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Operation Sports MLB 13 The Show Community Impressions Thread

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Old 03-08-2013, 04:15 PM   #345
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Re: Operation Sports MLB 13 The Show Community Impressions Thread

Actually with the game set up the way I described, but get a pretty good indication of where the ball will end up, but you do not actually know for sure.

A perfect release can still end up with a ball in the dirt, or left over the plate.

What I LOVE about it is that as with pitching in real life, the second the ball left your hand, you knew if it was a good pitch or not. I could tell when a curveball was going to be absolutely filthy by how it sounded leaving my fingers, and I knew if a slider was going to be trouble by how much friction there was,(or wasn't).

So what Pulse Pitching does for me, is let me try and be in control of the execution of my repertoire, but still not know the outcome as far as pinpointing the spot.

I found that they made Analog Pitching too easy this year. With my sliders set to Zero for all my pitching attribues, I can dot corners and throw strikes pretty much every pitch.

With PP, they added an element of not knowing exactly where the ball is going to go, but the reward for bringing that 2-seamer back on the outer black, even though you aimed 2 feet outside is fantastic...

Just another way to enjoy the game.

~syf
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Old 03-08-2013, 04:18 PM   #346
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Re: Operation Sports MLB 13 The Show Community Impressions Thread

Quote:
Originally Posted by slthree
I tried it the first year it was offered, maybe last year? But, in terms of pitching I don't want user input to have to much of a bearing and I really don't want to know ahead of time if I missed my spot.

With Classic pitching, I have to watch the pitch from the moment it leaves my hand to the moment it arrives before I know if I hit or missed my spot. If I used any form of meter pitching I would know before visually seeing the pitch travel out of my hand if I missed my spot or not.

I've read yours and other impressions on pulse pitching and it seems like it's great.
It may have been you who originally suggested it to me, but I too am a huge fan of Classic Pitching - for the exact same reasons.
I got way too good with pulse and meters, where all my pitchers were performing too well.

I'll give the pulse with no ball marker/api a try - but Classic will be tough to beat. I'm on your side slthree!
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Old 03-08-2013, 04:26 PM   #347
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Re: Operation Sports MLB 13 The Show Community Impressions Thread

I will try a Classic Game this evening.

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Old 03-08-2013, 04:31 PM   #348
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Some guys love Classic
Some guys love Pulse
Some guys love Meter

One thing for sure, SCEA gives us a lot of options.

But, like you said, once you've gone Classic is hard to go back
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Old 03-08-2013, 04:36 PM   #349
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Can anyone explain the throwing options?

I love the new meter accuracy ring but I'm not great at pre loading and have made some big mistake at the most inopportune times.

The button only option, is it the same thing, just without the visual?
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Old 03-08-2013, 04:37 PM   #350
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Re: Operation Sports MLB 13 The Show Community Impressions Thread

Quote:
Originally Posted by slthree
Some guys love Classic
Some guys love Pulse
Some guys love Meter

One thing for sure, SCEA gives us a lot of options.

But, like you said, once you've gone Classic is hard to go back
And some love analog lol
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Old 03-08-2013, 04:39 PM   #351
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Re: Operation Sports MLB 13 The Show Community Impressions Thread

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Originally Posted by slthree
By the way, I have the digital download version and have not experienced any stuttering whatsoever.
I have disc and haven't had stuttering.

I'm really thinking it might be something in settings we're missing. I'm sure if people went more in depth trying to find error, they'd find it.

Maybe it's the pitching or batting style that's being used, a certain setting that's set to on(or off) which triggers the stutter animation or something else.
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Old 03-08-2013, 04:51 PM   #352
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And some love analog lol
Man. I forgot about analog. Wow, we really do have a lot of options
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