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Madden NFL 13 Video - Simulated Season Stats

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Old 08-22-2012, 02:32 PM   #57
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only thing i saw that made me really worry was they removed assisted tackles and half sacks. guess they couldnt get it working and scrapped it altogether. kinda disheartening considering they worked in '12 just fine. i knew there was gonna be an issue with those assisted tackles and half sacks the first game i played on the demo and only had 2 assisted tkls thru a whole game when i witnessed way more. guess the engine just couldnt handle dividing them up properly. ah well at least they removed it so it wont stick out every game when i look at the stats and make me angry
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Old 08-22-2012, 02:46 PM   #58
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Re: Madden 13 Retail Video Simulated Season Stats

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Originally Posted by sputney23
Glad they put catches allowed for DBs
Would've been a good opportunity for a stat banner in-game. They missed it.
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Old 08-22-2012, 02:48 PM   #59
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Re: Madden 13 Retail Video Simulated Season Stats

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Originally Posted by davo1021
It was a simulated season so quarter length, difficulty, and sliders don't matter. I can't remember if there is an option to change simulation quarter length but I'm sure it was set to 15.
I think you have the choice on if you want 5 to 15 min simulated quarters. I always thought sliders did work when simming, might be wrong though.
Anyone know if players progress on there own at the end of the year, or if its only manually during the year?
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Old 08-22-2012, 03:00 PM   #60
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Re: Madden 13 Retail Video Simulated Season Stats

Wow, so they took assisted tackles and half sacks out of retail? Kind of a bummer, but I guess if they weren't recording correctly, why have them in?
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Old 08-22-2012, 03:05 PM   #61
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Am i the only one that noticed that in every madden game Marques Colston always leads the league in receptions in the first few seasons
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Old 08-22-2012, 03:06 PM   #62
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Re: Madden NFL 13 Video - Simulated Season Stats

LOL Benson on the Panthers.

Cam
Stewart
Williams
Tolbert
Benson

Stacked run game.
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Old 08-22-2012, 03:27 PM   #63
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Looks like the game favors the offense. The best defensive team gave up 5400 yds? That's about a grand too much. Looked like about a dozen squads put up over 30 ppg. The fifth best offense last year scored 25 ppg. Too few sacks. Too many carries for the top hb on the depth chart. Hopefully can all be fixed via sliders.
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Old 08-22-2012, 04:09 PM   #64
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Quote:
Originally Posted by DookieMowf
Wow, so they took assisted tackles and half sacks out of retail? Kind of a bummer, but I guess if they weren't recording correctly, why have them in?
Been saying this about pancakes for years.




High rushing numbers looks like a case of back ups not getting enough attempts.. Hence the high amount of guys getting over 300 rushes. Too bad I cant fix that.

Most of the stats look ok but can't seem to figure out why there are so many DTs leading the league in sacks, yet not 1 OLB is in the mix. How does that work if my team is running an attacking 3-4? For example, looking at the manual Dallas run an Attacking 3-4 and prefers pass rushing OLB which they currently have..

Me thinks since sacks are already too low as we can see, maybe Ware only has 6 or so sacks which counts as a "good" season for a "pass rushing" OLB. I would like to know what his goals are.

So I am guessing Pass rushing DT's > Pass Rushing OLB?

Also a lot of QB's throwing tons on picks (a handful over 20) tells me that the AI doesn't bench poor performing QB's as I hoped. Most of those guys (low ratio, low QB rating guys) would have been benched for a game or two IRL or if I was in charge of things.

Last edited by Jukeman; 08-22-2012 at 05:10 PM.
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