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NBA 2K13: More Advanced Stats Are Needed

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Old 09-07-2012, 03:29 PM   #9
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Re: NBA 2K13: More Advanced Stats Are Needed

Great article...

Play per possession by play type and advancing the shot chart/sig skills should definitely be the next steps for this game.

There isnt much that seperates most players in each position, every Pg Sg Sf Pf or C kind of has the same "game", its just that some players are more likely to score or be successful playing that game. You can see this whenever you work hard to get a star in foul trouble, only to get destroyed by his back up as if the star player never left. (especially if its that "time" for the cpu to go on a run.)

Right now we cant really use real life strategies in the game becuase the game doesnt always play by those rules.

I think we are off to a nice start with the shot charts/sig skills and tendencies, but I think gameplay at its core isnt going to get much better until they go into overdrive and really focus on having each player stay true to his abilities and role on the team.

Something as simple as the cpu never ever passing the ball to Dwight Howard 20ft away from the rim, or major changes like Chris Paul passing out of pick n rolls early in games then looking to score in the 4th. Thats a lot of information it put into the game, but no matter what animations or skills they give us it wont completely translate until they better utilize advanced stats.
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Old 09-07-2012, 03:36 PM   #10
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Re: NBA 2K13: More Advanced Stats Are Needed

When I play the Association mode there is an advance stats league leader screen, it includes a wide array of different stats
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Old 09-07-2012, 03:38 PM   #11
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Re: NBA 2K13: More Advanced Stats Are Needed

A major implementation would be dynamic injuries. What I mean by that is say you're playing Association and your young star forward tears his ACL. When he comes back from injury his playstyle should reflect the injury. So instead of attacking the rim recklessly he'd more tentative in his approach and as he comes back to full strength his playstyles shifts dynamically.

I know we're talking about stats but dynamic generation could lead to a more realistic approach to each stage. Having guys have serious injuries and comeback after the allotted time like nothing happened is something that I'd hope to see addressed in the future.
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Old 09-07-2012, 04:39 PM   #12
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Re: NBA 2K13: More Advanced Stats Are Needed

Since we touch the dynamic topic, I would love to finally have a truely dynamic commentary.
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Old 09-07-2012, 05:53 PM   #13
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Man, you my hero! I love what you posted. It's similar to a post I made for another sport. You got my attention with this and I hope 2k attention as well.
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Old 09-07-2012, 06:40 PM   #14
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I love stats.... The more the merrier
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Old 09-07-2012, 08:03 PM   #15
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It would be better if the cpu would use those metrics to adjust to how you play during your association. Or if you have that info available to you for who you play against online you could defend better and force your opponent to adjust their game. But have it in the game just to have it in there? I don't know if I agree with that.
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Old 09-07-2012, 08:14 PM   #16
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Im a stats nut, so the more the better.
Like what cmehustle stated. it would be grade to have the ai adjust based on your metrics. I havea feeling that the AI does those adjustments based on play style, but it needs to be more robust.
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