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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-16-2012, 11:41 AM   #561
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Regarding players getting XP in practice mode. In my existing online CCM I took the Browns into a weekly practice and played a scenario that that had me play the whole second half. I force fed my recievers to the tune of 300 yds and 5 TDs between Travis Benjamin and Josh Gordon. After finishing practice neither Weeden, Benjamin or Gordon recieved any new XP. TO boot I have purchased the coach's WR XP boost and still nothing. This was going on before the patch where my recievers seemed to not ever get any substantial XP...regardless of reaching goals.

Maybe we have to start a new CCM?
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Old 10-16-2012, 11:43 AM   #562
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Mr.Scarface
You can manually change the appearance ratings back...to fix it. just write them down before you edit. Atleast in CCM.
I've attempted this with OL and it doesn't work (offline CCM, started fresh with the new patch). I edited equipment and then found a miniature Jake Scott in the pre-season opener. I backed out, jacked up his appearance numbers, went back to the game, and he was still super small.

On the plus side, I really like that the CPU can run with authority now. That's a game changer for me. I'm very excited about the game play itself.
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Old 10-16-2012, 11:45 AM   #563
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by JMP
I've attempted this with OL and it doesn't work (offline CCM, started fresh with the new patch). I edited equipment and then found a miniature Jake Scott in the pre-season opener. I backed out, jacked up his appearance numbers, went back to the game, and he was still super small.

On the plus side, I really like that the CPU can run with authority now. That's a game changer for me. I'm very excited about the game play itself.
How cna you be excited when the run pass ratio is completely screwed up? Or are you not seeing that?
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Old 10-16-2012, 11:47 AM   #564
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Originally Posted by Cutler23
I mean really did anyone think EA was going to get it all right? I'm thankful for the patch but come on the tiny arm thing. i think they need to start looking at there staff of programmers alittle bit closer if this is true. geez
Is this on PS3 or 360? I got PS3 and I didn't notice it. I haven't been through an entire season yet though.
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Old 10-16-2012, 11:54 AM   #565
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by treq21
How cna you be excited when the run pass ratio is completely screwed up? Or are you not seeing that?
Well, I haven't played enough games to see that in action. I suppose I'll see what folks are talking about when I have the chance to sit down for a couple of hours and play through my CCM.

The playcalling in my pre-season game looked fine, but again, that's a small sample size.

I can deal with a higher run percentage and more successful running better than I can deal with no CPU running game.
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Old 10-16-2012, 12:04 PM   #566
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Does the player editing glitch happen if you edit your players outside of CCM, and then start a new CCM with the custom roster? (I understand you can't do this with generated rookies)
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Old 10-16-2012, 12:06 PM   #567
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Originally Posted by ABR173rd
Quick impression-
1) They tweaked the physics and the game plays much better, the RB's don't stumble to the ground upon contact with O-linemen anymore. There is still a reaction by the RB when making contact with one of his players but it's far less exaggerated.

2) It feels like they have also tweaked the blocking logic, I had three plays in one game where I noticed a RB or a WR going out of his way to pick up a missed defender. One of my WR's on a play action end around fake came back across the field after the fake hand off to pick up an edge rusher. I run some of these plays all the time and have never witnessed my players reacting like this in terms of picking up rushers.

3) Overall difficulty is definitely improved, played two games on All-Pro default and the computer scored three TD's on me. The Pat's passed the majority of the game while only rushing 14 times for 113 yards playing 11 minute Quarters.

4) The CPU run game is way more effective and as stated above the play calling logic does indeed seemed to be adjusted for the better.

5) Editing a roster and then starting a CCM works, Conventional Play calling can now be default in CCM, schemes can not only be changed but all changes save as well once leaving the menu.

6) The PS3 doing a hard restart when quitting M13 hasn't happened since I've DL'ed the patch.

7) I did notice a new cut scene after Sproles ran back a TD it panned to the group on the sideline and showed Colston making his way through the crowd to give Sproles a slap on the helmet.

8) I played on slow and lowered the threshold to 45 and there seemed to be a noticeable difference in the amount of momentum and speed in comparison to pre-patch.

A couple issues I have noticed:

1) The substitutions during preseason still makes absolutely no sense including the Kicker/Punter issue.

2) I'm not sure what I did but after scrolling through some menus and playing one game I went back into my depth chart and it had been completely auto adjusted and changed from the corrections I made. I'm still trying to figure out what triggered this.

3) In the player statistics overlay after a game, all players have the "C"aptain patch. (Not really a big deal)


I am going to wait until after my next game to tweak the sliders, from what I've observed so far it seems the CPU WR's drop to many balls and the Pass protection needs to be bumped up. The QB Accuracy slider for the User needs to be brought down. The games have been competitive overall especially in comparison to prepatch.
I have a offline CCM with the Bears. In the game I played yesterday Bears-Lions Monday night game. I played with the Bears in their 40's Trowbacks, every player EXCEPT the QB's of both teams had C patches. And they all had pink attire. I didn't save it, so today I played that game again, Bears in normal jerseys, No C patches no pink! Very strange.
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Old 10-16-2012, 12:14 PM   #568
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by skabatula
Does the player editing glitch happen if you edit your players outside of CCM, and then start a new CCM with the custom roster? (I understand you can't do this with generated rookies)
Custom rosters are screwed up too. Your edits don't show up in CCM and the player(s) equipment is all weird
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