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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-18-2012, 08:03 PM   #1825
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by savoie2006
My biggest complain with Madden 13 so far is the cheap Cpu play late in each half. I was playing on All Pro leading 10-7 with under 2 minutes to go facing a 3rd & 7. I tried a quick slant play and my QB was drilled by two Giants D linemen who seemingly came through untouched. The play resulted in a fumble which was run in for a TD.My O line controlled three quarters, but couldn't contain Tuck especially in th 4th. The exact opposite for my D line, which had sacked Eli 5 times through 3, didn't touch him in the 4th.
Damn really?

Could of sworn this stuff happens in real life, remember the giants troubled and plagued season? This is what football is all about, your team got too comfortable and so did you, should ran the ball and played accordingly.

This type of stuff is the very reason we get crappy games, some makes a bad playcall decison, pays for it and them comes complaining and making it an issue with the game and not himself!

You should of chose a better way of approaching that situation, I don't mean to sound so harsh but I am truly starting see what everyone else is seeing and saying about stuff like this. This was clearly YOUR fault!
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Old 08-18-2012, 08:05 PM   #1826
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by CMH
Has anyone been able to get rushing yards up?

I nor the CPU can get more than about 3 YPC.

It has been the most frustrating thing for me with Madden over the years. I can't run and the CPU can't run on me.

And because of that it just becomes a passing game. I know the NFL is all about the passing now, but good backs should be getting more than 3 YPC.

So if anyone has been able to get more rushing yards (on both ends of the field), what have you done to get that? Sliders?

Btw, this is on All-Pro.
Have you considered adjusting the game speed. . .slowing it down if you haven't already? My first two games (playing on All-Pro) saw results similar to yours. . .and playing with a slider set with very, very low run settings produced roughly the same. But once I dropped the speed, I found my ypc with Gore hitting upper 5's. In fact, I drove half the length of the field running behing my center. . .without a single pass. As for increasing the CPU's production. . .hmm. I recall that in one or two games Bradshaw tore me up with my slider set. . .so probably a combo of slower speed and sliders might resolve it?
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Old 08-18-2012, 08:31 PM   #1827
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

My wife thaught i was playing an older version cause the graphics on the ps3 look so bad
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Old 08-18-2012, 08:57 PM   #1828
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by Smoke6
Damn really?

Could of sworn this stuff happens in real life, remember the giants troubled and plagued season? This is what football is all about, your team got too comfortable and so did you, should ran the ball and played accordingly.

This type of stuff is the very reason we get crappy games, some makes a bad playcall decison, pays for it and them comes complaining and making it an issue with the game and not himself!

You should of chose a better way of approaching that situation, I don't mean to sound so harsh but I am truly starting see what everyone else is seeing and saying about stuff like this. This was clearly YOUR fault!
Maybe on this play/game, but fumbles seem to happen for the cpu at the most opportune time. If not from my QB, then my RB or during a punt return. I took a risk because one first down and I could have safely run out the clock. It was just how fast their d line was getting to the point of attack felt cheap. I'm not one that generally complains of such a thing. I know momentum is HUGE in sports.
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Old 08-18-2012, 09:12 PM   #1829
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by savoie2006
Maybe on this play/game, but fumbles seem to happen for the cpu at the most opportune time. If not from my QB, then my RB or during a punt return. I took a risk because one first down and I could have safely run out the clock. It was just how fast their d line was getting to the point of attack felt cheap. I'm not one that generally complains of such a thing. I know momentum is HUGE in sports.
Yes, momentum is huge and this is a welcomed addition, it may seem cheap sometimes but its what I see on Sundays sometimes, peoples are trying to win lol.

It's all good.
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Old 08-18-2012, 09:51 PM   #1830
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Quote:
Originally Posted by Smoke6
Maybe I'm naive, but this exactly what I love about this demo, no one is going to break or have a perfect lane all gm long. That's why rushing avgs are what they are now, I'm sure the percentage of running thru the middle for.more that 5yds a carry without falling is very, very small.

Some of these complaints about the run game seem to me like its gonna do more damage than any good. It plays out Mich more better than it ever has for madden and I'm cool with that.
I don't know. Starting running backs averaging 2.7 YPC is the damage.

And remember, I'm not just talking about myself. I'll get better.

It's the CPU that concerns me. I'm still trying to improve on defense and I'm already destroying the CPU's run game, and this has been a regular thing for me recently in this series.

I want to see these guys get consistent yards.


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Old 08-18-2012, 11:06 PM   #1831
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quick question: I downloaded the demo (ps3) and I can only play the Giants/49'ers game. No option for Sea/Wash. Did I miss something?
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Old 08-18-2012, 11:15 PM   #1832
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Quick question: I downloaded the demo (ps3) and I can only play the Giants/49'ers game. No option for Sea/Wash. Did I miss something?
Switch teams.


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