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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-19-2013, 04:53 PM   #681
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by KUJayhawker2015
Thank you! Clicking the RS (or R3) doesn't do anything lol, and flicking it feels the same as last year. I haven't had any 'huge collisions' like we were told to expect with IE2. BUT stiff arm...wow��

ive had two big hits near the goalline! and i can the big hit is offically AWESOME... it looks crazy good when it happens!
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Old 06-19-2013, 04:57 PM   #682
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Quote:
Originally Posted by tinfire
ive had two big hits near the goalline! and i can the big hit is offically AWESOME... it looks crazy good when it happens!
I meant big hits with the trucking as a RB. Have you trucked anyone? If so how? Clicking or flicking RS doesn't work for me lol
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Old 06-19-2013, 04:58 PM   #683
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I've seen about 3 screens that the CPU got sacked on, hopefully that doesn't become a trend. I like the way this is playing though. Gonna go for my real challenge now, VT against Bama on Hesiman.
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Old 06-19-2013, 04:58 PM   #684
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

A few more observations on my time with the demo today/last night:

Crowd noise is better, but I'd like it even louder. I cranked it up to 100 in the menu and I have a Surround Sound system and it still isn't loud enough. Don't get me wrong, it's louder than it was in the past, but I'd like it to deafen me when I crank up the volume on my system.

The pre-game videos are cool and I'm excited to see the variations of them when the full game releases. I'll probably end up skipping them eventually, but perhaps it won't be instantly the day I get the game like in years past.

I actually liked the between plays cut-scenes. This is absolutely amazing coming from me because I've thought they were the dumbest thing ever in years past and couldn't skip them fast enough. This year they seem implemented much better,PLUS I haven't had to sit through watching my guys roaming around the field like zombies.

Thanks to EA for getting rid of the spinning NCAA graphics this year. MUCH more streamlined. Let's all hope they got rid of them for Studio Updates as well. Always seemed like my game would freeze when they showed up.

THE JUKES. Loving the juking this year. Instead of the bland, generic jukes in years past, the players actually look like they're doing something productive.

The CPU AI is much better. The QB/RB actually run with a purpose this year, especially on options. This has been covered numerous times in this thread, but I figured I'd mention it.
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Old 06-19-2013, 04:58 PM   #685
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by KUJayhawker2015
I meant big hits with the trucking as a RB. Have you trucked anyone? If so how? Clicking or flicking RS doesn't work for me lol
ahh ok gotcha! nope BUT ive been trucked by tj yeldon a couple time! LOL haha
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Old 06-19-2013, 05:01 PM   #686
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by CowherPower
After reading through most of this thread,I noticed how alot of folks were saying how much better AA was playing,so I decided to see if I could have the same results.
The first thing I did was ditch the coordinator cam,I found this was ALOT of why the game felt easy for me on default AA....it was simply way to easy to see the holes in the zone,and exploit them.

I went back to the "normal" cam,and it seemed everything fell back into place...well except for a couple of things (actually 3.lol)

1-hum and cpu qb's are just simply to accurate.
2-wr's very rarely drop anything
3-lack of penalties.

So what I ended up trying is this....
hum qb acc-5
hum wr catch-0

cpu qb acc-0
cpu wr-0

So far so good....I don't mean to turn this into a slider thread,but I just wanted to point out my observations during my demo time.

What ultimately led to these changes were what I outlined above,and also...playing as Ohio State,Brax was WAAAAAAAY to accurate,fitting the ball where he had no business fitting it into.

I understand that college has alot of high scoring games,but also looking through this thread,I've seen just some crazy scores,and this is only a 3 min per quarter demo.

Imagine if folks played a full game? good Lord...the scores would constantly be in the 70's or 80's...lol

I have been having the best results (so far) with offense set to human for both,and defenses for both set to Heisman....just trying some different theory's at this point.
DEFINITELY not true...had TE for MICH drop 4 IN A ROW...disowned him after that BS.

Last edited by Motown; 06-19-2013 at 05:03 PM.
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Old 06-19-2013, 05:01 PM   #687
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by CowherPower
After reading through most of this thread,I noticed how alot of folks were saying how much better AA was playing,so I decided to see if I could have the same results.
The first thing I did was ditch the coordinator cam,I found this was ALOT of why the game felt easy for me on default AA....it was simply way to easy to see the holes in the zone,and exploit them.

I went back to the "normal" cam,and it seemed everything fell back into place...well except for a couple of things (actually 3.lol)

1-hum and cpu qb's are just simply to accurate.
2-wr's very rarely drop anything
3-lack of penalties.

So what I ended up trying is this....
hum qb acc-5
hum wr catch-0

cpu qb acc-0
cpu wr-0

So far so good....I don't mean to turn this into a slider thread,but I just wanted to point out my observations during my demo time.

What ultimately led to these changes were what I outlined above,and also...playing as Ohio State,Brax was WAAAAAAAY to accurate,fitting the ball where he had no business fitting it into.

I understand that college has alot of high scoring games,but also looking through this thread,I've seen just some crazy scores,and this is only a 3 min per quarter demo.

Imagine if folks played a full game? good Lord...the scores would constantly be in the 70's or 80's...lol

I have been having the best results (so far) with offense set to human for both,and defenses for both set to Heisman....just trying some different theory's at this point.
Your first issue is my number one issue, QB are too accurate. I tried lowering QB acc at 0 and QB werenīt able to complete a single pass. I tried 5 and then all qb were still too accurate to my liking.

I didnīt try the WR catching slider though.

With WR Catching at 0, does the WR doesnīt drop easy passes? most of the time?

Is this on AA?
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Old 06-19-2013, 05:02 PM   #688
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Last night I injured VT's TE. I don't recall any players besides QB's, HB's, WR's and DB's being injured in the past.

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