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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-03-2012, 08:47 PM   #185
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Emm, great news! One question? Is the audio fixed? Fight songs? Stadium sounds? Thanks!
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Old 10-03-2012, 08:48 PM   #186
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

@rudyjuly2 they might have fixed the %...but if yu not yu really gonna trade it in lol
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Old 10-03-2012, 08:48 PM   #187
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by huskerwr38
Does this mean teams will play more true to their real life tendencies? Will pass heavy teams pass a lot more, etc.?
Quote:
Originally Posted by rudyjuly2
It doesn't mean this at all. Real life tendencies were broken in Play Now so saying that franchise now plays like Play Now doesn't suggest this has been fixed at all. The details on slider fixes are vague as well. I am nowhere near as excited about this patch as some people are on this board. This question needs to be answered for me.
Would like to know this as well. Everything else I needed was addressed, but if the playcalling is still abysmal, this patch will still fall short of a homerun for me.
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Old 10-03-2012, 08:49 PM   #188
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Now madden 13 is the greatest football game ever. they addressed everything i needed
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Old 10-03-2012, 08:50 PM   #189
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by rudyjuly2
It doesn't mean this at all. Real life tendencies were broken in Play Now so saying that franchise now plays like Play Now doesn't suggest this has been fixed at all. The details on slider fixes are vague as well. I am nowhere near as excited about this patch as some people are on this board. This question needs to be answered for me.
I'm in the same boat about the Play Now stuff. The CPU also calls terrible plays when behind by one score or less in play now. They'll run on 4th and long when they need a td or pass on 4th down when they could tie the game with a fg.

I've been screaming that making everything like Play Now is NOT the answer, but it looks like my voice was drowned out. If anything, the CPU AI in MUT plays the best, go figure.

I am also disappointed that it appears that they attributed the DB run glitch to pressing on the R-stick, when it has been well documented that this happens even when you don't touch the R-stick.

But other than that, the laundry list is much deeper than I expected it to be and may be worth picking the game back up for at the end of the month.
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Old 10-03-2012, 08:51 PM   #190
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by MoleDude
Asked and answered already, take a couple minutes and read the thread.

But yes.
Haha, thanks. That's so awesome to know now because I am going to play on Broadcast camera for Coach Mode. Should be a lot of fun.
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Old 10-03-2012, 08:52 PM   #191
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Is there any info out there regarding formation subs? I am so tired of resetting my subs every single game.
thanks in advance
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Old 10-03-2012, 08:53 PM   #192
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by RGiles36
Would like to know this as well. Everything else I needed was addressed, but if the playcalling is still abysmal, this patch will still fall short of a homerun for me.
Well, at least real life tendencies could be somewhat addressed in Play Now by going in to each team's playbook and changing their playcalling frequency. That's if you feel like going through that effort for each team.
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