Home

Madden NFL 13 Video - Simulated Season Stats

This is a discussion on Madden NFL 13 Video - Simulated Season Stats within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 08-22-2012, 02:32 PM   #57
Pro
 
MMurda's Arena
 
OVR: 5
Join Date: Nov 2010
only thing i saw that made me really worry was they removed assisted tackles and half sacks. guess they couldnt get it working and scrapped it altogether. kinda disheartening considering they worked in '12 just fine. i knew there was gonna be an issue with those assisted tackles and half sacks the first game i played on the demo and only had 2 assisted tkls thru a whole game when i witnessed way more. guess the engine just couldnt handle dividing them up properly. ah well at least they removed it so it wont stick out every game when i look at the stats and make me angry
MMurda is offline  
Reply With Quote
Old 08-22-2012, 02:46 PM   #58
MVP
 
RGiles36's Arena
 
OVR: 34
Join Date: Jan 2008
Location: Newark, DE
Posts: 3,981
Blog Entries: 2
Re: Madden 13 Retail Video Simulated Season Stats

Quote:
Originally Posted by sputney23
Glad they put catches allowed for DBs
Would've been a good opportunity for a stat banner in-game. They missed it.
__________________
Twitter
RGiles36 is offline  
Reply With Quote
Old 08-22-2012, 02:48 PM   #59
Pro
 
juggalotusx's Arena
 
OVR: 5
Join Date: Apr 2009
Location: S.Dakota
Re: Madden 13 Retail Video Simulated Season Stats

Quote:
Originally Posted by davo1021
It was a simulated season so quarter length, difficulty, and sliders don't matter. I can't remember if there is an option to change simulation quarter length but I'm sure it was set to 15.
I think you have the choice on if you want 5 to 15 min simulated quarters. I always thought sliders did work when simming, might be wrong though.
Anyone know if players progress on there own at the end of the year, or if its only manually during the year?
__________________
NINERS FAN SINCE 96
juggalotusx is offline  
Reply With Quote
Old 08-22-2012, 03:00 PM   #60
Hall Of Fame
 
Brandwin's Arena
 
OVR: 50
Join Date: Jul 2002
Posts: 30,642
Re: Madden 13 Retail Video Simulated Season Stats

Wow, so they took assisted tackles and half sacks out of retail? Kind of a bummer, but I guess if they weren't recording correctly, why have them in?
Brandwin is offline  
Reply With Quote
Old 08-22-2012, 03:05 PM   #61
Rookie
 
Allpro1414's Arena
 
OVR: 0
Join Date: Jul 2011
Am i the only one that noticed that in every madden game Marques Colston always leads the league in receptions in the first few seasons
Allpro1414 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-22-2012, 03:06 PM   #62
Rookie
 
OVR: 0
Join Date: Jul 2011
Re: Madden NFL 13 Video - Simulated Season Stats

LOL Benson on the Panthers.

Cam
Stewart
Williams
Tolbert
Benson

Stacked run game.
Mister_G is offline  
Reply With Quote
Old 08-22-2012, 03:27 PM   #63
Rookie
 
bubbaman11's Arena
 
OVR: 4
Join Date: Feb 2006
Looks like the game favors the offense. The best defensive team gave up 5400 yds? That's about a grand too much. Looked like about a dozen squads put up over 30 ppg. The fifth best offense last year scored 25 ppg. Too few sacks. Too many carries for the top hb on the depth chart. Hopefully can all be fixed via sliders.
bubbaman11 is offline  
Reply With Quote
Old 08-22-2012, 04:09 PM   #64
Showtime
 
Jukeman's Arena
 
OVR: 46
Join Date: Aug 2005
Location: Philadelphia,PA
Posts: 10,963
Blog Entries: 3
Quote:
Originally Posted by DookieMowf
Wow, so they took assisted tackles and half sacks out of retail? Kind of a bummer, but I guess if they weren't recording correctly, why have them in?
Been saying this about pancakes for years.




High rushing numbers looks like a case of back ups not getting enough attempts.. Hence the high amount of guys getting over 300 rushes. Too bad I cant fix that.

Most of the stats look ok but can't seem to figure out why there are so many DTs leading the league in sacks, yet not 1 OLB is in the mix. How does that work if my team is running an attacking 3-4? For example, looking at the manual Dallas run an Attacking 3-4 and prefers pass rushing OLB which they currently have..

Me thinks since sacks are already too low as we can see, maybe Ware only has 6 or so sacks which counts as a "good" season for a "pass rushing" OLB. I would like to know what his goals are.

So I am guessing Pass rushing DT's > Pass Rushing OLB?

Also a lot of QB's throwing tons on picks (a handful over 20) tells me that the AI doesn't bench poor performing QB's as I hoped. Most of those guys (low ratio, low QB rating guys) would have been benched for a game or two IRL or if I was in charge of things.

Last edited by Jukeman; 08-22-2012 at 05:10 PM.
Jukeman is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:40 PM.
Top -