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First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Old 04-07-2013, 05:21 PM   #169
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Trick13
EA doesn't really have to market to the "sim" crowd, as shown by this entire console generation thus far. The game sells day 1 regardless of what they do. The quality of the game, although I would rate it a C-, does not impact sales.

I have come to terms with that fact. What I can not come to terms with is the fact that with seemingly moderate effort EA could put features/ options into the game to satisfy both extremes.

Ship the game with options for "levels" of adaptive AI, which according to a post here is in the game but overly dumbed down for fun factor. So put it in as a slider setting.

EA could satisfy the "sim" crowd and still sell to the throngs of "casual" gamers all at once if they just put a bigger emphasis on gamer customization with a more robust set of toggles/sliders and what not.
Like someone said before. NBA 2k has the ability to be very sim or very casual. But yet, all of EA's games are really meant to be played the way THEY see fit. it bothers me to no end. It really doesn't matter anymore. EA doesn't listen, nor will they ever listen. Our input goes unnoticed because the sim crowd seems to be the minority. in 2012 they seemed to think that the most asked about addition would be the green dot?? like come on.

They have their market completely handcuffed. I want to boycott the game.. but I love football and I love video games. I can't play nfl 2k5 anymore. It's my fav game ever, but games have evolved in terms of visuals, that it seems archaic to me to play anymore. So like the sucker I am.. I will end up paying 65$ to play a terrible game.. what a joke.
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Old 04-07-2013, 06:01 PM   #170
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Trick13
..I have come to terms with that fact. What I can not come to terms with is the fact that with seemingly moderate effort EA could put features/ options into the game to satisfy both extremes.....

EA could satisfy the "sim" crowd and still sell to the throngs of "casual" gamers all at once if they just put a bigger emphasis on gamer customization with a more robust set of toggles/sliders and what not.
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Originally Posted by tfer717
Like someone said before. NBA 2k has the ability to be very sim or very casual. But yet, all of EA's games are really meant to be played the way THEY see fit. it bothers me to no end....
Exactly and this is where it starts to FEEL personal, even when it's of course not because EA is just doing what they see as good business. The "play our version of NCAA/NFL football or nothing" arrogance, seems mini me'ed right off of Peter Moore. The vast majority of football gamers wouldn't give an eff that EA is the only company making licensed football games IF they were able to customize them to play how they see fit.

I use the term arrogance because I think that perfectly describes the belief that Tiburon can create a core experience that's an ideal balance of "fun" and realism for everyone. What's worse, is at the same time they are making this claim to provide some mythical objective factory balance by default, they refuse to provide factory extremes for realism, a simulation setting and "fun", an arcade setting, because those are too subjective. LOL
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Old 04-07-2013, 06:19 PM   #171
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Big FN Deal
Exactly and this is where it starts to FEEL personal, even when it's of course not because EA is just doing what they see as good business. The "play our version of NCAA/NFL football or nothing" arrogance, seems mini me'ed right off of Peter Moore. The vast majority of football gamers wouldn't give an eff that EA is the only company making licensed football games IF they were able to customize them to play how they see fit.

I use the term arrogance because I think that perfectly describes the belief that Tiburon can create a core experience that's an ideal balance of "fun" and realism for everyone. What's worse, is at the same time they are making this claim to provide some mythical objective factory balance by default, they refuse to provide factory extremes for realism, a simulation setting and "fun", an arcade setting, because those are too subjective. LOL
It's just such a joke...that it's borderline depressing. No EA game feels simulation to be honest. Everything is their way or the highway. I think the biggest input any of us have is the cover vote. Which is the dumbest thing imo. What a hype machine. I could give 2 s___ who's on the cover of a game, especially that once you start playing, you see the same crap that you've seen for a decade.
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Old 04-07-2013, 07:08 PM   #172
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by tfer717
It's just such a joke...that it's borderline depressing. No EA game feels simulation to be honest. Everything is their way or the highway. I think the biggest input any of us have is the cover vote. Which is the dumbest thing imo. What a hype machine. I could give 2 s___ who's on the cover of a game, especially that once you start playing, you see the same crap that you've seen for a decade.
I think you would find a debate or two with NHL and FIFA players. Our son played HS soccer and loves the realism of it. Heard the same of NHL.

Two different studios Tiboron vs EA Canada.
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Old 04-07-2013, 08:00 PM   #173
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As valid as these pts are re EA Footballs niche as a game that is marketed as sim but played for arcade purposes lets look at why.

As Road ptd out, other EA titles do reach the acclaim of sim - NBA used to.. but for EA Football the one thing to me that separates them from the other sports sims in house and outdoors is the training mode within Madden.

I cant point my finger to when drills and training were removed but the vanquishing of these systems basically sealed the fate of how the game would be played henceforth.

FIFA has a comprehensive training mode and there Fifa Street may also have training drills and or skilled tutorials. It is not just limited to Sim but even arcade race games have come with training such as Need For Speed.

Training and Coaching is integral to success in any sport or practice. For Madden to do away with this basically approves the game to be plug n playable - no learning curve concerns.. let the kids have at it..

Im not an EA Kid.. I grew up when the game looked to be maturing as well. I learned a lot about my strengths and weaknesses and via drills and Madden IQ training I was able to graduate to new gaming levels of performance.

To do away with this coaching system of not only having drills but a drill instructor as well is their way of shirking the responsibility to make the game true to sim.

We cant see pocket presence truly matter until those who are poor at it have a way to improve and learn the sense in this. The same goes for running game.

The training wheels need to come off for this game to mature in a sim fashion. It is their responsibility to head the proper gameplay characteristics without circumventing the process with canned features that imply 'let it rip' and you watch the wr run down the ball like the two entities are magnetized becoming one with each other.

Remember.. Madden is an exclusive group that is preaching sim and how they simulate the real game yet they do not offer their users a comprehensive training system that coaches them thru the game.

XP is another feature that should be gained through drills and not primarily practice and gameday. See Nba 2k. They have main menu training tutorials and drills as well as seasonal training.

Mini Camps and a Coach need to come back.

Some will defer they dont neeed these systems but I hope you see that these requests when fulfilled allow EA to shirk responsibilities. What message is the game implying by vanquishing what used to be a comprehensive coaching system?

People can make a motion to their own notions but I know that a game minus dedicated coaching is not dedicated to simulation and or seeing maturity in the user.

Also remember that when EA Football says they are offering users more "control" the implication should be taken as training wheels. With the focus on the ball carrier I just hope they dont rob peter to pay paul and turn the tacklers into mere drill bags: see the image and the effect of more control in m13 total control passing.

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Old 04-07-2013, 08:02 PM   #174
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

Why can't they just rebuild off of Madden 10? I would pay $150 for EA to remake that game and base the future titles off of it, every year. Sick of Madden being so dull, I miss the old days.
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Old 04-07-2013, 08:06 PM   #175
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by roadman
I think you would find a debate or two with NHL and FIFA players. Our son played HS soccer and loves the realism of it. Heard the same of NHL.

Two different studios Tiboron vs EA Canada.
I play nhl religiously as well. But have loads of problems with it. I'm sort of at the same point in nhl as i am with madden. No exclusive license. But the game has gotten stale ever since 2k stopped making games. Fifa i stopped playing in 2010 because I hated it. Always preferred the realism of PES over fifa.

I will agree however that ea canada is much better than tiburon it seems. But still has alot of the same EA issues. Sim players know what I mean when i say a game feels very... 'EA'
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Old 04-07-2013, 08:14 PM   #176
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

and although games like nhl and fifa may be made better than any game made at tiburon... they don't come close to the customization and feel of nba 2k or mlb the show.
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