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Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

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Old 05-20-2013, 09:59 PM   #153
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There are still major gameplay issues I want to hear about being fixed. What about CPU playcalling? The fact that teams ran 80% of the time? Or the offline salary cap glitch?

WHAT ABOUT THE GLITCHES?!?!



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Old 05-20-2013, 10:01 PM   #154
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

I would think you could edit anything before you start a franchise and what they always let you edit before during one with the exception of ratings.That was likely a one time thing with '12.
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Old 05-20-2013, 10:19 PM   #155
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

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Originally Posted by gr18
I would think you could edit anything before you start a franchise and what they always let you edit before during one with the exception of ratings.That was likely a one time thing with '12.
we are after full player editing capabilities in Connected Franchise mode.
would be nice to be able to edit the draft classes too. the names and body sizes are often a little silly, in my opinion.
sadly, i think this unfortunate insistence on pre-scripted storylines will be the ultimate snag. if they allow us to edit ratings it'll spoil their storylines. surely it wouldnt be hard to make storlyines dynamic?
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Old 05-20-2013, 10:23 PM   #156
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Ok EA that's some good news!
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Old 05-20-2013, 10:23 PM   #157
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

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Originally Posted by The Duke
we are after full player editing capabilities in Connected Franchise mode.
would be nice to be able to edit the draft classes too. the names and body sizes are often a little silly, in my opinion.
sadly, i think this unfortunate insistence on pre-scripted storylines will be the ultimate snag. if they allow us to edit ratings it'll spoil their storylines. surely it wouldnt be hard to make storlyines dynamic?


They said that imported draft classes take out all the storylines...SO, I wish that there was an option to edit ratings that would turn off the story lines.

I like the storylines stuff, but not at the expense of customization.
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Old 05-20-2013, 10:27 PM   #158
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

If they added player morale we'd be close to right where we left off last gen - obviously better.

I'm a little excited that I may be able to finally enjoy a game offline again.
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Old 05-20-2013, 10:30 PM   #159
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

This is one reason why I enjoyed '12 so much and the editor that was created .I never bothered with last years buggy mess and don't like the news I read by Game Changer Corey in the other thread that editing ratings was problematic still for Connected Career/Franchise.
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Old 05-20-2013, 11:32 PM   #160
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Sorry if this was addressed earlier but I'm really hoping the simulation results for games has been fixed. The only way to REALLY enjoy the flexibility connected franchise offers as player/coach/owner, is to have BELIEVABLE simulated results. I attempted Madden 13 offline connected careers with a Strong Safety and was terribly disappointed to see SuperSim destroy my simulated offense results every game. Sim Peyton Manning led my Broncos offense to countless 3 and out scenarios. I was always on my heels as a defensive player trying to recover from his madness. Late in a game, down by 4 means run run run punt? Please fix this for me and I'll gladly sink my teeth into Connected Franchise this time around.
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