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What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Needs?

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Old 12-15-2012, 12:00 PM   #801
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Quote:
Originally Posted by DJ
Just release the game on time, and in all honesty I'm good.
LOL, I was going to say the exact same thing.
The Show is the only game I will buy year in and year out, regardless.
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Old 12-16-2012, 02:48 AM   #802
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

How bout no wind in domed fields.
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Old 12-16-2012, 09:15 AM   #803
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

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How bout no wind in domed fields.
But all you have to do is go to the gameplay sliders and turn wind all the way down.
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Old 12-18-2012, 07:01 PM   #804
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Reduce ground-rule doubles. Far too many. I probably hit 1-2 per game.
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Old 12-18-2012, 07:04 PM   #805
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Revamp the home run distances. I did a test of 100 home runs hit and the result had the same distances on over 30% of all HR hit. Not a major thing, but when balls are absoltely no doubters and the distance comes up 379 ft its got me scratching my head.
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Old 12-18-2012, 07:06 PM   #806
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Franchise Mode - The Draft!!!!

Allow us the ability to fully edit every pick for realism and dont base the new picks contingent upon players retiring at seasons end.
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Old 12-18-2012, 07:10 PM   #807
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

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Originally Posted by ksig24
Reduce ground-rule doubles. Far too many. I probably hit 1-2 per game.
Yeah, definitely a lot of 'em.

Someone must be on a break from scouting
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Old 12-18-2012, 07:17 PM   #808
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Gameplay - Fielding!

The second baseman runs to his left or right on a fieldable ball to only stop it and overrun the ball.

The lack of urgency on certain fielding plays that require IF'ers to act quickly. I dont know how many times a chopper gets fielded by the pitcher out in front of the catcher and he takes a couple steps to make the throw and the throw doesnt have any pepper on it.

More realistic OF throws. Too many bounced throws to cutoff men and unrealistic distances.

Get rid of the frequency of off-line throws to the plate.

Revamp the aggressiveness on OF throws similar to real baseball.

Get rid of the "suck in" animations while fielding. Balls that a fielder attempts to catch while being "sucked in' bounce over their heads far too often.

Balls hit down the line die before they get to the wall. The ball physics need a little more refining.

Alter the pitch movements. make curveballs snap, make cutters cut more, make change-ups fall off the table, etc.
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