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Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

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Old 05-20-2013, 09:28 PM   #145
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

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Originally Posted by secondsolution
The lack of morale is really disappointing. I was hoping it would be one of the feature being withheld by the NDA.

There are impacts to how you run your team though, they have said that you need to become profitable enough to be able to sign/re-sign high profile players due to their bonus. So, lets say you are playing as the Redskins. You have run your franchise into the ground and haven't turned a profit for the past three years. RG3 is a free agent and when you try to re-sign him you can't afford to offer him a huge bonus. Therefore, he becomes a free-agent and your team becomes worse.

The lack of morale does render a lot of owner pointless and make it more of a gimmick, but at least there are some consequences.
Thats good news and is promising but ultimately means very little in the big picture.

I think that unless I hear something about double team pass blocks or something monumental for me, I will wait until the next gen comes through...

Depending of course how much PS4 launches for, when and whether Madden is a release title or not...
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Old 05-20-2013, 09:31 PM   #146
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

I'm reading now that morale is in and was also in Madden 13? If it was then it did absolutely nothing from what I can tell.

I read that morale is in here: http://forums.traditionsportsonline....w.98592/page-2
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Old 05-20-2013, 09:41 PM   #147
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

Sorry if I missed it fellas, but has there been any concrete info on if we are able to FULLY edit players inside of this Franchise or "Tycoon" mode? I am happy to see 32 team control and the NCAA 14 draft classes back in, but being able to fully edit appearance, position, equipment and ratings is the most important to me.

For the life of me I have never understood why EA takes the time to include things like the stadium "renovations" (you can never tell that anything was PHYSICALLY done in game, like making the stadium noticeably different) or being able to build a "new" generic stadium that is severely lacking in options and execution. Like has been stated, I am happy to see staples like the 32 team control and draft classes back, but c'mon man, don't act like you are doing it "for" the community.......these features were in Madden back in the 90's. They never should have been removed to begin with, so don't insult the communities intelligence by packaging them as "new".

I have a lot of my hopes for this new Madden wrapped up solely in the gameplay of the revamped Infinity Engine. If they get this spot on this time it may make this version of Madden worth a purchase. I will still definitely take a wait and see approach though. I am a bit skeptical.......even this touted "new" Owner Mode they made a whole trailer for was done previously YEARS ago.

Last edited by TurboTitan; 05-20-2013 at 09:46 PM.
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Old 05-20-2013, 09:45 PM   #148
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

From what I saw in another article, player morale IS in the game....but take that with an extreme grain of salt.

Quote:
Originally Posted by TurboTitan
Sorry if I missed it fellas, but has there been any concrete info on if we are able to FULLY edit players inside of this Franchise or "Tycoon" mode? I am happy to see 32 team control and the NCAA 14 draft classes back in, but being able to fully edit appearance, position, equipment and ratings is the most important to me.

For the life of me I have never understood why EA takes the time to include things like the stadium "renovations" (you can never tell that anything was PHYSICALLY done in game, like making the stadium noticeably different) or being able to build a "new" generic stadium that is severely lacking in options and execution. Like has been stated, I am happy to see staples like the 32 team control and draft classes back, but c'mon man, don't act like you are doing it "for" the community.......these features were in Madden back in the 90's. They never should have been removed to begin with, so don't insult the communities intelligence by packaging them as "new".

I have a lot of my hopes for this new Madden wrapped up solely in the gameplay of the revamped Infinity Engine. If they get this spot on this time it may make this version of Madden worth a purchase. I will still definitely take a wait and see approach though. I am a bit skeptical.......
Agreed with this 100%, and editing players is a big thing for me too.
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Old 05-20-2013, 09:53 PM   #149
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

Quote:
Originally Posted by secondsolution
I'm reading now that morale is in and was also in Madden 13? If it was then it did absolutely nothing from what I can tell.

I read that morale is in here: http://forums.traditionsportsonline....w.98592/page-2
loll thats not morale tho is it?

Shameful.
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Old 05-20-2013, 09:56 PM   #150
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

I'm not sure if I can buy this non-visable player morale.Obviously a number that affects this would be desirable such as when you bench a player or give a young player the starting job over a higher rated veteran.
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Old 05-20-2013, 09:56 PM   #151
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Re: Madden NFL 25 Brings Back Importing of Draft Classes, Full 32-Team Control & More

Quote:
Originally Posted by TurboTitan
Sorry if I missed it fellas, but has there been any concrete info on if we are able to FULLY edit players inside of this Franchise or "Tycoon" mode? I am happy to see 32 team control and the NCAA 14 draft classes back in, but being able to fully edit appearance, position, equipment and ratings is the most important to me.

For the life of me I have never understood why EA takes the time to include things like the stadium "renovations" (you can never tell that anything was PHYSICALLY done in game, like making the stadium noticeably different) or being able to build a "new" generic stadium that is severely lacking in options and execution. Like has been stated, I am happy to see staples like the 32 team control and draft classes back, but c'mon man, don't act like you are doing it "for" the community.......these features were in Madden back in the 90's. They never should have been removed to begin with, so don't insult the communities intelligence by packaging them as "new".

I have a lot of my hopes for this new Madden wrapped up solely in the gameplay of the revamped Infinity Engine. If they get this spot on this time it may make this version of Madden worth a purchase. I will still definitely take a wait and see approach though. I am a bit skeptical.......even this touted "new" Owner Mode they made a whole trailer for was done previously YEARS ago.
ive chosen to get my hopes up and believe the following means player editing is back, too.


"32-Team Control. Perhaps one of the most contentious omissions from Madden 13 ("I think we really took away some people's rituals," said Mike Young, Madden's creative director, of the move.), in Madden NFL 25 you can now control all the NFL teams offline on a single console. With this, you can also edit all the teams the way you want. Connected Franchises allows a mix of players and coaches within that same franchise world."

Last edited by The Duke; 05-20-2013 at 10:00 PM.
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Old 05-20-2013, 09:59 PM   #152
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i hope they drop the exclusive license after this release.
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