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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-14-2012, 09:48 AM   #937
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by rudyjuly2
Yes but those gameplans are broken for a lot of teams. On 1st and 2nd down, regardless of distance, running plays are given 80% preference. New England is a perfect example in that you play them (they should be about 60% pass based on last year) and they run the ball 80% of the time on 1st and 2nd down. It's wrong, predictable and easy stop. This game really lacks personality this year with these mistakes. I agree with BenGerman in that Emmdot's silence on this is most likely due to them not fixing it.
This is the type of thing thing that infuriates me with these developers. This issue can be resolved without touching the existing code. It would take a day at the most for a freaking INTERN to go into these playbooks and adjust the priorities and weight the plays properly. THIS is an example of LAZINESS and COMPLACENCY!

They have another option. Allow the user to assign playbooks to the CPU at the start screen. In Madden 11 prior to the patch you could do this. After the patch dropped you couldn't. It wasn't fixed in M12 and is still not fixed in M13. WHY!?!?!?!?!?
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Old 10-14-2012, 10:23 AM   #938
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

madden is awesome
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Old 10-14-2012, 11:20 AM   #939
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Re: Madden 13 Patch #3 details

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Originally Posted by CM Hooe
To quote the indie rock band Jets To Brazil - "All things to those who wait".

No one can say Tiburon isn't supporting this game post-release, this is a helluva lot for a post-release title update.
Better than NCAA 13, that's for DAMN sure
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Old 10-14-2012, 11:58 AM   #940
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

So, i read the initial list of improvements scheduled to be made on the 16th, but after reading it, i still have several questions, and really dont wanna read 94 pages and sift through the informational pieces apart from the wrong information or just general douchebaggery. Also I am on my phone and the search function isnt working, so if ive started an online franchise, will i have to restart my online ccm to get any changes to be made? Cuz i thought that was the reason i went with an online ccm, so i didnt have to restart when patches came out? Anyway can i edit attributes? Also can i control more than one team from one console?

Also, any information that has been released or found out after the initial info came out would be awesome as well, or point me to a page that is very helpful other than page 1

Any answers would be greatly appreciated.

Last edited by adrianpeterson28; 10-14-2012 at 12:04 PM.
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Old 10-14-2012, 12:09 PM   #941
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by roadman
Hate to burst your emoticon bubble, but

1) They told us in June those items weren't in the game
2) 6 weeks is normal patch time for a sports game.

Rebuttal
1.) not everyone follows every tweet and press release of Madden. So they may have told you but I can bet there were hundreds of thousands that didn't get the memo.

2.) it wasn't normal patch time 6 yrs ago when PS2 and first gen Xbox still dominated the world market. There was no FRIGGIN PATCH time. Madden Games worked consistently out the box! A Feature wasn't pulled or altered unless it didn't appeal to the masses or significantly hamper gameplay. And when one was added it would WORK as expected.

I'm just saying the Consistency from year to year has been so poor since this next gen. That the moment EA does something as it should, we are falling all over ourselves to lavish praise and gratitude when that should not be the case.

I think this is definitely a step in the right direction and am happy for us all. But please lets pick ourselves up off the floor and stop encouraging them as if they are children for finally learning to piss in the pot. We're over FIVE years into next gen development, greater strides should have been made already. THEY claim to want to make the greatest sports title ever, and I want them too also, believe that. But Deliver that first and then we should raise them up as the gods of sports development they would rightfully deserve to be.

So yeah, thanks for taking out editing and then giving it back and fixing whatever else was wrong with your game. Whooo....

And on a side note I realize most of the blame falls on the machine of Marketing, Deadlines, and the Corporate Bottom line, so good luck with that, I would thank you too but then again you already have my money...which in itself is thanks enough.
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Old 10-14-2012, 12:20 PM   #942
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by adrianpeterson28
So, i read the initial list of improvements scheduled to be made on the 16th, but after reading it, i still have several questions, and really dont wanna read 94 pages and sift through the informational pieces apart from the wrong information or just general douchebaggery. Also I am on my phone and the search function isnt working, so if ive started an online franchise, will i have to restart my online ccm to get any changes to be made? Cuz i thought that was the reason i went with an online ccm, so i didnt have to restart when patches came out? Anyway can i edit attributes? Also can i control more than one team from one console?

Also, any information that has been released or found out after the initial info came out would be awesome as well, or point me to a page that is very helpful other than page 1

Any answers would be greatly appreciated.

a.) you do not have to restart your CCM unless your wanting to use a custom roster.

B.) You can edit attributes before CCM and use your new custom roster in it. Once started CCM will not allow ratings edits, just equipment, names, etc. and maybe traits. Maybe.

3.) As per first page controlling more than one team is not possible, but someone claims you can though he has yet to furnish proof of this. I would assume not to hold your breath on that happening. You can play 2-4 player on same team only, for sure in CCM. But the one who started the CCM is the only one to get credit for stats and achievements.

Anyone feel free to correct me if I am wrong.
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Old 10-14-2012, 12:25 PM   #943
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Quote:
Originally Posted by adrianpeterson28
So, i read the initial list of improvements scheduled to be made on the 16th, but after reading it, i still have several questions, and really dont wanna read 94 pages and sift through the informational pieces apart from the wrong information or just general douchebaggery. Also I am on my phone and the search function isnt working, so if ive started an online franchise, will i have to restart my online ccm to get any changes to be made? Cuz i thought that was the reason i went with an online ccm, so i didnt have to restart when patches came out? Anyway can i edit attributes? Also can i control more than one team from one console?

Also, any information that has been released or found out after the initial info came out would be awesome as well, or point me to a page that is very helpful other than page 1

Any answers would be greatly appreciated.
No u won't have to restart ur CCM..however if u want to use custom rosters u will and will have to use offline CCM..
U can edit but not ratings, and names of players..and no u can't control more then one team..if using offline CCM u can have co-op play but from what the EA guy said..u can only control one team per CCM no matter if its offline or online..someone did post that they spoke with EA customer service who stated u could control up to 32 on offline but that hasn't been confirmed with EA guy..
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Old 10-14-2012, 01:00 PM   #944
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by ABR173rd
Pretty sure the info below is a reference to A.I. play calling.


Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
Okay, but what's the logic in Play Now?

Does it match tendencies in the NFL with at least reasonable similarity? Do teams run a bunch in Play Now? Do teams play differently and you can feel/see it on the field and how you have to adjust your playcalling?

Is it still wrong in Play Now, just "not as bad" instead of correct or very close?
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