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First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Old 04-08-2013, 10:25 AM   #185
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by tfer717
Yeah 2k was bad with the jay-z stuff. but still pretty solid gameplay. and it really lets u tune the game to ur liking. I never felt that way with madden or any other ea game.

The show is amazing but in the end it's still baseball ya know. I love it but its hard to compare with sport games that have full contact and physics.

fifa just feels like every ea game to me. Ive played it alot and it just feels the same every game i play. and i have the same experience with nhl and madden. I never have wow moments. I see the same goals, touchdowns...etc. just very routine. And after a while it becomes frustrating
Eh, lol, maybe your playing too many EA sports game. Son only plays FIFA and being that he's played HS soccer and now college, feels it's sim like.

To each their own.

I only play Maddden and well we know the end result, it's not very sim at all.
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Old 04-08-2013, 12:50 PM   #186
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by hanzsomehanz
Its not that they cant figure it out - they choose to go this path of features that override the natural form of sim.

If 2k basketball had dribble moves you could string together as combos like a mortal kombat fighter fans would be jeering the same way we do about how the game feels tuned for arcade and COD

We gotta stop sliding these guys the incometent card... they dont deserve handicap parking - they are choosing to rest on their laurels.

*I personally avoided 2k13 bcause I felt jayz was dandruff and so was the dunk meter and the ability to throw it off the backboard at will.

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This is exactly whats wrong with madden in just 2 words!!!

Nothing should be "at will"!

we had all these features that ended up doing more harm than good that were "at will" type features when they shouldnt have been...

Spec Catch,

Lead Passing,

Weapons,

Rocket Catching,

Nano Blitzing,

running the same play on defense regardless of the situation (down and distance, personnel) and thats another big issue. I have witnessed people come out in a pass defense and shut the run down with 1 down linemen and a user controlled safety who can commit to the run and still cover the pass all at the same time.

Addressing those issues aswell would go a long ways with me and most of that has to do with player movement and foot planting! But nothing should even "at will"!
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Old 04-08-2013, 01:13 PM   #187
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Big FN Deal
Exactly and this is where it starts to FEEL personal, even when it's of course not because EA is just doing what they see as good business. The "play our version of NCAA/NFL football or nothing" arrogance, seems mini me'ed right off of Peter Moore. The vast majority of football gamers wouldn't give an eff that EA is the only company making licensed football games IF they were able to customize them to play how they see fit.

I use the term arrogance because I think that perfectly describes the belief that Tiburon can create a core experience that's an ideal balance of "fun" and realism for everyone. What's worse, is at the same time they are making this claim to provide some mythical objective factory balance by default, they refuse to provide factory extremes for realism, a simulation setting and "fun", an arcade setting, because those are too subjective. LOL
I don't get why they don't attempt to create a realistic football game to the core and foundation, and then provide in-depth tutorials for the "supposed casuals" to understand football. These tutorials can cover defense schemes and offense schemes, strategy, etc.

This whole every "nub" should just pick up a controller and be able to play a "sim" football game is just mind boggling. Madden/NCAA "should = sim football w/ all the bells and whistles we see every Saturday, Sunday, Monday, and now Thursday.

Madden Arcade, Blitz, etc should be the pick up and play, one button do all game for the "casuals" that supposedly don't want any challenge.

It shouldn't be this hard fellas to enjoy a football game; My A.I. teammates should "not" make a play because I didn't immediately pick them and break the laws of physics to stop a pass or make a tackle. I know this is just a "game", but they are just ruining our favorite sport and people are noticing, but it all feels helpless.
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Old 04-08-2013, 02:04 PM   #188
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Because Madden already makes them a ton of cash and sells well. Why would they spend extra cash when the game sells? That's the mentality of EA. if Madden didn't sell, then we'd see changes.
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Old 04-08-2013, 02:08 PM   #189
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Broncos86
Because Madden already makes them a ton of cash and sells well. Why would they spend extra cash when the game sells? That's the mentality of EA. if Madden didn't sell, then we'd see changes.
I wonder would they be changes for the better or changes for the worse? We saw what happened with NBA Live. The game wasn't meeting sales expectations and instead of building a more solid game, they went for even more gimmicks with NBA Elite. I just never know what to expect from EA.
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Old 04-08-2013, 02:46 PM   #190
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Broncos86
Because Madden already makes them a ton of cash and sells well. Why would they spend extra cash when the game sells? That's the mentality of EA. if Madden didn't sell, then we'd see changes.
So who's to blame, EA or the consumer?

Do that many people love EA's Maddenball? Are folks sending one message with their wallets but trying to send another in forums & worst company in America votes?
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Old 04-08-2013, 03:14 PM   #191
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Every time I hear someone complain about "stop on a dime" or players changing directions too fast I get sick to my stomach. Maybe the entire community is too young to have seen Barry Sanders play.
All I know is my power back can "stop on a dime" like Barry Sanders. His crappy AGI and all. Heck, I could do it with Chris Ivory (not good AGI).

If my player was rated 99 AGI, 99 ACC like Barry Sanders - okay, go for it (to a point, even Sanders can't defy physics).

Quote:
Originally Posted by Trick13
And certainly they need a system that accounts for weight, momentum and has enough variances to allow for different ratings like ACC, AGI and so on. Madden used to be fun because you could recreate some amazing things that you saw on Sundays, but now no one really "cuts" and I get that sudden direction changes without at least the illusion of momentum/foot planting is annoying, but the players who really amaze in the NFL get stripped down abilities on Madden because "it isn't fair that a 95 AGI RB just made my 71 AGI DE grab at air". I don't get it.
Players in the NFL foot plant, have momentum, and it's not just an illusion - it's what makes it effective (the foot plant isn't just a "physics thing" it's part of the move, the set-up, is he gonna stutter-step or is it a hard cut? I see him breaking down - what is he going to try?). It helps to force the defender to slow his momentum, only for the ball carrier to re-explode and go.

A lot of subtleties are lost, imo.

As for that "it's not fair my high AGI got by my low AGI DE", it depends on how it's done. That's too broad of a thing, imo. My next question is "how did the HB get by the DE?" If he got by with a slick change of the direction or by using the DE's momentum against himself, nice. If it was a nifty move that worked largely because of his AGI, also nice. That's a guy showing his ability and beating the DE with it.

If it's like now where the DE would "forget how to tackle", then no. Not nice. Or the DE has him wrapped up, but his "AGI is too low" so he hits with no power (not a glancing hit/off-balance attempt, but full contact that's "nerfed" because of the AGI/ELU of the HB), then I wouldn't like that either. "Not fair" is probably the wrong phrase - but it's not good.
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Old 04-08-2013, 05:29 PM   #192
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by KBLover


Players in the NFL foot plant, have momentum, and it's not just an illusion - it's what makes it effective (the foot plant isn't just a "physics thing" it's part of the move, the set-up, is he gonna stutter-step or is it a hard cut? I see him breaking down - what is he going to try?). It helps to force the defender to slow his momentum, only for the ball carrier to re-explode and go.
I want clarify, and perhaps I should have originally, that I am all for "foot-planting", "physics based" game play and generally anything that makes for a more realistic game experience.

I still miss the old "legacy" controls because to perform most moves you had to let off the "sprint" button, thus forcing your player to "gather" in effect.

I hate that the turning, zig zag stuff does not force "foot planting". I want physics represented, used as the foundation, but I also want EA to go farther than they have the will to go. I want them to find people who can analyze real football footage, like the sports science lab, to determine how to accomplish certain moves and movements within the game design.
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