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Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Old 06-16-2013, 10:38 PM   #177
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Originally Posted by Big FN Deal
Also, please, please, please, at least disable the on screen visual pop ups for preplay adjustments on All Pro or higher.
It doesn't even have to be for All Pro or higher. Just make it optional for all modes. You want it off, just turn it off. Make everybody happy.

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Old 06-17-2013, 12:09 AM   #178
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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It doesn't even have to be for All Pro or higher. Just make it optional for all modes. You want it off, just turn it off. Make everybody happy.
If I'm not mistaken, the game DOES have that option already, unless they removed it. A User can choose "advance" controls or something like that, which disables the visual on screen aides/pop ups. What I want them to do is have that set as default for All Pro or higher because it would at least add some increased level of challenge to remember the stuff, as well as the aesthetic element.

I watched some of the big money Madden 13 tournament on Twitchtv and all the preplay pop ups mess was ridiculous. These guys are professional Madden players, playing for six figures, yet there are still visual aides on the screen, C'mon Man.
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Old 06-17-2013, 12:18 AM   #179
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

So I'm the only one who thinks the canned tackling looked like crap in that next-gen video. I guess tackling is not a big deal to most people.
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Old 06-17-2013, 01:46 AM   #180
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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So I'm the only one who thinks the canned tackling looked like crap in that next-gen video. I guess tackling is not a big deal to most people.
The whole video looked like crap imo, but it's pre-alpha footage. Tiburon was actually pretty brave to take something like that to display at E3. The trailer looked much better which I've heard was taken from a newer build which they still are building on.

Also imo canned animations was not the problem with Tiburon football. It was the lack of variety of the animations. There just was never enough to make the game look realistic and account for all the different outcomes and situations on the field. All of the most heralded football games of the past generation had canned animations, so I don't think they were the problem.
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Old 06-17-2013, 08:27 AM   #181
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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The whole video looked like crap imo, but it's pre-alpha footage. Tiburon was actually pretty brave to take something like that to display at E3. The trailer looked much better which I've heard was taken from a newer build which they still are building on.

Also imo canned animations was not the problem with Tiburon football. It was the lack of variety of the animations. There just was never enough to make the game look realistic and account for all the different outcomes and situations on the field. All of the most heralded football games of the past generation had canned animations, so I don't think they were the problem.
Canned animations are a huge problem when it cause ratings not to matter and when a tackle animation triggers all the other defenders around the ball carrier just stop and to don't attempt help out with the tackle, fall over like bowling pens, or do that generic shoulder dip and roll animation to make it appear as they are trying to help make a tackle.
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Old 06-17-2013, 08:29 AM   #182
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Canned animations are a huge problem when it cause ratings not to matter and when a tackle animation triggers all the other defenders around the ball carrier just stop and to don't attempt help out with the tackle, fall over like bowling pens, or do that generic shoulder dip and roll animation to make it appear as they are trying to help make a tackle.
Not to speak for Sage but what he is saying is "canned animations" in general are not the problem or what's causing the things you listed, it's the way Tiburon is using them.
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Old 06-17-2013, 10:38 AM   #183
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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Originally Posted by Big FN Deal
Not to speak for Sage but what he is saying is "canned animations" in general are not the problem or what's causing the things you listed, it's the way Tiburon is using them.
and how it appears they are continuing to use them.

No tackle should defy the laws of physics. There are clear rules set out by nature itself. Many games have shown it, but it isn't hard to re-create in a game.

If EA stick with canned animations, there will always be a shortage because reality offers limitless animations and so can real time physics.

We're at a stage now where canned animations are a regressive way of approaching sports games apart from the inclusion of signature animations...
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Old 06-17-2013, 12:22 PM   #184
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Re: Cam Weber: Madden NFL 25 on Next-Gen Will be Fully Featured

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and how it appears they are continuing to use them.

No tackle should defy the laws of physics. There are clear rules set out by nature itself. Many games have shown it, but it isn't hard to re-create in a game.

If EA stick with canned animations, there will always be a shortage because reality offers limitless animations and so can real time physics.

We're at a stage now where canned animations are a regressive way of approaching sports games apart from the inclusion of signature animations...
I agree but physics also comes with its own set of problems as we saw with Madden 13. Again I don't think it's the systems/engines it's how Tiburon uses them. They need to approach the game in a realistic manner and stop trying to just get things done and in the game. They have to pay attention to details. I agree that physics are the future, but I don't have a problem with "canned" animations as long as they're done right.

It's just like cutscenes. Real time presentation is the future and should be in the game, but if done properly, cutscenes can appear or seem to be real time, but only IF done properly. It's just that Tiburon hasn't used either right.
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