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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-15-2012, 01:47 PM   #137
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

I see you can change coach schemes now, but can you change the ratios in addition to that now? As in if Im 50/50 pass at the start of my CCM, can I change it to 60/40 pass, etc.
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Old 10-15-2012, 01:49 PM   #138
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

damn wished they would let us select cpu's unis
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Old 10-15-2012, 01:50 PM   #139
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Re: Madden NFL 13 Title Update #3 Available Now For 360, Post Your Impressions

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Originally Posted by shugknight
It's scripted.

Anytime it gets down to a minute or specifically 1:01 left in the 2nd or 4th quarter, the computer will always call a time out.
To be fair, it didn't happen in the 4th quarter, just the 2nd.

If anyone is curious, the 2 games had Mathews run for 152 yards from 21 carries, and Bush run for 205 from 23 carries. Better stats than pre-patch games I've had.
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Old 10-15-2012, 01:52 PM   #140
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Everything is working as advertised, however I do have two issues.

#1: WR drops were not tuned in my opinion. It says they were tuned on All-Madden but that just doesn't seem to be the case. Maybe for the CPU but not the User. I was playing on All-Madden with the catching slider at 50 and had 10 dropped passes in the first half of a game.

#2: Playcalling and tendencies were not changed, fixed, or tuned. It wasn't stated in the patch notes and it wasn't secretly changed. If you say otherwise it's just placebo. In one half game I played against the eagles they had 7 passes to 18 rushes. I was seeing the same types of playcalling and the unbalanced rushing attack from various teams. The one I mentioned was just my latest since the patch.
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Old 10-15-2012, 01:53 PM   #141
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by mavfan21
Anyone check the arm/build editing on RBs to make sure it doesn't have the same glitch as NCAA? The glitch in NCAA causes a player (usually only RBs) to get really skinny in-game no matter how big you made his arms/chest.
Wondering if anyone can run a quick test on this.
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Old 10-15-2012, 01:58 PM   #142
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by DetroitStyle
Everything is working as advertised, however I do have two issues.

#1: WR drops were not tuned in my opinion. It says they were tuned on All-Madden but that just doesn't seem to be the case. Maybe for the CPU but not the User. I was playing on All-Madden with the catching slider at 50 and had 10 dropped passes in the first half of a game.

#2: Playcalling and tendencies were not changed, fixed, or tuned. It wasn't stated in the patch notes and it wasn't secretly changed. If you say otherwise it's just placebo. In one half game I played against the eagles they had 7 passes to 18 rushes. I was seeing the same types of playcalling and the unbalanced rushing attack from various teams. The one I mentioned was just my latest since the patch.
#2 is different results than I had, then.

Started an offline franchise and the Niner, a conservative play calling team, out of 4 drives, three passes on first down and passes on 3rd down plays.

I was specifically watching for this, too.
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Old 10-15-2012, 02:00 PM   #143
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by DetroitStyle
Everything is working as advertised, however I do have two issues.

#1: WR drops were not tuned in my opinion. It says they were tuned on All-Madden but that just doesn't seem to be the case. Maybe for the CPU but not the User. I was playing on All-Madden with the catching slider at 50 and had 10 dropped passes in the first half of a game.

#2: Playcalling and tendencies were not changed, fixed, or tuned. It wasn't stated in the patch notes and it wasn't secretly changed. If you say otherwise it's just placebo. In one half game I played against the eagles they had 7 passes to 18 rushes. I was seeing the same types of playcalling and the unbalanced rushing attack from various teams. The one I mentioned was just my latest since the patch.
Oh ye of little faith Detroit. Were you playing with an existing CCM or did you start one from scratch? Were you playing with sliders or without? In my game this morning, Brady was throwing all over the place. I should have gotten stats, but I had to leave for work. I have had so much experience tweaking sliders for CCM pre-patch, I know what I saw this morning was not placebo.
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Old 10-15-2012, 02:02 PM   #144
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by roadman
#2 is different results than I had, then.

Started an offline franchise and the Niner, a conservative play calling team, out of 4 drives, three passes on first down and passes on 3rd down plays.

I was specifically watching for this, too.
You also said you played a quarter. Not trying to be negative but I would think people need a bigger sample size before forming an opinion one way of the other.

Also if they had patched this they why wouldn't they put it in the patch notes?
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