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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-21-2013, 03:43 AM   #929
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by SECElit3
For those who are freaking out about the game and what the final release will be like, just lower your expectations. The lower your expectations, the more enjoyable the game will be. I got tired of setting the bar high, so I set it low for EA, and low and behold they came through like champs
Yes lower expectations that's what we all should do.
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Old 06-21-2013, 04:13 AM   #930
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by RandyBass
That thought crossed my mind, either way my conclusion is still the same: that kind of stuff should not be happening, ever.
Well the safety "glitch", if still in, could probably be fixed. CPU play calling, I highly doubt it can be fixed. EA's CPU play calling is pretty much a random pick em. Occasionally there is situational awareness, mostly in the form of counter-audibles to your own audibles, but otherwise it is pretty much random.

Luckily I don't play many CPU games so I don't have to suffer through it.
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Old 06-21-2013, 08:54 AM   #931
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Here's a thought for everyone who is concerned about the "4 verticals, safety glitch" issue: I play single game Coach Mode against the CPU in Heisman with 15 minute quarters. My Roster edits and Slider adjustments have been made to equalize play between two evenly-matched teams. Remember the old Momentum Meter from earlier game versions? Well, the meter may be gone, but momentum effects are certainly still present - especially in Heisman mode and even more noticeable when the CPU team runs no-huddle on almost every play throughout the game. Momentum continues to build to the point where the CPU team is dominant on both offense and defense. Reversing the momentum effect only happens when the User team either has long drives or scores. Long drives are almost impossible under high CPU momentum, so being able to score quickly is the only alternative available - and using deep routes such as 4 verticals is the way to score quickly. I view the overly-high momentum effect as a "software exploit"; thus I view using deep routes as a "counter exploit" to quickly re-balance the game. I have used this technique repeatedly to recover an otherwise un-enjoyable game.

There's almost always "more than one way to skin a cat".
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Old 06-21-2013, 09:25 AM   #932
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bruinkid626
Pass interference on default heisman settings called against the CPU?

Holy ****!! Could it be. I hope PI is call at a more realistic level in the full game.
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Old 06-21-2013, 09:58 AM   #933
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Through 5 games, I've only see pass interference once...offensive P.I. on the CPU
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Old 06-21-2013, 10:02 AM   #934
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I love the new gameplay of this demo but with every single cut scene i see in this game it makes me wanna puke, i swear EAsports needs to kill cut scenes and focus on real time action its like i cant get into the game because i get thrown to a cut scene after every decent paly i run, i wish they had a cut off option for it that would make a huge difference for me.
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Old 06-21-2013, 10:16 AM   #935
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Played the Bama/VT game last night - DB play is concerning. At the end of each half both Bama and VT hit the hail mary pass with the D in each instance playing prevent quarters D. In each case the 3 WR's ran down together and only one DB was around the play the other DB's appeared to run back towards the line of scrimmage....reminded me of the pump fake glitch. Wish I had some video of it but wasn't good.

Lots of delay between screen transitions and instant replays.
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Old 06-21-2013, 10:57 AM   #936
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Originally Posted by jmik58
Out of curiosity I just played a game with default settings on Varsity, only lowering speed threshold to 30.

This may sound like blasphemy to hard core fans and those who pride themselves on being better than others, but I really felt like I got the most realistic results in that game.

The psychic coverage was gone and it just felt like the CPU was only making plays (or not) based on physical abilities, and not on cheating AI.

I think there is a pride factor where many people want to beat a challenging game and I totally get that. However, when you bump up the difficulty level in sports games you are essentially enhancing the levels at which the CPU "cheats".

I'll have to play around with this some more, but if nothing else I'm satisfied that the sliders (in the demo anyway) that impact AI for the CPU are working.
I'll definitely give your suggestion a try, but from my past experience I'd rather get beat by a CPU that "cheats" on Heisman than to win every game on anything lower. I should note that this isn't me bragging about my stick skills, I'm not that great, honestly. It's just like I said past experience as well as my opinion on the CPU cheating.




Quote:
Originally Posted by carnalnirvana
i find it schocking most people are OK with this trend by the cpu

its sooo predictable but people are in the honeymoon phase of the running Qb's and no attention will be paid to this issue until all the patches/tuners are gone...

I've only played three and a half games so far and I haven't noticed this. With that said I don't recall ever getting the CPU in a 3rd and long situation.
I'll certainly keep an eye out for it in the future and report back.





Quote:
Originally Posted by BA2929
I saw it once tonight in 23 pass attempts. Mostly deep balls. So it is in the demo, albeit in a limited way since tonight was the first time I've seen it. However, I noticed that passing is incredibly easy in the demo, even on Heisman with pass coverage sliders up to 100. At one point in a game of ORE/TAM I was 18-23 for 455 yards an 6 TDs and 0 INTs (played offense for both teams). Now, I didn't crank up the difficulty to Heisman with the sliders up until the middle of the 1st Q, and I had already gotten a drive in with both teams, so the numbers could be skewed. However, I was 9-9 with the TAM QB.

EDIT: Ok, I may have spoke too soon. Passing with VT against Alabama on Heisman with max sliders isn't easy at all. LOL

EDIT 2: Alright. Alabama is amazing. That wasn't fair. I had to quit in the 2nd Q because I had already thrown 3 picks. Back to fix the sliders down to a more reasonable level. Got a little too big headed there for a bit.
Last night I played VT (me) vs Bama on Heisman with QB ACC at 15 and INT at 25 and everything else default (these changes were for both teams).

I completed less than 50% of my passes, however I was in obvious passing situations most of the game because my running game got completely shutdown. My QB missed an open TE on a streak by about 10 yards and their QB completely missed at least 3 WR's in the middle of the field on slants and posts. These weren't drops, the were just off target throws.

It's a small sample size, but I haven't seen the DB Glitch yet. I've ran 4 verticals 3-4 times (all in situations that called for it, 3rd & a mile, at the end of the half, etc) and have only completed one pass. The pass that I completed was actually to the slot receiver who was running the shorter route. He was WIDE open, but I see blown coverages every Saturday during football season. It's something to keep and eye on, but I'm optimistic.

Also I want to say that I've seen quite a few things that I've never seen before. I wish I would have taken notes because I can't remember everything.... but one example I do remember is I was running a Flea Flicker against Alabama and their DT got so much of a push against my G that when the RB pitched the ball back it actually hit my G in the thigh causing a fumble. I hadn't seen that before.

I have yet to see any of these crazy glitches (like the RB hitting the ground and not being ruled down) that others have reported. I did see that one posters video so I do believe that they are there, but I have confidence that EA will clean these type up glitches up either in the retail version on with a patch. Remember the pump fake glitch a few years ago?

I think there's a lot to be excited about this year (the CPU can finally run the option, their ball carriers aren't brain-dead, the running game in general, new camera angles, etc.) which makes this game a" Shut Up and Take My Money" purchase. Can't wait.

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