09-13-2012, 10:23 AM
|
#24
|
Rookie
|
|
Quote: |
|
|
|
|
Originally Posted by RandyBass |
|
|
|
|
|
|
|
|
Okay so here it is, a proposal for new and more streamlined pre-snap system:
There would be six total pre-snap options for both offense and defense, consisting of contrasting core concepts that augment each play in an attempt to gain an advantage. One of these options would appear on the play calling screen, while the other five would appear at the line of scrimmage.
Here they are, listed next to each other, offense vs. defense:
1. Shifts
This first option would appear on the play calling screen, and would amount to disguising the formation of the play called.
Offense
A simple example of this would be coming out in a tight formation, and then shifting to a spread. The main idea is to keep the defense guessing.
Defense
Same idea here. The defense would line up in one formation, then quickly shift in an attempt to hide just what they are doing. This could mean safeties coming up to the line, then backing off.
The next five would be at the line of scrimmage:
2. Trade vs Line/LB shift
Offense: Trade
Essentially putting one or two guys in motion, but different from motion in that these players are part of the offensive line (like a TE or FB) and "trade" sides. The main intent here is to gain an advantage against the front seven.
Defense: Line/LB shift
The counter to a trade would be to shift either the line or the LBs, so that any advantage gained would be neutralized. The user would select "Trade" from the menu and then either "Line" or "LB" to make the shift.
3. Motion vs LB/DB shift
Offense
Pretty basic fundamental stuff here: put a receiver or back in motion. One thing I'd like to see is for routes to flip, so that out routes stayed out routes when a man motioned to the other side.
Defense
The defense would actually adjust automatically, regardless of zone or man coverage. The wrinkle would be the ability to shift LBs or DBs too. So for example if there was a single safety deep, and a receiver went in motion, the user could slide that safety over by selecting: "Motion" and then "DB" to shift the shell coverage.
4. Blitz pick up vs Bluff blitz
Offense
Here the offense would attempt to read where a blitz was coming from. The user would select "Blitz pick up" from the pre-snap menu, then left or right to provide slide protection. Other options available after choosing "Blitz pick up" would be TE, RB, and/or FB which would assign those guys to help pick up the blitz.
Defense
The defensive counter to this would be Bluff blitz. When choosing "Bluff blitz" the user could then choose left or right, which would try to confuse the offense and force them to change what they are doing.
5. Hot route vs Individual DB coverage
Offense
Hot routes are pretty self explanatory, used to counter blitzes and exploit imbalances.
Defense
This area could use streamlining big time. Way too many button presses to be useful at the moment. This menu option would also read something like "Receiver spotlight" and give the option to focus on one receiver, with things like: press, shade inside/outside, back off, and double coverage. Essentially it would function as a way to nullify certain players and certain routes.
6. Audible vs Audible
Audibles are also self explanatory. The one thing I will say is that the current system is about as archaic as you can get. Even Bart Starr's grandpa ran stuff more complex. I suggest formation specific audibles, ones beyond the four basic ones (quick pass, etc.) and the five you see when selecting "More".
I mean, I'm pretty sure the "More" choices date back to the very first audible system ever used in Madden. We're well past due for an upgrade there.
Specific audibles for specific formations are the way to go, and would also fit into any plans for custom playbooks.
Conclusion
The other aspect of this is how the AI uses all of these things. I propose that easier difficulties use very few pre-snap adjustments, while harder difficulties adjust to what you do pre-snap at a much higher and accurate rate.
Bottom line is this streamlined system would not only be easier to use, it would also be a bit more realistic, with each pre-snap option having a contrasting counterpart on the other side of the ball.
|
|
|
|
|
|
Cosign! I completely endorse this message.
|
|
|