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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-21-2013, 04:31 PM   #961
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Mizzoutiger
It would be great if you would share the sliders you found worked the best. Thanks !
I didn't do any adjustments on Varsity since I only tested one game on that difficulty.

On All American, however, I made some nice tweaks that I really liked.

First of all, the players move awkwardly fast on "normal" speed. IMO, the game plays more "heavy" and players are more deliberate and smooth as animations look more natural on "Slow" speed. "Very slow" is too much.

Also, speed threshold needs to be around 20 or 30 to showcase the impact of speedy guys in the college game. It also keeps the QB in the read option under control because LBs and and DBs run down the QB much quicker.

As for sliders... I felt like the CPU run blocks were nearly impossible to avoid and break. I lowered blocking a tick or two (40 or 45) and had good results. I thought the CPU was breaking way too many tackles (especially the QB) so I upped HUM tackling to 60 or 65. Lastly, and most importantly, the CPU pass coverage was getting way too psychic so I lowered the pass coverage slider to about 40 and the INT slider to 35. This really made a huge difference and set apart the good/bad route runners from the good/bad coverage guys. The good coverage guys were sticking in the hip pocket or receivers, but the LBs matched up on a WR or the poor Nickel guy would lose a step or two out of the break (which is how it is in real life). It doesn't mean I'm going to always see the open guy or make the throw, but players are open at some point on nearly every passing play. Before I made those slider changes that wasn't the case.

At this point, those are the only things I've messed with and I loved the way it played.

Last edited by jmik58; 06-21-2013 at 04:34 PM.
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Old 06-21-2013, 05:10 PM   #962
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

The demo gameplay was surprisingly better then I expected....but It wasn't good enough for me to shake my plan....which was to lay back and see how they handle the bugs/glitches and then maybe get it down the road when there is a deal


I hope the bugs/glitches don't overrun the game this year....because the game does seem like it'll be a lot of fun for those who have been able to cope with the series's legacy issues.
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Old 06-21-2013, 05:14 PM   #963
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I'm sorry if this has been covered already but I haven't been around the forum as much the last couple days.

Unless I'm an idiot, which is possible, it appears that the there no longer is a button to cover the ball to avoid fumbling? Correct me if im wrong please
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Old 06-21-2013, 05:17 PM   #964
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I just played VT (me) vs. Alabama and tested streak patterns, including 4 verts in various formations on heisman and ended up throwing 4 picks. Most of my testing was inside the 1 minute mark of each half, since that was typically when the db glitch happened most often in 13. I did adjust speed threshold to 20 and was on slow gameplay. Of course this was against Alabama, so its going to be interesting to see how lower rated teams play against streak patterns in the given situation. All i know is i could simply pick apart even Alabama on 13, but they destroyed my passing game in the demo. Promising, but its a small sample size.

EDIT: I was finally able to see the db glitch in the demo. However,i didnt see it running 4 verts. I seen it using the trips left hail mary play. I was Ohio State playing against Michigan. I didnt see it in the 1st half, but seen it late in the 4th while trailing 24-0. I managed to score quickly twice by using the hail mary to make it 24-16. The safety wasnt the problem here, it was every single db defending the trips receivers who came up and let the receivers blow by them. This is making it hard to be optimistic, but i really want to hold out until the retail version to see if it is in or not.

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Old 06-21-2013, 05:23 PM   #965
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by jaredlib
I'm sorry if this has been covered already but I haven't been around the forum as much the last couple days.

Unless I'm an idiot, which is possible, it appears that the there no longer is a button to cover the ball to avoid fumbling? Correct me if im wrong please
R1 (PS3) still does the cover animation so far as I can tell. Have to hold it down though as it doesn't appear to take effect the moment I press the button.
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Old 06-21-2013, 05:28 PM   #966
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

After playing the demo I have decided what ever team I take over in dynasty I will convert them to a pistol offense.
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Old 06-21-2013, 06:45 PM   #967
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

So i have played a few games, and im buying for sure. A few things.

1. in the VT vs Bama game i was playing with VT. The right DT #98(i believe) on pass plays when i controlled him, if i just held down on both sticks he would push the center or the guard straight back. a good 5 yards easy no push back. not sur eif this is a demo issue or if sliders will fix without effecting the rest of the line, or if he is just good.

2. i did like on 3rd and 4 or longer the game actually felt harder i didn't know i would get it the first or not.

3. not a fan of the cord. cam to far away for me. i like to be closer to the game. I could understand wanting to see the whole field but it just seemed a little to far

all and all im digging it and per-ordering
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Old 06-21-2013, 07:15 PM   #968
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

just got to play the demo for the first time after downloading it last night. here are my thoughts:

1. i like the menus/display/presentation, it's smooth on the screen and not choppy like year's past.

2. the more vibrant colors is a nice touch.

3. gameplay is nice and smooth.

4. the new juke and tackles animations are sweet. (if there are new catching animations, i haven't seen them yet)

5. it seems they have nerfed the deep ball. i have thrown it a couple times in the two games i've played and the ball is either underthrown or picked off.

6. the cpu breaks too many tackles. i was michigan playing ohio state and ohio state's first play on offense was a pass to the tight end on a slant or 5 yard out. the tight end proceeded to run through and bounce off 3-4 tacklers who i perfectly lined up to make the play. the only reason he didn't score a td is because he stepped out of bounds after rolling through my last tackler. happened quite a few times after that where the cpu would easily break 1-2 tackles and yet when i am on offense, i go down easy.

7. cpu's ai seems off at times. one example: the cpu went for it on 4th and 11 on their own 40 in the first quarter of a 0-0 game. really?

Last edited by mpt117; 06-21-2013 at 07:18 PM.
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