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Madden's Defensive Issues

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Old 09-13-2012, 11:12 AM   #25
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Re: Madden's Defensive Issues

What irks me is the way 99% of online payers are doing on defense and it works alot... SHOW BLITZ, SPREAD LINE and BRING A SAFETY DOWN!!!

All this is to stop the run and they are still capable of shutting down a passing attack. I see people trying to stop me running and bring the safety down form the opposite side of where my play is going and can change direction lighting fast. I try to run up the middle, and the DB is there before I can get to the LOS as he ghosts thru his own teammates to make a tackle on my "power back".

Once again, risk vs reward seems to have been put to the wayside as far as player movement is concerned and bad play calling. I been thru this with the manual control of safeties covering any and everywhere at the drop of a dime but my main concern is the shedding of blockers that defenders make when you do run thru the holes properly only to get tackled at full speed from a defender that just shedded off a block standing still.

Defense is just messy with regards to no huddling and it seems its catching on that people are all running their offenses based on this and its annoying. Back in the day, you get an offsides for excessively running no huddle.

One big thing that stands out to me is not the running backwards of the QBs, but its the "no look passes" they make accurately when they feel heat on them. I have never seen a QB run to the right and just throw the to the left side of the field or across his shoulder as he is sprinting.scrambling away from the pressure.

But great thread OP and LBZ
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Old 09-13-2012, 11:13 AM   #26
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They need to put defensive assignments back in the game

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Old 09-13-2012, 12:09 PM   #27
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Great write up LB, I agree 100%.
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Old 09-13-2012, 04:37 PM   #28
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Re: Madden's Defensive Issues

Quote:
4. Blitz pick up vs Bluff blitz

Offense
Here the offense would attempt to read where a blitz was coming from. The user would select "Blitz pick up" from the pre-snap menu, then left or right to provide slide protection. Other options available after choosing "Blitz pick up" would be TE, RB, and/or FB which would assign those guys to help pick up the blitz.

Defense
The defensive counter to this would be Bluff blitz. When choosing "Bluff blitz" the user could then choose left or right, which would try to confuse the offense and force them to change what they are doing.
Actually for blitz pick up and bluff blitz it should be: left, right, or center.

I hope the general idea of this proposal is clear however: that users should be asking themselves pre-snap, how can I augment the play call so that I can be successful?

The six options I proposed answer that question, providing access to pre-snap adjustments that are easy to understand and easy to execute. With one of the six, the "Shift Formation" option, being available at the formation selection screen.
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Old 09-14-2012, 09:05 PM   #29
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Re: Madden's Defensive Issues

One other thing that came to mind is having the pre-snap menus run horizontal on the screen, with offense on the bottom and defense on the top, rather than having those menus pop up and block your view.

If you're going to make pre-snap adjustments you kind of need to see what is going on. I know some guys turn off the menus all together, but for those that don't, being able to actually see the action on the field is important.
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Old 09-15-2012, 02:05 AM   #30
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Re: Madden's Defensive Issues

Ahhh i forgot to mention a big one for me...

Can we please finally get Strong side and Weak side lbs? I like to run a 4-3 so this is really important to me since the sam and will do different things in terms of assignment and responsibilities.
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Old 09-17-2012, 03:35 PM   #31
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Have not even tried the demo. Thanks for this right because it just basically confirms what I already knew.
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Old 09-17-2012, 06:34 PM   #32
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Re: Madden's Defensive Issues

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Originally Posted by slick589
Can we please finally get Strong side and Weak side lbs? I like to run a 4-3 so this is really important to me since the sam and will do different things in terms of assignment and responsibilities.
There's a ton of little things like this that nag on the game strategy wise. My latest pet peeve: no way to swap RBs on the fly, at the play call screen.

I know they got sub in/out, but you can't control that. They also got the 3rd down back, but not every team works that way. Most teams in the NFL run two or even three back systems, with very specific roles for each back. This isn't really reflected right in Madden.

Something as simple as personnel packages would help solve that, with the AI programmed to mix up the personnel to fit the situation. Then yes, a simple button press for the user, to swap out the RB to the 2nd or 3rd RB on the depth chart.
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