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MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

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Old 01-29-2013, 04:44 PM   #89
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Re: MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

I'm curious to those who also wanted this feature.

Do you play with the strike zone off?

If you have it on do you plan to turn it off?

Hotzones?

I plan to have everything off, this feature seems meaningless if you don't try to get that broadcast presentation that it gives.
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Old 01-29-2013, 04:58 PM   #90
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Re: MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

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Originally Posted by Russell_SCEA
This was not in at CES build and it wasn't going to be in this years game.



However.........................I walk into the office this morning and Br....Woodweaver pulls me into his office and says "is this what they want?" I look at him with the crazy eyes and go yeah that's it. Is it going to break something else? Then another conversation ensued anyway long story short. He made an 12:01 change to satisfy you guys.
I don't even care about this feature, but this kind of response is awesome. and I'm very glad to hear pitch history colors have been fixed. That's been bugging me for a few years.
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Old 01-29-2013, 05:11 PM   #91
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Re: MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

Quote:
Originally Posted by MrOldboy
I'm curious to those who also wanted this feature.

Do you play with the strike zone off?

If you have it on do you plan to turn it off?

Hotzones?

I plan to have everything off, this feature seems meaningless if you don't try to get that broadcast presentation that it gives.

I play with hot zones and strike zone off, pitch on simple and am looking forward to eliminating as much on screen info as possible. I have no problem waiting for pitch counts..if it ever makes it in.
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Old 01-29-2013, 05:39 PM   #92
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Re: MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

Many other companies would do well to pay attention to how SCEA-SDS
is willin' to bend over backwards for their fans.
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Old 01-29-2013, 06:03 PM   #93
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Re: MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

Man....how could you NOT want to buy and play this game?
The dev team never ceases to amaze me.

Excellent.

M.K.
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Old 01-29-2013, 07:42 PM   #94
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Re: MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

I'm really speechless right now. The pitch callout thing was not a big deal to me, since I like having the pitch callout turned to FULL anyway...

but just the fact that the dev team would take the time to put a random request like that in... the fact that they are even reading this thread... I just can't put in words how impressive, admirable, and flat out awesome it is to do something like that. I'm sitting in my chair staring at this message box and all I can think of is "wow."
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Old 01-29-2013, 07:54 PM   #95
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Re: MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

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Originally Posted by Bobhead
I'm really speechless right now. The pitch callout thing was not a big deal to me, since I like having the pitch callout turned to FULL anyway...

but just the fact that the dev team would take the time to put a random request like that in... the fact that they are even reading this thread... I just can't put in words how impressive, admirable, and flat out awesome it is to do something like that. I'm sitting in my chair staring at this message box and all I can think of is "wow."
This is why I really want there to be some way to propose new features, tweaks, etc before the development for the next game gets under way. Russell mentioned a certain cutoff for when things get locked in.

They do take notice, just not all the time. If there was a concentrated place to look maybe more of it would be noticed.
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Old 01-29-2013, 08:15 PM   #96
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Re: MLB 13 The Show Video Q&A with Ramone Russell (Some Gameplay Included)

Quote:
Originally Posted by MrOldboy
This is why I really want there to be some way to propose new features, tweaks, etc before the development for the next game gets under way. Russell mentioned a certain cutoff for when things get locked in.

They do take notice, just not all the time. If there was a concentrated place to look maybe more of it would be noticed.

These are exceptions not the rule. We don't make a habit of adding features after the game is code locked.

The feedback threads will be posted and opened just like every other year around the begging of April and closed a few weeks later.
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