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Madden NFL 25 Presentation Details, New Sideline Reporter Added (Name Not Revealed)

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Old 06-03-2013, 05:14 PM   #137
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Re: Madden NFL 25 Presentation Details, New Sideline Reporter Added (Name Not Reveale

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Originally Posted by bxgoods
Im not that crazy about face scans on rookies, just ad the face scans for star players which are out and I would be happy.

Like Lesean McCoy, Ngata, Hakeem Nicks, Cruz, JPP, Arian Foster, theres a big list.
Well they said they added some at the pro bowl, along with all 32 coaches. They also said that they get who they can when they are at these events, some people will decline to have their faces scanned. Hopefully most of the names if not all, that you mentioned will be in Madden 25. I know I was the one who asked the question about face scans and specifically mentioned Foster as an example.
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Old 06-03-2013, 05:18 PM   #138
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Re: Madden NFL 25 Presentation Details, New Sideline Reporter Added (Name Not Reveale

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Originally Posted by jpdavis82
Does anyone have an idea what Mike might have meant by new tickers? He said they have new tickers and stat banners. I'm hoping it's some kind of in game ticker for CFM, but that would be unlikely. What do you guys think he meant?
This was brought up last year in a thread when Madden 13 had this listed under its features. Im still guessing its not the ticker that is in NCAA because NCAA had it last year and Madden didnt. kind of funny though, this description looks very similar to 25\

"Madden NFL 13 delivers world-class presentation with an all-new living front end, dynamic in-game transitions, a live ticker, and drastically improved usability. Every game has the feel of a nationally televised broadcast with CBS Sports commentators Jim Nantz and Phil Simms calling the action from the virtual 3D booth." - http://www.easports.com/madden-nfl/features.
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Old 06-03-2013, 05:21 PM   #139
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Re: Madden NFL 25 Presentation Details, New Sideline Reporter Added (Name Not Reveale

Just a few tidbits -

Regarding presentation...EA purchased the ESPN license back in early 2005 for 15 years. Quite simply, they should just copy 2K5 and DONE. I wouldnt even care that its a copy because thats the best presentation ever in a football game. Copy that and add more to it. Problem solved.

Commentary...regardless of who the commentators are, they are always wrong, bland and boring. No chemistry whatsoever and they sound like they're just going through the motions.

Memory...looking at videos of 2K5 and it being on PS2, this cant be used as an excuse. The main problem is that instead of sticking to basics, they're constantly changing things and removing features only to eventually bring them back. In game saves should exist and mini-camp should be back already as well. Tiburon should have just taken Madden NFL 2005 and just simply improved the gameplay, graphics, etc. and add more to it. Instead, they basically started from scratch and are still trying to catch up. Hell, they cant even surpass Madden NFL 2005 overall and im sorry, thats just sad.

CPU gameplay AI....its bad to say the least. Those timeouts at certain times do happen all the time. And if the CPU is down 17 points or more, they dont even use their timeouts. Gameplay overall is good but the penalties must actually work this year, the falling over each other needs to be eliminated and late hits on the QB after taking a knee has to be called. Seriously, thats happened a bunch of times to me in M13 and im surprised that my QB never got injured because of it. Gameplay mainly needs tuning and the difficulty levels have to be balanced compared to M13.

Other....the worse part is the non-gameplay CPU AI. Seriously, the Miami Dolphins drafted Tannehill to be their franchise QB but in M13, I saw the Dolphins sign Warner out of retirement, sign Alex Smith after I released him in FA and they drafted a QB in the first or second round (forgot which)...sorry but thats horrible AI. The schemes, etc. doesnt help matters and if anything makes everything worse than what it already is. This is the stuff that needs a lot of work because if the off-season is horrible, I lose interest in playing because thats what a franchise is about...building your team and playing multiple seasons. Cant do that if the off-season is loaded with problem after problem.

To me, Madden NFL 13 was a 7/10 at best and thats after the patches. Hopefully, M25 will surpass that for me personally but at the same time, I wouldnt be surprised if it doesnt. After all, its the same song and dance for the last eight years and anyone who thinks that will ever change just by reading that it has is living in a fantasy world. Huge difference to say that things have changed every year compared to saying it and it actually being true.

