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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-07-2012, 10:22 PM   #561
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

so we can slide over to the other team in CCM with this patch??

if so, yessssssssssssssss
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Old 10-07-2012, 11:38 PM   #562
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

I'm sure this has been asked but I couldn't find it in my searching:

Anyone heard if the zoom camera will be patched? We all know whats wrong with it. I'm sick of playing on standard as it's too far away to get a good feel of this game.
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Old 10-08-2012, 02:03 PM   #563
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

do you need to restart your offline CCM for this update?
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Old 10-08-2012, 02:24 PM   #564
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by kpkpkp
Sorry if this has been answered...

But will this patch fix the messed up stats when simming a game in offline CCM?
I sure hope so.

I played a game and simulated defense just to see what the stats would look like.

NE ran 113(!) offensive plays. Brady threw 52 passes (446 yards) and Ridley and Woodhead each had around 25 carries. They scored 62 points and their running backs averaged around eight yards per carry.

It's not usually this bad, but the amount of plays the CPU runs in sim is what is KILLING the realism of the statistics.

I would hope this can be addressed in a tuner, but it needs to be addressed. I appreciate all of EA's hard work with this upcoming patch, but as it is every year, the simulation statistics need some serious attention.
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Old 10-08-2012, 02:50 PM   #565
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by CaptianBackwoods
You should only be allowed to make realistic changes. DE to OLB, LG to RG, G to T, S to CB.
You should be allowed to put anyone anywhere and the game engine representing the players skills vs the position's needs in terms of performance. There are no rules in the NFL about who can play where. Realism would incorporate that.

So if I want to use Harvin as a HB like the Vikings do sometimes, Cobb like the Packers do, split McCoy out as a WR, have both Tebow and Sanchez on the field, I should be able to. The game shouldn't say "you can't put a WR in a HB slot in the formation" or "you can't put a QB at HB".

Heck, can you put a DL as FB? Put OL at TE in a 3 TE formation so you can have 8 on the field at once like a team did on Sunday (everything you see on Sunday?)

Primary position should be for contract situations/expected salary more than anything else. Otherwise, position = where you play on the field - and that can change based on set, formation, motion/shifts, and package.
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Old 10-08-2012, 03:17 PM   #566
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by angels027
do you need to restart your offline CCM for this update?
No you will not have to, unless you would like to upload a CUSTOM ROSTER into your Connected Career.
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Old 10-08-2012, 03:20 PM   #567
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Cutler2Hester
so we can slide over to the other team in CCM with this patch??

if so, yessssssssssssssss
No you cannot slide over to the other team. Somebody on your console can only slide onto your team and play with you.
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Old 10-08-2012, 03:21 PM   #568
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by bleevable
Did they put the option to use created playbooks in for CCM?
Still no created playbooks in Connected Careers
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