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Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Old 06-18-2013, 10:17 AM   #185
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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I agree but physics also comes with its own set of problems as we saw with Madden 13. Again I don't think it's the systems/engines it's how Tiburon uses them. They need to approach the game in a realistic manner and stop trying to just get things done and in the game. They have to pay attention to details. I agree that physics are the future, but I don't have a problem with "canned" animations as long as they're done right.

It's just like cutscenes. Real time presentation is the future and should be in the game, but if done properly, cutscenes can appear or seem to be real time, but only IF done properly. It's just that Tiburon hasn't used either right.
You're completely right.

The thing is, is that the problems thrown up by RTP are much more manageable than those thrown up by the constant use of canned animations, especially for interactions. I'd rather see a dude fly back 5 yards from a huge impact that took into consideration his weight and speed vs the weight and speed of who hit him, than see a nicely formed, well designed but physically inaccurate collision from the same two players.

What the issue with RTP presents is the overall issue with ratings being jacked up. Players move too fast and their weight is not tuned enough. What it would require of EA developers is to actually fine tune and nuance elements to create a realistic result, instead of just hire some more bum ex football players to run around for a day in a studio and sloppily drop those animations into the game.

If they did canned animations properly it'd mean that they'd have to invest an absurd amount of resources into an outdated technology that is innately flawed.

A very good game that I enjoy very much is Top Spin Tennis 4. It is well balanced (to an extent) and runs smoothly with understandable but sim concepts behind the gameplay. The issue with it, is that it relies on canned animations and you can get caught in a bogus animation that creates a bogus result. The power of drop shots is unbelievable, a lob shot can freeze your opponent etc. Real time physics would mean these things would be impossible, because a player being able to reach a lob shot or run back to hit it, and the success of the resultant shot, would be dependent on things governed by reality. The players' speed would determine if they could get the shot, the players technique ratings would determine how well they could then take the shot and the power ratings would determine how fast that ball goes.

The only place for canned animations in games is in the placing of signature animations but they too should be steeped in natural physics.

Regardless of how well done canned animations are, it is still the lazy and archaic way to represent sports within video games. Sports are all about amazing feats of humans within the confines of physics, the amalgamation of supreme athletes and intelligent dedicated people, yet canned animations rob the gamer the true essence of defying the confines of their abilities by making the athletes defy the confines of their more remarkable abilities.

The cut scene stuff I agree with. I am not gonna press for that until game play is fixed, but if you consider what EA is able to achieve in Battlefield in real time gameplay, and even what FIFA is able to achieve in celebrations, I find it hard to believe the Madden developers are that incompetent, they are/have been, just dare I say it?

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Old 06-18-2013, 03:06 PM   #186
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

Yeah, IE1 before they tuned it was the best.
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Old 06-19-2013, 01:43 PM   #187
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I thought I saw somewhere that you could save a draft class on current gen (since NCAA won't be on next gen) and import it to next gen consoles for use with Madden. Am I completely crazy here or will we be able to do that?
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Old 06-19-2013, 02:08 PM   #188
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Originally Posted by IUThor40
I thought I saw somewhere that you could save a draft class on current gen (since NCAA won't be on next gen) and import it to next gen consoles for use with Madden. Am I completely crazy here or will we be able to do that?
Devs said they're trying to figure out a way to do it.
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