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First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Old 04-10-2013, 05:47 PM   #201
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by hanzsomehanz
Its not that they cant figure it out - they choose to go this path of features that override the natural form of sim.

If 2k basketball had dribble moves you could string together as combos like a mortal kombat fighter fans would be jeering the same way we do about how the game feels tuned for arcade and COD

We gotta stop sliding these guys the incometent card... they dont deserve handicap parking - they are choosing to rest on their laurels.

*I personally avoided 2k13 bcause I felt jayz was dandruff and so was the dunk meter and the ability to throw it off the backboard at will.

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Pretty sure that's a feature now. Or a less advanced form of it.
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Old 04-12-2013, 03:37 PM   #202
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Re: First Madden NFL 25 Screenshot

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Originally Posted by thudias
Lookin Good!

Looking... the same.

What I want is smoother animations, they have to work out this horrible herky jerky stuff.
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Old 05-10-2013, 03:35 PM   #203
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Re: First Madden NFL 25 Screenshot

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Originally Posted by Old School SD Fan
Looking... the same.

What I want is smoother animations, they have to work out this horrible herky jerky stuff.
That's caused due to the game only rendering 21 fps or so. That problem can't be fixed until next generation apparently due to poor design decisions when Madden was originally ported from last generation to current generation hardware.
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Old 05-10-2013, 09:33 PM   #204
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

Will running at 60fps be achievable? And if so, will that smooth out Madden? Make for better "branching" animations? Are they going all "physics"? Will that allow for smoother game play, or will the "decisions/calculations" of a "physics engine" slow down the game?

What does Madden on PS2 run at?
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Old 05-10-2013, 10:34 PM   #205
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Trick13
Will running at 60fps be achievable? And if so, will that smooth out Madden? Make for better "branching" animations? Are they going all "physics"? Will that allow for smoother game play, or will the "decisions/calculations" of a "physics engine" slow down the game?

What does Madden on PS2 run at?
Hard to say. I 'hope' they design it so it can run at 30fps minimum and ideally at 60fps. Don't confuse rendering the game with playing the game. The game plays at 60fps which is what they will tell us as an attempt to spin the topic, but it only renders at 21 fps or so.

So if we have a gameplay line and a rendering line it would look like something like the following:

.GAMEPLAY - XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
RENDERING - X
XXX XX XXX XX X XX XXX XX XX

The gameplay is able to receive and process inputs at any point in time during that 1 second interval, but the rendering can only display changes at set times during the interval with discrete places where changes to the game will be skipped. This is the reason both Madden and NCAA have looked so choppy on this generation of hardware.

Hopefully EA Sports has learned from the sins of the past and will design the new engine in a way that can support their football game such that it not only looks great (visually still shots) but renders properly as well. If press releases are to be believed, we may see the new engines at this years E3, which isn't too far away now.
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Old 05-10-2013, 10:45 PM   #206
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Valdarez
Hard to say. I 'hope' they design it so it can run at 30fps minimum and ideally at 60fps. Don't confuse rendering the game with playing the game. The game plays at 60fps which is what they will tell us as an attempt to spin the topic, but it only renders at 21 fps or so.

So if we have a gameplay line and a rendering line it would look like something like the following:

.GAMEPLAY - XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
RENDERING - X
XXX XX XXX XX X XX XXX XX XX

The gameplay is able to receive and process inputs at any point in time during that 1 second interval, but the rendering can only display changes at set times during the interval with discrete places where changes to the game will be skipped. This is the reason both Madden and NCAA have looked so choppy on this generation of hardware.

Hopefully EA Sports has learned from the sins of the past and will design the new engine in a way that can support their football game such that it not only looks great (visually still shots) but renders properly as well. If press releases are to be believed, we may see the new engines at this years E3, which isn't too far away now.
Insightful post, good stuff. Never quite understood why the game appeared so choppy.
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Old 05-10-2013, 11:17 PM   #207
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by RGiles36
Insightful post, good stuff. Never quite understood why the game appeared so choppy.
There are missing animations as well with regards to movement/player interaction and such, but if you recall prior generations of Madden, the game appeared far smoother then, even with the missing animations (and they had far more missing animations). Couple missing animations with poor rendering and it just compounds the problem from a visual / in motion aspect.
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Old 05-11-2013, 12:36 AM   #208
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Valdarez
There are missing animations as well with regards to movement/player interaction and such, but if you recall prior generations of Madden, the game appeared far smoother then, even with the missing animations (and they had far more missing animations). Couple missing animations with poor rendering and it just compounds the problem from a visual / in motion aspect.
Thanks for the breakdown and hopefully as you said "EA learned a hard lesson" this gen in terms of render rate and missing animations because it has sure been hard on us gamers to watch - M13 is not pleasing to the eyes on any level when the game is in motion...
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