entire drive with a lower QBA and see if you can score consistently that way.
I'm gonna try yours too. But yeah, I was playing Michigan. I could literally hit every slant over the middle except maybe 2. I pretty much abused them.

And yeah, they are definitely high % plays, I wouldn't even mind seeing 60% completed. I'll try raising the CPU pass coverage slider. If I raise it too high does it effect something else? Because I'll jack it up to like 70 if it helps.
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Old 06-24-2013, 08:39 AM   #1125
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I cant stop playing this demo, its just that good for me this year.
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Old 06-24-2013, 09:32 AM   #1126
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Matt10
I had QBA for User/CPU on zero and it was kind of hit or miss. Definitely not accurate for the user - but was for the CPU. Did not mess with PCV sliders though.
Is this for CPU v CPU play? Thanks
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Old 06-24-2013, 10:02 AM   #1127
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Scrambling qb's sure get sacked a lot.
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Old 06-24-2013, 11:52 AM   #1128
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I've been tinkering around with the game speed the last few games. Originally I was pretty sold on the "slow" speed, but I'm getting the feeling that normal speed is a little better this year.

It seems as if the animations don't slow down enough on slow speed. For example, an out route gets jumped more for/against me on slower speeds than it does on normal speed. The players move slower, the pass is slower, but the interception or pass coverage animation doesn't slow down enough to compensate.

With the same settings and sliders I'm getting different results on Normal than on Slow in regard to the passing game.

Also on Normal speed the defense doesn't feel as controlled as they do on slow speed so there are less "mistakes" made in pursuit from my observation.

Anyone else seeing similar things, or maybe it's time to put the demo down before I start telling myself things are there when they aren't?
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