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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-03-2012, 09:05 PM   #201
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Is the ability to change the CPU jerseys in??
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Old 10-03-2012, 09:09 PM   #202
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Bigmac612
finally the Madden game of my dreams have been realized!
lol, i think you dream more about girls than football
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Old 10-03-2012, 09:11 PM   #203
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Emmdot or Dewiel;

Is the late half and end of game play calling of the AI been addressed? Running the ball when the AI is behind, AI calling a timeout at the 1:01 mark all the time, etc.....

Otherwise, nice job and good fixes.
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Old 10-03-2012, 09:11 PM   #204
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by rudyjuly2
It doesn't mean this at all. Real life tendencies were broken in Play Now so saying that franchise now plays like Play Now doesn't suggest this has been fixed at all. The details on slider fixes are vague as well. I am nowhere near as excited about this patch as some people are on this board. This question needs to be answered for me.
Yep. Fixing sliders in CCM and tendencies were the two biggest issues in the game IMO. They fixed the sliders in CCM but the tendencies are still up in the air. But let's be clear on this (again). The tendencies are fine in SIMMED games. That's why sim stats come out OK. It's only when playing games that the CPU runs and runs. Rarely (or never) will you get an aggressive passing attack where the CPU will throw over 40+ passes on 15 minute quarters.

This has been a very vocal feature that needed to be addressed so I don't think it got ignored. Especially considering the amount of people asking about it. This needs to be commented on.
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Old 10-03-2012, 09:16 PM   #205
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Really glad to read the patch notes.

However, I still have two lingering questions and a major issue.

1) Will the CPU playcalling be more "team specific", ex. Saints throw, Packers throw, Pats throw, Ravens grind you, Bears grind you, etc. Also, late game AI. Has it been fixed quite simply?

2) Can we please select the CPU uniforms in CCM? The Chicago Bears have orange pants by default for goodness sake...

and that leads to my major issue, the art clean-up that is needed on the uniforms. KANE on these very forums has been communicating with Donny Moore and other EA reps, and he has a list of 78 uniform errors in this year's game alone! 78! Now obviously some are more minor than others. There are still glaring errors and omissions present though. The Panthers stripes on the Nike jerseys are reversed and cut off. The Bears don't have their Navy Blue Nike pants. The Giants missing stripes is finally mentioned as getting fixed, but what about some other uniforms that simply need fixing?

Not to sound ungrateful. Not at all. Just wish, whether through a roster update, or a tuner, or even DLC we could get the uniform errors corrected this year.
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Old 10-03-2012, 09:21 PM   #206
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Re: Madden 13 Patch #3 details

Quote:
Originally Posted by Big FN Deal
Thanks. Sloyez? is going to lose his mind with excitement, lol.

Finally I true Coach Mode, this might be fun IF all the team management stuff in CCM gets fixed.

I sincerely state, GOOD JOB on this EA Tiburon.
So...I did have to change my panties half way thru reading the patch details...

You guys have no idea how torn I am between HC and M13 now though...now they both have an equal amount (okay i'm being slightly generous here but HEY doesn't it feel like Christmas?) of positives and negatives each side.

I do feel much better though that maybe even by M14, the HC offseason (is that not the best part of any football game made ever btw?) will be an integral part of the new Madden series. Like I said, I'm so torn, like which scouting process do I like better HC or M13? I dunno??? I love the Pro Days, and Individual workouts, but I love the POT being 86'd. I'm not sure how I feel about the development in M13 though, I think between playbook knowledge and practices HC still has the advantage there with individual player development.

But I digress, and I could go on for hours saying M13 is better with this but HC is better with this, but M13 is better at this and ... so on...

All I want is HC hidden inside the grooves of a Madden Blu-ray and well, color me tickled me elmo.
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Old 10-03-2012, 09:21 PM   #207
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Re: Madden 13 Patch #3 details

LOve Love Love this update.

And now after 15+ years of Madden Id like to say that this Is
THE BEST MADDEN EVER!!!!!

THANK YOU EA!!!!!

CHRISTMAS EARLY
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Old 10-03-2012, 09:25 PM   #208
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Re: Madden 13 Patch #3 details

What about the DB 45 degree angle glitch? That happened to me a couple of times and I also read it on an Amazon review for the game as well as saw it in a thread on this forum, so I know it wasn't just me. Anyway, I traded the game in already. But it's nice to see that they've addressed a lot of the concerns with this game.
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