Regarding next gen...I have no interest in it whatsoever and personally, outside of visuals, I dont see Madden 25 being any different on PS4/Xbox One than it will be on PS3/360.
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Old 06-03-2013, 05:29 PM   #140
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Re: Madden NFL 25 Presentation Details, New Sideline Reporter Added (Name Not Reveale

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One thing people keep forgetting is the devs are working with limited space on current gen, that affects everything they are trying to do, gameplay, presentation, Ai, menus, everything. That's why I highly disagree with those who say they are giving us minimal improvements. They are giving us as much as they can with what they have to work with.
I was just looking around on line and here is what I found about disc space

Gears of War 3 - requires 7.5 GB (post new disc format)

Most other games 6.5 GB (pre new disc format)

Madden 12 - 4.8 GB
Madden 13 - 5.3

Not sure disc space is really the issue.
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Old 06-03-2013, 05:30 PM   #141
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Originally Posted by jmurphy31
This was brought up last year in a thread when Madden 13 had this listed under its features. Im still guessing its not the ticker that is in NCAA because NCAA had it last year and Madden didnt. kind of funny though, this description looks very similar to 25\

"Madden NFL 13 delivers world-class presentation with an all-new living front end, dynamic in-game transitions, a live ticker, and drastically improved usability. Every game has the feel of a nationally televised broadcast with CBS Sports commentators Jim Nantz and Phil Simms calling the action from the virtual 3D booth." - http://www.easports.com/madden-nfl/features.
I'm still kind of lost what is the ticker then?

I figured it was going to be for scores around your dynasty.
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Old 06-03-2013, 05:34 PM   #142
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Re: Madden NFL 25 Presentation Details, New Sideline Reporter Added (Name Not Reveale

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I'm still kind of lost what is the ticker then?

I figured it was going to be for scores around your dynasty.
It could mean the Real Life Ticker at the Bottom that provides real life stories or the News center Stories Tab.
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Old 06-03-2013, 05:37 PM   #143
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Re: Madden NFL 25 Presentation Details, New Sideline Reporter Added (Name Not Reveale

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Originally Posted by daniel77733
Just a few tidbits -

Regarding presentation...EA purchased the ESPN license back in early 2005 for 15 years. Quite simply, they should just copy 2K5 and DONE. I wouldnt even care that its a copy because thats the best presentation ever in a football game. Copy that and add more to it. Problem solved.

Commentary...regardless of who the commentators are, they are always wrong, bland and boring. No chemistry whatsoever and they sound like they're just going through the motions.

Memory...looking at videos of 2K5 and it being on PS2, this cant be used as an excuse. The main problem is that instead of sticking to basics, they're constantly changing things and removing features only to eventually bring them back. In game saves should exist and mini-camp should be back already as well. Tiburon should have just taken Madden NFL 2005 and just simply improved the gameplay, graphics, etc. and add more to it. Instead, they basically started from scratch and are still trying to catch up. Hell, they cant even surpass Madden NFL 2005 overall and im sorry, thats just sad.

CPU gameplay AI....its bad to say the least. Those timeouts at certain times do happen all the time. And if the CPU is down 17 points or more, they dont even use their timeouts. Gameplay overall is good but the penalties must actually work this year, the falling over each other needs to be eliminated and late hits on the QB after taking a knee has to be called. Seriously, thats happened a bunch of times to me in M13 and im surprised that my QB never got injured because of it. Gameplay mainly needs tuning and the difficulty levels have to be balanced compared to M13.

Other....the worse part is the non-gameplay CPU AI. Seriously, the Miami Dolphins drafted Tannehill to be their franchise QB but in M13, I saw the Dolphins sign Warner out of retirement, sign Alex Smith after I released him in FA and they drafted a QB in the first or second round (forgot which)...sorry but thats horrible AI. The schemes, etc. doesnt help matters and if anything makes everything worse than what it already is. This is the stuff that needs a lot of work because if the off-season is horrible, I lose interest in playing because thats what a franchise is about...building your team and playing multiple seasons. Cant do that if the off-season is loaded with problem after problem.

To me, Madden NFL 13 was a 7/10 at best and thats after the patches. Hopefully, M25 will surpass that for me personally but at the same time, I wouldnt be surprised if it doesnt. After all, its the same song and dance for the last eight years and anyone who thinks that will ever change just by reading that it has is living in a fantasy world. Huge difference to say that things have changed every year compared to saying it and it actually being true.

Regarding next gen...I have no interest in it whatsoever and personally, outside of visuals, I dont see Madden 25 being any different on PS4/Xbox One than it will be on PS3/360.
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Old 06-03-2013, 06:02 PM   #144
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It could mean the Real Life Ticker at the Bottom that provides real life stories or the News center Stories Tab.
I agree it probably is but really I have NFL Network, if I needed real news I can turn that on. I want to see what is going on in my dynasty.
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