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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-23-2013, 05:38 PM   #1089
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by callmetaternuts
Is demo out for silver members yet?
It should be out this Tuesday, as in the past Silver members have had a one week waiting period.
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Old 06-23-2013, 06:14 PM   #1090
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by jeremym480
Just out of curiosity I just played Michigan (me) vs Ohio State with QB ACC at 0 and INTs at 35. Everything else at default.

Here are the stats:

Mich QB - 5-12, 52 yards, 1 INT, 41%, LNG of 36 yards, 1 drop and 2 deflections

Ohio State QB - 8-14, 75 yards, 57%, LNG of 26 yrds, no drops or deflections.

Pretty much all of the CPU's incomplete passes and about half of my completions were overthrown

Sent from my VS920 4G using Tapatalk 2
I've had games like that...but I'd say in 30+ demo matches...maybe 2 or 3 ended up with stat lines like that. The large majority were much more in the 10-12, 7-11 with 2 Picks type of range.

I'd like to see a much more impactful QB Accuracy slider at launch. If I set the slider to 0....that QB should go 1-10 even with no pressure. Set at 100 he should be Robo QB. Unfortunately..there doesn't seem to be that drastic of a slider differential as of now.

I definitely agree with Ben on the turning INTs and Pass Defense Down (at least for the CPU). My DBs tend to get burned plenty even at default on AA. Heisman its a bit better.

The areas that really shine in this demo continue to be the CPU ground game, improved pulling guards, TE/FB blocking and WR downfield blocking. I have been able to run slip screens, WR screens, etc. successfully due to this.
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Old 06-23-2013, 06:32 PM   #1091
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Facebook won't let me enter in a relationship with the wide Camera Angle


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Old 06-23-2013, 07:00 PM   #1092
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by mshoop3
During the demo I have been trying to figure out all the d line moves with the r stick. I am wondering if there is a tutorial on those moves or if any one knows how to do a spin move, I have the bull rush and swim but can't consistenly do a spin move. Thanks for any advice.

Im trying to understand the same thing, any help???
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Old 06-23-2013, 07:02 PM   #1093
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Watson
Facebook won't let me enter in a relationship with the wide Camera Angle


It's nice to know I'm not the only one completely in love with it. I really enjoy being able to see all my offensive weapons and their matchups.
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Old 06-23-2013, 07:04 PM   #1094
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by BenGerman
One thing I've been doing is turning down CPU/HUM QBA to 5, and simultaneously turning down pass coverage to 35. This - in large part - eliminates route mirroring without breaking the game wide open for the offenses.

Basically, you see more wild passes and less knock-downs by the defense.
I'm going to try that. I've been putting the INT's slider on 35 because at 50 DB's were catching everything they got their hands on. I'll definitely try moving pass coverage to 35 too. Thanks for the suggestion.

Quote:
Originally Posted by AuburnAlumni
I've had games like that...but I'd say in 30+ demo matches...maybe 2 or 3 ended up with stat lines like that. The large majority were much more in the 10-12, 7-11 with 2 Picks type of range.

I'd like to see a much more impactful QB Accuracy slider at launch. If I set the slider to 0....that QB should go 1-10 even with no pressure. Set at 100 he should be Robo QB. Unfortunately..there doesn't seem to be that drastic of a slider differential as of now.

I definitely agree with Ben on the turning INTs and Pass Defense Down (at least for the CPU). My DBs tend to get burned plenty even at default on AA. Heisman its a bit better.

The areas that really shine in this demo continue to be the CPU ground game, improved pulling guards, TE/FB blocking and WR downfield blocking. I have been able to run slip screens, WR screens, etc. successfully due to this.
Yeah, I agree with you here, but like you said earlier - The QB's in the demo are some of the highest rated in the game. I don't think it's going to be much different in the final version since this is a legacy issue. With that said, I can't wait for the Season Ticket, so we can see how accurate the lower rated QB's are.

Also completely agree about the blocking and the screen game. Like I said earlier I think the Smoke Screen will be a great weapon. Especially with big physical receivers being covered by a smaller CB. This also makes the the new WR match-up that much more useful. One of things that I would like to see them improve upon is the CPU's ability to run screens. In my first game I played VT connected on their first screen pass for a gain of 15 yards and they haven't completed another one since. In fact, in their past 4-5 screen attempts I've sacked them every time. Hopefully, that's fixed in the retail version.
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Old 06-23-2013, 07:13 PM   #1095
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I have to say the more I play the demo the more I love it. The ai is just a lot smarter this year. In years past the game would become stale after a short while because of the horrendous play calling by the ai. Sure there are some little things that can get annoying, but if people can look past them and not expect a perfect video game than they can realize how much of a step up this game is compared to previous versions. Now lets just hope the retail version plays like the demo.
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Old 06-23-2013, 07:32 PM   #1096
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I agree with everyone here. All the new changes make the game feel more natural. I have played all games an matchups on default Heisman with good results. I don't feel that making slider adjustments are necessary in a Demo as it won't represent what will be in the retail version. The only thing I am going back and forth with is the Wide Camera angle vs. the Coordinator Cam. Both take some getting used to but I enjoy the fact that we can see the whole field and helps with making reads on offense. I not ever play on normal again as long as he option is available. Overall if the Demo is this good then we all should get pretty good use out of this years installment.

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